@@ -3,7 +3,7 @@ | |||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | |||
* All Rights Reserved | |||
* | |||
* $Id: aliens.c,v 1.7 2002/12/22 22:17:41 sam Exp $ | |||
* $Id: aliens.c,v 1.8 2002/12/23 13:46:27 sam Exp $ | |||
* | |||
* This program is free software; you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
@@ -24,9 +24,9 @@ | |||
#include "common.h" | |||
static void draw_alien_poolp( game *g, int x, int y, int frame ); | |||
static void draw_alien_bool( game *g, int x, int y, int frame ); | |||
static void draw_alien_brah( game *g, int x, int y, int frame ); | |||
static void draw_alien_foo( game *g, int x, int y, int frame ); | |||
static void draw_alien_bar( game *g, int x, int y, int frame ); | |||
static void draw_alien_baz( game *g, int x, int y, int frame ); | |||
void init_aliens( game *g, aliens *al ) | |||
{ | |||
@@ -46,14 +46,14 @@ void draw_aliens( game *g, aliens *al ) | |||
{ | |||
switch( al->type[i] ) | |||
{ | |||
case ALIEN_BRAH: | |||
draw_alien_brah( g, al->x[i], al->y[i], al->img[i] % 8 ); | |||
case ALIEN_FOO: | |||
draw_alien_foo( g, al->x[i], al->y[i], al->img[i] % 8 ); | |||
break; | |||
case ALIEN_POOLP: | |||
draw_alien_poolp( g, al->x[i], al->y[i], al->img[i] % 2 ); | |||
case ALIEN_BAR: | |||
draw_alien_bar( g, al->x[i], al->y[i], al->img[i] % 2 ); | |||
break; | |||
case ALIEN_BOOL: | |||
draw_alien_bool( g, al->x[i], al->y[i], al->img[i] % 6 ); | |||
case ALIEN_BAZ: | |||
draw_alien_baz( g, al->x[i], al->y[i], al->img[i] % 6 ); | |||
break; | |||
case ALIEN_NONE: | |||
break; | |||
@@ -78,9 +78,9 @@ void update_aliens( game *g, aliens *al ) | |||
/* Update coordinates */ | |||
switch( al->type[i] ) | |||
{ | |||
case ALIEN_POOLP: | |||
case ALIEN_BOOL: | |||
case ALIEN_BRAH: | |||
case ALIEN_FOO: | |||
case ALIEN_BAR: | |||
case ALIEN_BAZ: | |||
al->x[i] = ((al->x[i] + 5) % (g->w + 3)) - 3; | |||
al->y[i] = al->y[i] + (rand() % 8) / 7 - (rand() % 8) / 7; | |||
al->img[i] = al->img[i] + 1; | |||
@@ -110,13 +110,13 @@ void add_alien( game *g, aliens *al, int x, int y, int type ) | |||
switch( al->type[i] ) | |||
{ | |||
case ALIEN_POOLP: | |||
case ALIEN_FOO: | |||
al->life[i] = 3; | |||
break; | |||
case ALIEN_BOOL: | |||
case ALIEN_BAR: | |||
al->life[i] = 3; | |||
break; | |||
case ALIEN_BRAH: | |||
case ALIEN_BAZ: | |||
al->life[i] = 3; | |||
break; | |||
case ALIEN_NONE: | |||
@@ -128,7 +128,7 @@ void add_alien( game *g, aliens *al, int x, int y, int type ) | |||
} | |||
} | |||
static void draw_alien_poolp( game *g, int x, int y, int frame ) | |||
static void draw_alien_bar( game *g, int x, int y, int frame ) | |||
{ | |||
switch( frame ) | |||
{ | |||
@@ -161,7 +161,7 @@ static void draw_alien_poolp( game *g, int x, int y, int frame ) | |||
} | |||
} | |||
static void draw_alien_bool( game *g, int x, int y, int frame ) | |||
static void draw_alien_baz( game *g, int x, int y, int frame ) | |||
{ | |||
gfx_color( GREEN ); | |||
gfx_goto( x, y-1 ); | |||
@@ -199,7 +199,7 @@ static void draw_alien_bool( game *g, int x, int y, int frame ) | |||
gfx_putstr( "oo" ); | |||
} | |||
static void draw_alien_brah( game *g, int x, int y, int frame ) | |||
static void draw_alien_foo( game *g, int x, int y, int frame ) | |||
{ | |||
gfx_color( YELLOW ); | |||
@@ -3,7 +3,7 @@ | |||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | |||
* All Rights Reserved | |||
* | |||
* $Id: collide.c,v 1.8 2002/12/23 09:28:37 sam Exp $ | |||
* $Id: collide.c,v 1.9 2002/12/23 13:46:27 sam Exp $ | |||
* | |||
* This program is free software; you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
@@ -261,15 +261,22 @@ void collide_weapons_aliens( game *g, weapons *wp, aliens *al, explosions *ex ) | |||
void collide_player_tunnel( game *g, player *p, tunnel *t, explosions *ex ) | |||
{ | |||
if( p->dead ) | |||
{ | |||
return; | |||
} | |||
if( p->x <= t->left[p->y] ) | |||
{ | |||
p->x += 2; | |||
add_explosion( g, ex, p->x+1, p->y-2, 0, 0, EXPLOSION_SMALL ); | |||
p->life -= 50; | |||
} | |||
else if( p->x + 5 >= t->right[p->y] ) | |||
{ | |||
p->x -= 2; | |||
add_explosion( g, ex, p->x+4, p->y-2, 0, 0, EXPLOSION_SMALL ); | |||
p->life -= 50; | |||
} | |||
} | |||
@@ -3,7 +3,7 @@ | |||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | |||
* All Rights Reserved | |||
* | |||
* $Id: common.h,v 1.12 2002/12/23 13:13:04 sam Exp $ | |||
* $Id: common.h,v 1.13 2002/12/23 13:46:27 sam Exp $ | |||
* | |||
* This program is free software; you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
@@ -20,6 +20,8 @@ | |||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |||
*/ | |||
#define MAX_LIFE 1000 | |||
#define STARS 50 | |||
#define WEAPONS 200 | |||
#define BONUS 30 | |||
@@ -104,12 +106,13 @@ typedef struct | |||
int x, y; | |||
int vx, vy; | |||
int weapon, nuke; | |||
int life, dead; | |||
} player; | |||
typedef struct | |||
{ | |||
enum { ALIEN_NONE, ALIEN_POOLP, ALIEN_BOOL, ALIEN_BRAH } type[ALIENS]; | |||
enum { ALIEN_NONE, ALIEN_FOO, ALIEN_BAR, ALIEN_BAZ } type[ALIENS]; | |||
int x[ALIENS]; | |||
int y[ALIENS]; | |||
int life[ALIENS]; | |||
@@ -3,7 +3,7 @@ | |||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | |||
* All Rights Reserved | |||
* | |||
* $Id: main.c,v 1.13 2002/12/23 13:13:04 sam Exp $ | |||
* $Id: main.c,v 1.14 2002/12/23 13:46:27 sam Exp $ | |||
* | |||
* This program is free software; you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
@@ -168,7 +168,7 @@ static void start_game (game *g) | |||
/* XXX: to be removed */ | |||
if( GET_RAND(0,10) == 0 ) | |||
{ | |||
int list[3] = { ALIEN_POOLP, ALIEN_BOOL, ALIEN_BRAH }; | |||
int list[3] = { ALIEN_FOO, ALIEN_BAR, ALIEN_BAZ }; | |||
add_alien( g, g->al, 0, rand() % g->h / 2, list[GET_RAND(0,3)] ); | |||
} | |||
@@ -3,7 +3,7 @@ | |||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | |||
* All Rights Reserved | |||
* | |||
* $Id: player.c,v 1.5 2002/12/23 13:13:04 sam Exp $ | |||
* $Id: player.c,v 1.6 2002/12/23 13:46:27 sam Exp $ | |||
* | |||
* This program is free software; you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
@@ -35,6 +35,7 @@ player * create_player( game *g ) | |||
p->vy = 0; | |||
p->weapon = 0; | |||
p->nuke = 0; | |||
p->life = MAX_LIFE; | |||
return p; | |||
} | |||
@@ -46,6 +47,11 @@ void free_player( player *p ) | |||
void draw_player( game *g, player *p ) | |||
{ | |||
if( p->dead ) | |||
{ | |||
return; | |||
} | |||
gfx_goto( p->x + 2, p->y - 2 ); | |||
gfx_color( GREEN ); | |||
gfx_putstr( "/\\" ); | |||
@@ -62,6 +68,19 @@ void draw_player( game *g, player *p ) | |||
void update_player( game *g, player *p ) | |||
{ | |||
if( p->dead ) | |||
{ | |||
return; | |||
} | |||
if( p->life <= 0 ) | |||
{ | |||
add_explosion( g, g->ex, p->x, p->y, 0, 0, EXPLOSION_SMALL ); | |||
p->dead = 1; | |||
return; | |||
} | |||
/* Update weapon stats */ | |||
if( p->weapon ) | |||
{ | |||
p->weapon--; | |||
@@ -72,6 +91,13 @@ void update_player( game *g, player *p ) | |||
p->nuke--; | |||
} | |||
/* Update life */ | |||
if( p->life < MAX_LIFE ) | |||
{ | |||
p->life++; | |||
} | |||
/* Update coords */ | |||
p->x += p->vx; | |||
if( p->vx < 0 ) | |||