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* More optimisations in cucul_fill_triangle().

tags/v0.99.beta14
Sam Hocevar sam 18 years ago
parent
commit
a01a4cc65d
1 changed files with 34 additions and 25 deletions
  1. +34
    -25
      cucul/triangle.c

+ 34
- 25
cucul/triangle.c View File

@@ -91,8 +91,8 @@ int cucul_draw_thin_triangle(cucul_canvas_t *cv, int x1, int y1,
int cucul_fill_triangle(cucul_canvas_t *cv, int x1, int y1, int x2, int y2,
int x3, int y3, char const *str)
{
int x, y, xmax, ymax;
long int xa, xb, sl21, sl31, sl32;
int x, y, xmin, xmax, ymin, ymax;
long int xx1, xx2, xa, xb, sl21, sl31, sl32;
uint32_t ch;

/* Bubble-sort y1 <= y2 <= y3 */
@@ -113,39 +113,48 @@ int cucul_fill_triangle(cucul_canvas_t *cv, int x1, int y1, int x2, int y2,
x2 *= 0x1000;
x3 *= 0x1000;

xmax = cv->width - 1;
ymax = cv->height - 1;
ymin = y1 < 0 ? 0 : y1;
ymax = y3 + 1 < (int)cv->height ? y3 + 1 : (int)cv->height;

if(ymin < y2)
{
xa = x1 + sl21 * (ymin - y1);
xb = x1 + sl31 * (ymin - y1);
}
else if(ymin == y2)
{
xa = x2;
xb = (y1 == y3) ? x3 : x1 + sl31 * (ymin - y1);
}
else /* (ymin > y2) */
{
xa = x3 + sl32 * (ymin - y3);
xb = x3 + sl31 * (ymin - y3);
}

/* Rasterize our triangle */
for(y = y1 < 0 ? 0 : y1; y <= y3 && y <= ymax; y++)
for(y = ymin; y < ymax; y++)
{
if(y < y2)
{
xa = x1 + sl21 * (y - y1);
xb = x1 + sl31 * (y - y1);
}
else if(y == y2)
/* Rescale xa and xb, recentering the division */
if(xa < xb)
{
xa = x2;
xb = (y1 == y3) ? x3 : x1 + sl31 * (y - y1);
xx1 = (xa + 0x800) / 0x1000;
xx2 = (xb + 0x801) / 0x1000;
}
else /* (y > y2) */
else
{
xa = x3 + sl32 * (y - y3);
xb = x3 + sl31 * (y - y3);
xx1 = (xb + 0x800) / 0x1000;
xx2 = (xa + 0x801) / 0x1000;
}

if(xb < xa)
{
long int tmp = xb; xb = xa; xa = tmp;
}
xmin = xx1 < 0 ? 0 : xx1;
xmax = xx2 + 1 < (int)cv->width ? xx2 + 1 : (int)cv->width;

/* Rescale xa and xb, recentering the division */
xa = (xa + 0x800) / 0x1000;
xb = (xb + 0x801) / 0x1000;

for(x = xa < 0 ? 0 : xa; x <= xb && x <= xmax; x++)
for(x = xmin; x < xmax; x++)
cucul_putchar(cv, x, y, ch);

xa += y < y2 ? sl21 : sl32;
xb += sl31;
}

return 0;


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