| @@ -2,31 +2,26 @@ | |||
| /** \page libcaca-tutorial A libcaca tutorial | |||
| First, a working program, very simple, to check you can compile and run it: | |||
| First, a very simple working program, to check for basic libcaca | |||
| functionalities. | |||
| \code | |||
| #include <caca.h> | |||
| #include <caca.h> | |||
| int main(void) | |||
| { | |||
| /* Initialise libcaca */ | |||
| caca_canvas_t *cv; caca_display_t *dp; caca_event_t ev; | |||
| dp = caca_create_display(NULL); | |||
| if(!dp) return 1; | |||
| cv = caca_get_canvas(dp); | |||
| /* Set window title */ | |||
| caca_set_display_title(dp, "Hello!"); | |||
| /* Choose drawing colours */ | |||
| caca_set_color_ansi(cv, CACA_BLACK, CACA_WHITE); | |||
| /* Draw a string at coordinates (0, 0) */ | |||
| caca_put_str(cv, 0, 0, "This is a message"); | |||
| /* Refresh display */ | |||
| caca_refresh_display(dp); | |||
| /* Wait for a key press event */ | |||
| caca_get_event(dp, CACA_EVENT_KEY_PRESS, &ev, -1); | |||
| /* Clean up library */ | |||
| caca_free_display(dp); | |||
| return 0; | |||
| @@ -34,28 +29,24 @@ int main(void) | |||
| \endcode | |||
| What does it do ? (we skip variable definitions, guessing you have a brain) : | |||
| - Create a caca canvas. A canvas is where everything happens. Writing characters, sprites, strings, images, everything. It is mandatory and is the reason of libcacas' beeing. Size is there a width of 0 pixels, and a height of 0 pixels. It'll be resized according to contents you put in it. | |||
| - Create a caca display. This is basically the window. Physically it can be a window (most of the displays), a console (ncurses, slang) or a real display (VGA). | |||
| - Set the window name of our display (only available in windowed displays, does nothing otherwise). (so this is libcaca related) | |||
| - Set current colors to black background, and white foreground of our canvas (so this is libcaca related) | |||
| - Put a string "This is a message" with current colors in our libcaca canvas. | |||
| - Refresh our caca display, whish was firstly attached to our canvas | |||
| - Wait for an event of type "CACA_EVENT_KEY_PRESS", which seems obvious. | |||
| - Free display (release memory) | |||
| - Free canvas (release memory and close window if any) | |||
| You can then compile this code under UNIX-like systems with following command : (you'll need pkg-config and gcc) | |||
| What does it do? | |||
| - Create a display. Physically, the display is either a window or a context | |||
| in a terminal (ncurses, slang) or even the whole screen (VGA). | |||
| - Get the display's associated canvas. A canvas is the surface where | |||
| everything happens: writing characters, sprites, strings, images... It is | |||
| unavoidable. Here the size of the canvas is set by the display. | |||
| - Set the display's window name (only available in windowed displays, does | |||
| nothing otherwise). | |||
| - Set the current canvas colours to black background and white foreground. | |||
| - Write the string "This is a message" using the current colors onto the | |||
| canvas. | |||
| - Refresh the display. | |||
| - Wait for an event of type "CACA_EVENT_KEY_PRESS". | |||
| - Free the display (release memory). Since it was created together with the | |||
| display, the canvas will be automatically freed as well. | |||
| You can then compile this code on an UNIX-like system using the following | |||
| comman (requiring pkg-config and gcc): | |||
| \code | |||
| gcc `pkg-config --libs --cflags caca` example.c -o example | |||
| \endcode | |||