+ Wrote the changelog for the Debian release.
+ Wrote a copyright file.
* doc/:
+ Wrote manpages for caca-demo and caca-spritedit.
* examples/caca.txt:
+ Centered the sprite handle.
+ Added a second frame to the sprite.
+ Added these mandatory files.
* doc/:
+ Wrote a Doxygen configuration file.
+ Added a manpage for caca-config(1), borrowed from sdl-config.
* configure.ac:
+ Use new style AC_INIT.
+ Error out if no library was found.
+ Added *djgpp* to the list of non-PIC platforms.
+ Added checks for doxygen and latex.
+ A few updates.
* src/blit.c:
+ Split blit() into caca_create_bitmap() and caca_draw_bitmap().
+ Started removing hardcoded bitmask and pitch values.
* examples/demo.c:
+ Do something with mouse clicks.
+ Changed section to libs/libdevel instead of games/games.
+ Changed package name to libcaca-dev.
* debian/rules:
+ Use debian/compat instead of DH_COMPAT.
+ Install README, BUGS and TODO into /usr/share/doc.
* caca-config.in:
+ First version of the config script.
* configure.ac src/Makefile.am:
+ Build a static PIC library as well.
* README TODO:
+ Various updates.
+ Interpret escape sequences for F1, F2, left, right, etc.
* src/Makefile.am examples/Makefile.am:
+ Install caca.h in /usr/include.
+ Do not install example programs.
* src/blit.c:
+ Minor improvements to grayscale colors.
+ Replaced ee_color_names[] with ee_get_color_name().
+ Don't oversleep in ee_refresh().
* libee/graphics.c:
+ Implemented ee_printf().
* test/demo.c:
+ If new keypresses are detected, don't wait for the next screen refresh.
+ Added an fps counter on demos.
+ Added controls for outlines and drawing boundaries.
+ Correct clipping in ee_putstr() for long strings.
* libee/ee.c:
+ New ee_get_rendertime() call to provide framerate information.
* libee/ee.h:
+ Added const keywords where it was meaningful, despite Slang's blatant
omission of such keywords in its prototypes.
+ Added ee_color_names[] containing our 16 color names.
* libee/ee.c:
+ Extended our color set to the full 16 instead of 10.
+ Precalculate ncurses attributes.
* libee/graphics.c:
+ Clip color value in ee_set_color().
+ Clip characters in ee_putchar().
+ Partially clip characters in ee_putstr(), overflows aren't checked yet.
* libee/ee_internals.h:
+ New file to share extern variables within libee.
* test/demo.c:
+ Added a simple demo_color() to output all colors.
+ Replaced four ee_draw_line() with ee_draw_thin_box().
+ Replaced x1, y1, x2 etc. with xa, ya, xb etc. because <math.h> already
defines y1.
+ Randomized colours from 0 to 15 instead of 1 to 10.
* src/Makefiles.am:
+ Added -lm to the ttyvaders linking flags because of the intro.
* README BUGS TODO:
+ Updated.
+ Added a note about dos cross-compilation.
* configure.ac:
+ Added a check for ScreenUpdate in <pc.h>.
* libee/graphics.c libee/ee.c:
+ Improved the conio port thanks to ScreenUpdate().
+ Renamed ee_color() to ee_set_color(), wrote ee_get_color().
* libee/line.c:
+ Implemented draw_polyline() and draw_thin_polyline().
* libee/sprite.c:
+ Removed the f member of struct ee_sprite.
+ Implemented ee_get_sprite_{width|height|dx|dy}().
+ Restore the color fater ee_draw_sprite() is called.
* libee/box.c:
+ Fixed a bug causing improper box clipping at the right and the bottom.
* data/foo_fighter:
+ Fixed bugs in the sprite.
* src/intro.c:
+ Test effects for the future game's intro.
* test/spritedit.c:
+ Added stuff to the sprite editor. We can now navigate through frames.
+ Wrote ee_draw_triangle() and ee_draw_thin_triangle().
* libee/box.c:
+ Wrote ee_draw_box(), ee_draw_thin_box() and ee_fill_box().
* libee/conic.c:
+ Wrote ee_fill_ellipse().
+ First attempt at ee_draw_thin_ellipse(), to be reworked.
* test/demo.c:
+ Merged demo_lines() and demo_thin_lines().
+ Merged demo_triangles() and demo_outlined_triangles().
+ Wrote demo_box().
+ Use ee_fill_ellipse() in demo_all().
+ Moved ee_putstr() and ee_putchar() in here.
* libee/ee.h:
+ Got rid of ee_goto().
+ Moved <slang.h> or <curses.h> into libee.
* Replaced ee_goto()/ee_putstr() pairs with ee_putstr().
* Ditto for ee_putchar().
+ Placeholder for our upcoming sprite editor.
* src/Makefile.am data/Makefile.am:
+ Use AM_CPPFLAGS, not target_CPPFLAGS, so that automake-1.5 can be used.
+ Made sprite loading more robust.
* src/explosions.c:
+ No longer use ee_putchar etc. to draw our sprites, but use
ee_draw_sprite().
* data/:
+ Drew explosion_medium and explosion_small sprites.