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-
- #include <stdlib.h>
-
- #include "common.h"
-
- static void draw_small_explosion( int x, int y, int frame );
- static void draw_big_explosion( int x, int y, int frame );
-
- void init_explosions( game *g, explosions *ex )
- {
- int i;
-
- for( i = 0; i < EXPLOSIONS; i++ )
- {
- ex->n[i] = 0;
- ex->x[i] = -1;
- ex->y[i] = -1;
- ex->vx[i] = -1;
- ex->vy[i] = -1;
- ex->type[i] = 0;
- }
- }
-
- void add_explosion( game *g, explosions *ex, int x, int y, int vx, int vy, int type )
- {
- int i;
-
- for( i = 0; i < EXPLOSIONS; i++ )
- {
- if( ex->n[i] <= 0 )
- {
- ex->x[i] = x;
- ex->y[i] = y;
- ex->vx[i] = vx;
- ex->vy[i] = vy;
- switch( type )
- {
- case 1: ex->n[i] = 13; break;
- case 2: ex->n[i] = 30; break;
- case 0: default: ex->n[i] = 7; break;
- }
- ex->type[i] = type;
- break;
- }
- }
- }
-
- void draw_explosions( game *g, explosions *ex )
- {
- int i;
-
- for( i = 0; i < EXPLOSIONS; i++ )
- {
- if( ex->n[i] <= 0 )
- {
- continue;
- }
-
- #if 0
- GFX_COLOR( GREEN );
- GFX_GOTO( ex->x[i] + 3, ex->y[i] );
- switch( GET_RAND(0,3) )
- {
- case 0:
- GFX_WRITE( 'p' );
- GFX_WRITE( 'i' );
- GFX_WRITE( 'f' );
- break;
- case 1:
- GFX_WRITE( 'p' );
- GFX_WRITE( 'a' );
- GFX_WRITE( 'f' );
- break;
- case 2:
- GFX_WRITE( 'p' );
- GFX_WRITE( 'o' );
- GFX_WRITE( 'u' );
- GFX_WRITE( 'f' );
- break;
- }
- GFX_WRITE( '!' );
- #endif
-
- switch( ex->type[i] )
- {
- case 1:
- draw_big_explosion( ex->x[i], ex->y[i], ex->n[i] );
- break;
- case 0:
- default:
- draw_small_explosion( ex->x[i], ex->y[i], ex->n[i] );
- break;
- }
-
- }
- }
-
- void update_explosions( game *g, explosions *ex )
- {
- int i;
-
- for( i = 0; i < EXPLOSIONS; i++ )
- {
- if( ex->n[i] > 0 )
- {
- ex->x[i] += ex->vx[i];
- ex->y[i] += ex->vy[i];
- ex->n[i]--;
- }
- }
- }
-
- static void draw_small_explosion( int x, int y, int frame )
- {
- switch( frame )
- {
- default:
- case 6:
- GFX_COLOR( YELLOW );
- GFX_GOTO( x, y );
- GFX_WRITE( '+' );
- break;
- case 5:
- GFX_COLOR( YELLOW );
- GFX_GOTO( x, y );
- GFX_WRITE( 'o' );
- break;
- case 4:
- GFX_COLOR( YELLOW );
- GFX_GOTO( x, y-1 );
- GFX_WRITE( '_' );
- GFX_GOTO( x-1, y );
- GFX_WRITE( ')' );
- GFX_WRITE( '_' );
- GFX_WRITE( '(' );
- break;
- case 3:
- GFX_COLOR( YELLOW );
- GFX_GOTO( x-1, y-1 );
- GFX_WRITE( '.' );
- GFX_WRITE( '_' );
- GFX_WRITE( ',' );
- GFX_GOTO( x-1, y );
- GFX_WRITE( ')' );
- GFX_WRITE( '_' );
- GFX_WRITE( '(' );
- GFX_GOTO( x-1, y+1 );
- GFX_WRITE( '\'' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '`' );
- break;
- case 2:
- GFX_COLOR( YELLOW );
- GFX_GOTO( x-1, y-1 );
- GFX_WRITE( '.' );
- GFX_WRITE( 'v' );
- GFX_WRITE( ',' );
- GFX_GOTO( x-1, y );
- GFX_WRITE( '>' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '<' );
- GFX_GOTO( x-1, y+1 );
- GFX_WRITE( '\'' );
- GFX_WRITE( '^' );
- GFX_WRITE( '`' );
- break;
- case 1:
- GFX_COLOR( WHITE );
- GFX_GOTO( x-1, y-1 );
- GFX_WRITE( '.' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ',' );
- GFX_GOTO( x-1, y );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_GOTO( x-1, y+1 );
- GFX_WRITE( '\'' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '`' );
- break;
- }
- }
-
- static void draw_big_explosion( int x, int y, int frame )
- {
- GFX_COLOR( YELLOW );
-
- switch( frame )
- {
- default:
- case 12:
- GFX_GOTO( x, y );
- GFX_WRITE( '+' );
- break;
- case 11:
- GFX_GOTO( x, y );
- GFX_WRITE( 'o' );
- break;
- case 10:
- GFX_GOTO( x, y-1 );
- GFX_WRITE( '_' );
- GFX_GOTO( x-1, y );
- GFX_WRITE( ')' );
- GFX_WRITE( '_' );
- GFX_WRITE( '(' );
- break;
- case 9:
- GFX_GOTO( x-1, y-1 );
- GFX_WRITE( '.' );
- GFX_WRITE( '_' );
- GFX_WRITE( ',' );
- GFX_GOTO( x-1, y );
- GFX_WRITE( ')' );
- GFX_WRITE( '_' );
- GFX_WRITE( '(' );
- GFX_GOTO( x-1, y+1 );
- GFX_WRITE( '\'' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '`' );
- break;
- case 8:
- GFX_GOTO( x-1, y-1 );
- GFX_WRITE( '.' );
- GFX_WRITE( 'v' );
- GFX_WRITE( ',' );
- GFX_GOTO( x-1, y );
- GFX_WRITE( '>' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '<' );
- GFX_GOTO( x-1, y+1 );
- GFX_WRITE( '\'' );
- GFX_WRITE( '^' );
- GFX_WRITE( '`' );
- break;
- case 6:
- GFX_COLOR( RED );
- case 7:
- case 5:
- GFX_GOTO( x-2, y-1 );
- GFX_WRITE( '_' );
- GFX_WRITE( '\\' );
- GFX_WRITE( '~' );
- GFX_WRITE( '/' );
- GFX_WRITE( '_' );
- GFX_GOTO( x-2, y );
- GFX_WRITE( '>' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '<' );
- GFX_GOTO( x-2, y+1 );
- GFX_WRITE( '~' );
- GFX_WRITE( '/' );
- GFX_WRITE( '_' );
- GFX_WRITE( '\\' );
- GFX_WRITE( '~' );
- break;
- case 3:
- GFX_COLOR( RED );
- case 4:
- case 2:
- GFX_GOTO( x-2, y-1 );
- GFX_WRITE( '_' );
- GFX_WRITE( '\\' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '/' );
- GFX_WRITE( '_' );
- GFX_GOTO( x-2, y );
- GFX_WRITE( '_' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '_' );
- GFX_GOTO( x-2, y+1 );
- GFX_WRITE( ' ' );
- GFX_WRITE( '/' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '\\' );
- GFX_WRITE( ' ' );
- break;
- case 1:
- GFX_COLOR( WHITE );
- GFX_GOTO( x-2, y-1 );
- GFX_WRITE( '.' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '\'' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ',' );
- GFX_GOTO( x-2, y );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_WRITE( ' ' );
- GFX_GOTO( x-2, y+1 );
- GFX_WRITE( '\'' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '.' );
- GFX_WRITE( ' ' );
- GFX_WRITE( '`' );
- break;
- }
- }
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