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sam 541e0213f7 * Goddammit, this time I'm fixing the f32 to u8 RGB conversion for real. 16 年之前
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codec * pipi.h: add the PIPI_PIXELS_MASK_C pixel format for canvas boundaries. 16 年之前
combine * rgb.c: implement pipi_red(), pipi_green() and pipi_blue() to extract 16 年之前
dither * Add the "halftone" dithering method, which uses classical halftone (aka. 16 年之前
filter * transform.c: implement pipi_rotate90, pipi_rotate180 and pipi_rotate270. 16 年之前
paint * pipi.h: add the PIPI_PIXELS_MASK_C pixel format for canvas boundaries. 16 年之前
quantize * Move the palette reduction algorithm into pipi_reduce(). 16 年之前
render * screen.c: add pipi_render_halftone() to create a 45-degree clustered dot 16 年之前
Makefile.am * Put the random and Bayer stock image generation into pipi/render/*. 16 年之前
codec.c * screen.c: add pipi_render_halftone() to create a 45-degree clustered dot 16 年之前
context.c * Add the "halftone" dithering method, which uses classical halftone (aka. 16 年之前
dither.c * Big API reorganisation. Now libpipi can transparently convert between 16 年之前
measure.c * measure.c: there is now pipi_measure_msd in addition to pipi_measure_rmsd. 16 年之前
pipi.c * Add a new image flag, u8, which indicates whether the image samples come 16 年之前
pipi.h * pipi.h: add the PIPI_PIXELS_MASK_C pixel format for canvas boundaries. 16 年之前
pipi.pc.in * Initial code skeleton. 17 年之前
pipi_internals.h * pipi_internals.h: add two vector values for wrap around information. 16 年之前
pixels.c * Goddammit, this time I'm fixing the f32 to u8 RGB conversion for real. 16 年之前
resize.c * Big API reorganisation. Now libpipi can transparently convert between 16 年之前
stock.c * screen.c: add pipi_render_halftone() to create a 45-degree clustered dot 16 年之前