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@@ -3,10 +3,10 @@ |
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#version 120 |
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void main() |
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{ |
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gl_Position=gl_Vertex; |
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gl_TexCoord[0]=gl_MultiTexCoord0; |
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} |
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{ |
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gl_Position = gl_Vertex; |
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gl_TexCoord[0] = gl_MultiTexCoord0; |
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} |
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-- GLSL.Frag -- |
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@@ -15,6 +15,7 @@ void main() |
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uniform sampler2D texture; |
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void main(void) |
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{ |
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gl_FragColor=vec4(texture2D(texture,gl_TexCoord[0].xy).xyz,1.0); |
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} |
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{ |
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gl_FragColor = texture2D(texture, gl_TexCoord[0].xy); |
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} |
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