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@@ -1452,12 +1452,12 @@ void Render::Draw2D() |
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RenderContext rc; |
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rc.SetBlendFunc(BlendFunc::SrcColor, BlendFunc::DstAlpha); |
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rc.SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
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rc.SetClearDepth(1.0f); // set depth buffer |
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glEnable(GL_TEXTURE_2D); |
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rc.SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
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rc.SetClearDepth(1.0f); // set depth buffer |
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Video::Clear(ClearMask::Color | ClearMask::Depth); |
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g_renderer->Clear(ClearMask::Color | ClearMask::Depth); |
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m_txt_screen->Blit(border, canvas_size); |
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if (g_setup) |
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