| @@ -118,7 +118,7 @@ vec4 postfx_scanline_h(1.0f,0.0f,0.0f,0.0f); // vertical scanline [base,varia | |||||
| vec4 postfx_scanline_v(0.75f,-0.25f,2.0f,0.0f); // horizontal scanline [base,variable,repeat,shift] | vec4 postfx_scanline_v(0.75f,-0.25f,2.0f,0.0f); // horizontal scanline [base,variable,repeat,shift] | ||||
| vec3 postfx_corner(0.0f,0.8f,0.96f); // corner [width,radius,blur] | vec3 postfx_corner(0.0f,0.8f,0.96f); // corner [width,radius,blur] | ||||
| vec4 mirror(0.95f,0.9f,0.4f,3.0f); // mirror [width,height,strength,ratio] | vec4 mirror(0.95f,0.9f,0.4f,3.0f); // mirror [width,height,strength,ratio] | ||||
| vec4 radial(4.0f,0.94f,32,0.25f); // radial [distance,fade ratio,iteration,strength] | |||||
| vec4 radial(3.0f,0.9f,16,0.5f); // radial [distance,fade ratio,iteration,strength] | |||||
| /* text variable */ | /* text variable */ | ||||
| ivec2 ratio_2d(2,3); // 2d ratio | ivec2 ratio_2d(2,3); // 2d ratio | ||||
| ivec2 map_size(256,256); // texture map size | ivec2 map_size(256,256); // texture map size | ||||
| @@ -373,8 +373,8 @@ vec4 setup_var[]={ // setup variable [start,end,step,value] | |||||
| vec4(0), /* radial blur */ | vec4(0), /* radial blur */ | ||||
| vec4(0, 1, 1, 1), | vec4(0, 1, 1, 1), | ||||
| vec4(2.0f, 8.0f, 0.25f, radial.x), | vec4(2.0f, 8.0f, 0.25f, radial.x), | ||||
| vec4(0.5f, 1.0f, 0.01f, radial.y), | |||||
| vec4(2.0f,64.0f, 2.00f, radial.z), | |||||
| vec4(0.8f, 1.0f, 0.01f, radial.y), | |||||
| vec4(2.0f,32.0f, 2.00f, radial.z), | |||||
| vec4(0.0f, 1.0f, 0.05f, radial.w), | vec4(0.0f, 1.0f, 0.05f, radial.w), | ||||
| vec4(0), | vec4(0), | ||||
| vec4(0), | vec4(0), | ||||