| @@ -859,7 +859,7 @@ void Render::ShaderSimple(Framebuffer *fbo_output, int n) | |||||
| shader_simple->Unbind(); | shader_simple->Unbind(); | ||||
| } | } | ||||
| int Render::InitDraw(void) | |||||
| int Render::InitDrawResources(void) | |||||
| { | { | ||||
| glDepthMask(GL_TRUE); // do not write z-buffer | glDepthMask(GL_TRUE); // do not write z-buffer | ||||
| @@ -955,7 +955,7 @@ int Render::CreateGLWindow() | |||||
| { | { | ||||
| InitShaderVar(); | InitShaderVar(); | ||||
| UpdateSize(); | UpdateSize(); | ||||
| InitDraw(); | |||||
| InitDrawResources(); | |||||
| return true; | return true; | ||||
| } | } | ||||
| @@ -22,7 +22,7 @@ protected: | |||||
| private: | private: | ||||
| int CreateGLWindow(); | int CreateGLWindow(); | ||||
| int InitDraw(); | |||||
| int InitDrawResources(); | |||||
| void ShaderSimple(Framebuffer *fbo_output, int n); | void ShaderSimple(Framebuffer *fbo_output, int n); | ||||
| void TraceQuad(); | void TraceQuad(); | ||||
| void Pause(); | void Pause(); | ||||