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@@ -99,7 +99,7 @@ float radial_value1 = 2.0f; |
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float radial_value2 = 0.8f; |
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float radial_color = 0; // color |
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bool postfx_scanline = true; |
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float postfx_deform = 0.5f; // deformation ratio |
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float postfx_deform = 0.625f; // deformation ratio |
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Shader *shader_simple, *shader_blur_h, *shader_blur_v; |
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Shader *shader_glow, *shader_radial, *shader_postfx; |
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