|
@@ -99,7 +99,7 @@ float radial_value1 = 2.0f; |
|
|
float radial_value2 = 0.8f; |
|
|
float radial_value2 = 0.8f; |
|
|
float radial_color = 0; // color |
|
|
float radial_color = 0; // color |
|
|
bool postfx_scanline = true; |
|
|
bool postfx_scanline = true; |
|
|
float postfx_deform = 0.5f; // deformation ratio |
|
|
|
|
|
|
|
|
float postfx_deform = 0.625f; // deformation ratio |
|
|
|
|
|
|
|
|
Shader *shader_simple, *shader_blur_h, *shader_blur_v; |
|
|
Shader *shader_simple, *shader_blur_h, *shader_blur_v; |
|
|
Shader *shader_glow, *shader_radial, *shader_postfx; |
|
|
Shader *shader_glow, *shader_radial, *shader_postfx; |
|
|