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@@ -7,8 +7,9 @@ |
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#if HAVE_SHADER_4 |
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in uint in_Char, in_Attr; |
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#else |
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in vec4 in_Char, in_Attr; |
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in float in_VertexID; |
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attribute vec4 in_Char, in_Attr; |
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attribute float in_VertexID; |
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# define out varying |
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#endif |
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out vec4 pass_Foreground; |
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@@ -78,6 +79,14 @@ void main() |
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#version 130 |
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#define HAVE_SHADER_4 1 |
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#if !HAVE_SHADER_4 |
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# define out_Color gl_FragColor |
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# define in varying |
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# define out |
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#endif |
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in vec4 pass_Foreground; |
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in vec4 pass_Background; |
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in vec2 pass_UV; |
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