| @@ -7,8 +7,9 @@ | |||||
| #if HAVE_SHADER_4 | #if HAVE_SHADER_4 | ||||
| in uint in_Char, in_Attr; | in uint in_Char, in_Attr; | ||||
| #else | #else | ||||
| in vec4 in_Char, in_Attr; | |||||
| in float in_VertexID; | |||||
| attribute vec4 in_Char, in_Attr; | |||||
| attribute float in_VertexID; | |||||
| # define out varying | |||||
| #endif | #endif | ||||
| out vec4 pass_Foreground; | out vec4 pass_Foreground; | ||||
| @@ -78,6 +79,14 @@ void main() | |||||
| #version 130 | #version 130 | ||||
| #define HAVE_SHADER_4 1 | |||||
| #if !HAVE_SHADER_4 | |||||
| # define out_Color gl_FragColor | |||||
| # define in varying | |||||
| # define out | |||||
| #endif | |||||
| in vec4 pass_Foreground; | in vec4 pass_Foreground; | ||||
| in vec4 pass_Background; | in vec4 pass_Background; | ||||
| in vec2 pass_UV; | in vec2 pass_UV; | ||||