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@@ -979,7 +979,7 @@ void Render::Draw3D() |
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shader_noise->Bind(); |
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shader_noise->Bind(); |
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shader_noise->SetUniform(shader_noise_texture, fbo_front->GetTexture(), 0); |
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shader_noise->SetUniform(shader_noise_texture, fbo_front->GetTexture(), 0); |
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shader_noise->SetUniform(shader_noise_screen_size, (vec2)screen_size); |
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shader_noise->SetUniform(shader_noise_screen_size, (vec2)screen_size); |
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shader_noise->SetUniform(shader_noise_time, fmodf(fx_angle, 1.0f)); |
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shader_noise->SetUniform(shader_noise_time, fx_angle); |
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shader_noise->SetUniform(shader_noise_offset, noise_offset); |
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shader_noise->SetUniform(shader_noise_offset, noise_offset); |
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shader_noise->SetUniform(shader_noise_noise, noise_noise); |
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shader_noise->SetUniform(shader_noise_noise, noise_noise); |
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shader_noise->SetUniform(shader_noise_retrace, noise_retrace); |
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shader_noise->SetUniform(shader_noise_retrace, noise_retrace); |
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