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base: huge refactor in vector.h; GCC compilation times down by 50%.

master
Sam Hocevar 10 年前
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b4eb4b1a6f
共有 1 个文件被更改,包括 2 次插入3 次删除
  1. +2
    -3
      neercs/video/render.cpp

+ 2
- 3
neercs/video/render.cpp 查看文件

@@ -16,7 +16,6 @@
#include "lolgl.h"
#include "loldebug.h"

using namespace std;
using namespace lol;

#include "../neercs.h"
@@ -712,8 +711,8 @@ float theme_var[]={
void Render::InitShaderVar()
{
int k = theme_i * setup_option_n * 9 + 1; /* main */
ratio_2d = vec2(theme_var[k], theme_var[k + 1]); k += 2;
border = vec2(theme_var[k], theme_var[k + 1]); k += 2;
ratio_2d = ivec2(theme_var[k], theme_var[k + 1]); k += 2;
border = ivec2(theme_var[k], theme_var[k + 1]); k += 2;
k += 5; /* remanence */
buffer = vec2(theme_var[k], theme_var[k + 1]); k += 2;
remanence = vec2(theme_var[k], theme_var[k + 1]); k += 2;


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