| @@ -16,7 +16,6 @@ | |||||
| #include "lolgl.h" | #include "lolgl.h" | ||||
| #include "loldebug.h" | #include "loldebug.h" | ||||
| using namespace std; | |||||
| using namespace lol; | using namespace lol; | ||||
| #include "../neercs.h" | #include "../neercs.h" | ||||
| @@ -712,8 +711,8 @@ float theme_var[]={ | |||||
| void Render::InitShaderVar() | void Render::InitShaderVar() | ||||
| { | { | ||||
| int k = theme_i * setup_option_n * 9 + 1; /* main */ | int k = theme_i * setup_option_n * 9 + 1; /* main */ | ||||
| ratio_2d = vec2(theme_var[k], theme_var[k + 1]); k += 2; | |||||
| border = vec2(theme_var[k], theme_var[k + 1]); k += 2; | |||||
| ratio_2d = ivec2(theme_var[k], theme_var[k + 1]); k += 2; | |||||
| border = ivec2(theme_var[k], theme_var[k + 1]); k += 2; | |||||
| k += 5; /* remanence */ | k += 5; /* remanence */ | ||||
| buffer = vec2(theme_var[k], theme_var[k + 1]); k += 2; | buffer = vec2(theme_var[k], theme_var[k + 1]); k += 2; | ||||
| remanence = vec2(theme_var[k], theme_var[k + 1]); k += 2; | remanence = vec2(theme_var[k], theme_var[k + 1]); k += 2; | ||||