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@@ -95,9 +95,10 @@ ivec2 canvas_size(0,0); // caca size |
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/* setup variable */ |
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bool setup_switch=false; // switch [option/item] |
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int setup_option=0; // selected option |
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int setup_option_n=6; // option number |
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int setup_option_n=7; // option number |
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int setup_item=0; // selected item |
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int setup_item_n=8; // item number |
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int setup_item_key=0; // item array key |
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ivec2 setup_p(1,1); // position [x,y] |
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ivec3 setup_size(30,0,12); // size [w,h,split] |
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ivec2 setup_color(0x678,0x234); // size [w,h] |
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@@ -106,20 +107,29 @@ char const *setup_text[] = { |
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"enable", |
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"buffer new frame", |
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"buffer old frame", |
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"source", |
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"buffer", |
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"source mix", |
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"buffer mix", |
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"", |
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"", |
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"", |
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"glow/blur", |
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"glow enable", |
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"glow large center", |
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"glow large corner", |
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"glow small center", |
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"glow small corner", |
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"glow", |
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"enable", |
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"source mix", |
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"glow mix", |
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"large center", |
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"large corner", |
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"small center", |
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"small corner", |
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"", |
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"blur", |
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"blur enable", |
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"blur center", |
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"blur corner", |
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"", |
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"", |
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"", |
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"", |
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"", |
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"color", |
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"filter red", |
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"filter green", |
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@@ -160,8 +170,8 @@ char const *setup_text[] = { |
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/* common variable */ |
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float value, angle, radius, scale, speed; |
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/* shader variable */ |
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vec2 buffer(0.75f,0.25f); // [new frame mix,old frame mix] |
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vec2 remanency(0.25f,0.75f); // remanency [source mix,buffer mix] |
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vec2 buffer(0.8f,0.2f); // [new frame mix,old frame mix] |
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vec2 remanency(0.2f,0.8f); // remanency [source mix,buffer mix] |
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vec2 glow_mix(0.5f,0.5f); // glow mix [source mix,glow mix] |
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vec2 glow_large(2.0f,2.0f); // large glow radius [center,corner] |
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vec2 glow_small(1.0f,1.0f); // small glow radius [center,corner] |
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@@ -170,8 +180,8 @@ vec2 blur(0.25f,0.75f); // glow radius [center,corner] |
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//------------------------------// [IDEAS] http://www.youtube.com/watch?v=d1qEP2vMe-I |
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float postfx_deform = 0.625f; // deformation ratio |
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vec3 postfx_filter(0.875f,0.75f,1.0f);// color filter [red,green,blue] |
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vec3 postfx_color(1.75f,1.75f,0.5f); // color modifier [brightness,contrast,grayscale] |
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vec3 postfx_retrace(0.025f,2.0f,4.0f);// retrace [color,length,speed] |
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vec3 postfx_color(1.8f,1.8f,0.5f); // color modifier [brightness,contrast,grayscale] |
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vec3 postfx_retrace(0.04f,2.0f,4.0f); // retrace [color,length,speed] |
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vec2 postfx_offset(3.0f,3.0f); // random line [horizontal,vertical] |
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float postfx_noise = 0.125f; // noise |
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float postfx_aberration = 3.0f; // chromatic aberration |
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@@ -182,8 +192,6 @@ bool postfx_scanline = true; // scanline |
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vec4 postfx_scanline_h(0.75f, 0.25f,0.0f,2.0f);// vertical scanline [base,variable,repeat x,repeat y] |
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vec4 postfx_scanline_v(0.75f,-0.25f,2.0f,0.0f);// horizontal scanline [base,variable,repeat x,repeat y] |
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//------------------------------// |
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//00:29 <@sam> Array<vec4> toto; |
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//00:29 <@sam> toto << vec4(1.f, 2.f, 3.f, 4.f); |
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vec4 setup_var[]={ |
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vec4(0), /* remanency */ |
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vec4(0, 1, 1, 1), |
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@@ -194,18 +202,28 @@ vec4 setup_var[]={ |
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vec4(0), |
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vec4(0), |
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vec4(0), |
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vec4(0), /* glow/blur */ |
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vec4(0), /* glow */ |
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vec4(0, 1, 1, 0), |
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vec4(0.0f, 1.0f, 0.1f, glow_mix.x), |
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vec4(0.0f, 1.0f, 0.1f, glow_mix.y), |
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vec4(0.0f, 8.0f, 0.1f, glow_large.x), |
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vec4(0.0f, 8.0f, 0.1f, glow_large.y), |
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vec4(0.0f, 4.0f, 0.1f, glow_small.x), |
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vec4(0.0f, 4.0f, 0.1f, glow_small.y), |
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vec4(0), /* blur */ |
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vec4(0, 1, 1, 0), |
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vec4(0.0f, 2.0f, 0.1f, blur.x), |
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vec4(0.0f, 2.0f, 0.1f, blur.y), |
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vec4(0) /* color */ |
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}; |
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void Render::UpdateVar(int key) |
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{ |
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int k = key; |
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m_shader_remanency = (setup_var[k].w == 1) ? true : false; k += 8; |
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m_shader_glow = (setup_var[k].w == 1) ? true : false; |
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} |
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Shader *shader_simple; |
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Shader *shader_blur_h, *shader_blur_v; |
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Shader *shader_remanency, *shader_glow, *shader_radial, *shader_postfx; |
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@@ -402,11 +420,9 @@ void Render::TickDraw(float seconds) |
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} |
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if (Input::GetButtonState(283/*SDLK_F2*/) && (timer - timer_key > timer_key_repeat)) |
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{ |
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/* |
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m_polygon = !m_polygon; |
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polygon_fillmode = (m_polygon)?GL_FILL:GL_LINE; |
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glPolygonMode(GL_FRONT, polygon_fillmode); |
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*/ |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(284/*SDLK_F3*/) && (timer - timer_key > timer_key_repeat)) |
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@@ -424,6 +440,14 @@ void Render::TickDraw(float seconds) |
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{ |
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Pause(); |
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} |
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if (Input::GetButtonState(9/*SDLK_TAB*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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if (m_setup) |
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{ |
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setup_switch = !setup_switch; |
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} |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(273/*SDLK_UP*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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if (m_setup) |
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@@ -464,9 +488,9 @@ void Render::TickDraw(float seconds) |
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{ |
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if (m_setup && setup_switch) |
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{ |
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int k = setup_option * (setup_item_n + 1) + 1 + setup_item; |
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setup_var[k].w -= setup_var[k].z; |
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if (setup_var[k].w < setup_var[k].x) setup_var[k].w = setup_var[k].x; |
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setup_var[setup_item_key].w -= setup_var[setup_item_key].z; |
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if (setup_var[setup_item_key].w < setup_var[setup_item_key].x) setup_var[setup_item_key].w = setup_var[setup_item_key].x; |
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Render::UpdateVar(setup_item_key); |
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} |
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timer_key = timer; |
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} |
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@@ -474,18 +498,14 @@ void Render::TickDraw(float seconds) |
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{ |
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if (m_setup && setup_switch) |
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{ |
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int k = setup_option * (setup_item_n + 1) + 1 + setup_item; |
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setup_var[k].w += setup_var[k].z; |
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if (setup_var[k].w > setup_var[k].y) setup_var[k].w = setup_var[k].y; |
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setup_var[setup_item_key].w += setup_var[setup_item_key].z; |
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if (setup_var[setup_item_key].w > setup_var[setup_item_key].y) setup_var[setup_item_key].w = setup_var[setup_item_key].y; |
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Render::UpdateVar(setup_item_key); |
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} |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(13/*SDLK_RETURN*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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if (m_setup) |
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{ |
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setup_switch = !setup_switch; |
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} |
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timer_key = timer; |
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} |
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@@ -595,11 +615,11 @@ void Render::TickDraw(float seconds) |
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caca_draw_line(m_caca, setup_p.x, y, setup_p.x + setup_size.x, y,' '); |
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if (setup_switch) |
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{ |
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int k = setup_option * (setup_item_n + 1) + 1 + setup_item; |
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setup_item_key = setup_option * (setup_item_n + 1) + 1 + setup_item; |
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int w = setup_size.x - 3 - 4; |
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caca_printf(m_caca, setup_p.x + setup_size.x - 4, y, "%4.2f", setup_var[k].w); |
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caca_draw_line(m_caca, setup_p.x + 1, y, setup_p.x + 1 + w, y,'-'); |
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if(setup_var[k].w > setup_var[k].x) caca_draw_line(m_caca, setup_p.x + 1, y, setup_p.x + 1 + int(w / (setup_var[k].y - setup_var[k].x) * setup_var[k].w), y,'X'); |
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caca_printf(m_caca, setup_p.x + setup_size.x - 4, y, "%4.2f", setup_var[setup_item_key].w); |
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caca_draw_line(m_caca, setup_p.x + 1, y, setup_p.x + 1 + w, y,'.'); |
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if(setup_var[setup_item_key].w > setup_var[setup_item_key].x) caca_draw_line(m_caca, setup_p.x + 1, y, setup_p.x + 1 + int(w / (setup_var[setup_item_key].y - setup_var[setup_item_key].x) * setup_var[setup_item_key].w), y,'x'); |
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} |
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} |
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