| @@ -122,7 +122,7 @@ char const *setup_text[] = { | |||
| "small corner", | |||
| "", | |||
| "blur", | |||
| "blur enable", | |||
| "enable", | |||
| "blur center", | |||
| "blur corner", | |||
| "", | |||
| @@ -131,6 +131,7 @@ char const *setup_text[] = { | |||
| "", | |||
| "", | |||
| "color", | |||
| "postfx enable", | |||
| "filter red", | |||
| "filter green", | |||
| "filter blue", | |||
| @@ -138,16 +139,24 @@ char const *setup_text[] = { | |||
| "contrast", | |||
| "grayscale", | |||
| "", | |||
| "", | |||
| "modifier", | |||
| "deform ratio", | |||
| "retrace color", | |||
| "retrace strength", | |||
| "retrace length", | |||
| "retrace speed", | |||
| "", | |||
| "", | |||
| "", | |||
| "", | |||
| "noise", | |||
| "offset h", | |||
| "offset v", | |||
| "noise", | |||
| "aberration", | |||
| "", | |||
| "", | |||
| "", | |||
| "", | |||
| "moire", | |||
| "h base", | |||
| "h variable", | |||
| @@ -175,15 +184,15 @@ vec2 remanency(0.3f,0.7f); // remanency [source mix,buffer mix] | |||
| vec2 glow_mix(0.5f,0.5f); // glow mix [source mix,glow mix] | |||
| vec2 glow_large(2.0f,2.0f); // large glow radius [center,corner] | |||
| vec2 glow_small(1.0f,1.0f); // small glow radius [center,corner] | |||
| vec2 blur(0.25f,0.75f); // glow radius [center,corner] | |||
| vec2 blur(0.25f,0.5f); // glow radius [center,corner] | |||
| //vec3 radial(2.0f,0.8f,0); // radial [mix,strength,color mode] | |||
| //------------------------------// [IDEAS] http://www.youtube.com/watch?v=d1qEP2vMe-I | |||
| float postfx_deform = 0.625f; // deformation ratio | |||
| vec3 postfx_filter(0.875f,0.75f,1.0f);// color filter [red,green,blue] | |||
| float postfx_deform = 0.7f; // deformation ratio | |||
| vec3 postfx_filter(0.8f,0.9f,0.4f);// color filter [red,green,blue] | |||
| vec3 postfx_color(1.8f,1.8f,0.5f); // color modifier [brightness,contrast,grayscale] | |||
| vec3 postfx_retrace(0.04f,2.0f,4.0f); // retrace [color,length,speed] | |||
| vec3 postfx_retrace(0.05f,2.0f,4.0f); // retrace [strength,length,speed] | |||
| vec2 postfx_offset(3.0f,3.0f); // random line [horizontal,vertical] | |||
| float postfx_noise = 0.125f; // noise | |||
| float postfx_noise = 0.15f; // noise | |||
| float postfx_aberration = 3.0f; // chromatic aberration | |||
| bool postfx_moire = true; // moire | |||
| vec4 postfx_moire_h(0.75f,-0.25f,0.0f,1.0f); | |||
| @@ -206,16 +215,48 @@ vec4 setup_var[]={ | |||
| vec4(0, 1, 1, 0), | |||
| vec4(0.0f, 1.0f, 0.1f, glow_mix.x), | |||
| vec4(0.0f, 1.0f, 0.1f, glow_mix.y), | |||
| vec4(0.0f, 4.0f, 0.05f, glow_large.x), | |||
| vec4(0.0f, 4.0f, 0.05f, glow_large.y), | |||
| vec4(0.0f, 2.0f, 0.05f, glow_small.x), | |||
| vec4(0.0f, 2.0f, 0.05f, glow_small.y), | |||
| vec4(0.0f, 4.0f, 0.1f, glow_large.x), | |||
| vec4(0.0f, 4.0f, 0.1f, glow_large.y), | |||
| vec4(0.0f, 2.0f, 0.1f, glow_small.x), | |||
| vec4(0.0f, 2.0f, 0.1f, glow_small.y), | |||
| vec4(0), | |||
| vec4(0), /* blur */ | |||
| vec4(0, 1, 1, 0), | |||
| vec4(0.0f, 2.0f, 0.05f, blur.x), | |||
| vec4(0.0f, 2.0f, 0.05f, blur.y), | |||
| vec4(0) /* color */ | |||
| vec4(0.0f, 2.0f, 0.1f, blur.x), | |||
| vec4(0.0f, 2.0f, 0.1f, blur.y), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0), /* color */ | |||
| vec4(0, 1, 1, 0), | |||
| vec4(0.0f, 1.0f, 0.1f, postfx_filter.x), | |||
| vec4(0.0f, 1.0f, 0.1f, postfx_filter.y), | |||
| vec4(0.0f, 1.0f, 0.1f, postfx_filter.z), | |||
| vec4(0.0f, 4.0f, 0.1f, postfx_color.x), | |||
| vec4(0.0f, 4.0f, 0.1f, postfx_color.y), | |||
| vec4(0.0f, 1.5f, 0.1f, postfx_color.z), | |||
| vec4(0), | |||
| vec4(0), /* modifier */ | |||
| vec4(0.0f, 1.0f, 0.05f, postfx_deform), | |||
| vec4(0.0f, 1.0f, 0.05f, postfx_retrace.x), | |||
| vec4(0.0f, 8.0f, 1.0f, postfx_retrace.y), | |||
| vec4(0.0f, 8.0f, 1.0f, postfx_retrace.z), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0), /* noise */ | |||
| vec4(0.0f, 4.0f, 0.5f, postfx_offset.x), | |||
| vec4(0.0f, 4.0f, 0.5f, postfx_offset.y), | |||
| vec4(0.0f, 1.0f, 0.05f, postfx_noise), | |||
| vec4(0.0f, 5.0f, 0.5f, postfx_aberration), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0), | |||
| vec4(0) | |||
| }; | |||
| void Render::UpdateVar() | |||
| @@ -233,6 +274,17 @@ void Render::UpdateVar() | |||
| m_shader_blur = (setup_var[k].w == 1) ? true : false; k++; | |||
| blur = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; | |||
| k += 6; | |||
| m_shader_postfx = (setup_var[k].w == 1) ? true : false; k++; | |||
| postfx_filter = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; | |||
| postfx_color = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; | |||
| k += 2; | |||
| postfx_deform = setup_var[k].w; k++; | |||
| postfx_retrace = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; | |||
| k += 5; | |||
| postfx_offset = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; | |||
| postfx_noise = setup_var[k].w; k++; | |||
| postfx_aberration = setup_var[k].w; k++; | |||
| k += 5; | |||
| } | |||
| Shader *shader_simple; | |||