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@@ -38,5 +38,7 @@ void main(void) |
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color.y = float(int(color.y * 8.0) * 32) / 256.0; |
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color.z = float(int(color.z * 8.0) * 32) / 256.0; |
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gl_FragColor = vec4((source == mask_color) ? color : source, 1.0); |
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// XXX: copper disabled because it's not very nice, lol |
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//gl_FragColor = vec4((source == mask_color) ? color : source, 1.0); |
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gl_FragColor = vec4(source, 1.0); |
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} |