rez
|
8989bc3bbd
|
setup cursor position fixed
|
12 years ago |
Sam Hocevar
|
ff8138b3d6
|
neercs: minor syntax fix in copper shader.
|
12 years ago |
Sam Hocevar
|
138666c04e
|
neercs: buffer unread characters for next frame.
|
12 years ago |
Sam Hocevar
|
929af5c5e0
|
neercs: spawn a shell and read what it tries to print.
|
12 years ago |
rez
|
831211da35
|
scrollable option list in setup
|
12 years ago |
Sam Hocevar
|
008bcc10af
|
neercs: Visual Studio cannot have term.c and term.cpp in the same project,
so get rid of the former, it’s deprecated anyway.
|
12 years ago |
Sam Hocevar
|
150429f6c8
|
neercs: create new Term and Pty classes that will contain the real stuff.
|
12 years ago |
Sam Hocevar
|
023d31848b
|
neercs: fix an illegal construct in the copper shader.
|
12 years ago |
rez
|
12883054aa
|
copper.lolfx added
|
12 years ago |
rez
|
8b90645184
|
COPPERBARS FUCK YEAH
|
12 years ago |
rez
|
fe73529397
|
added COPPER \:D/ (still buggy btw)
|
12 years ago |
rez
|
c8aa4b5b8d
|
fixed a minor detail
|
12 years ago |
rez
|
9501ce12fc
|
moved some code from postfx to a new shader -> color.lolfx
|
12 years ago |
rez
|
a95bf9c0f8
|
fixed rand() function
|
12 years ago |
rez
|
b5e548f185
|
fixed all noise/displacement effects
|
12 years ago |
rez
|
0a3c0ddc78
|
fixed all noise/displacement effects
|
12 years ago |
rez
|
fcad48e2ce
|
moved noise/offset/retrace into a new shader
|
12 years ago |
Sam Hocevar
|
507a08650d
|
input: switch all key names to camel case, like our other enums.
|
12 years ago |
rez
|
5d85f97038
|
changed keyboard event manager to use Input::WasReleased(K_LOL)
|
12 years ago |
rez
|
9bf6107553
|
enhanced double ghost picture + add vignetting control in setup
|
12 years ago |
rez
|
18f66351db
|
fixed menu variable bar
|
12 years ago |
Sam Hocevar
|
ee34d7d3ca
|
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
|
12 years ago |
Sam Hocevar
|
c588be3877
|
gpu: get rid of the glClearColor, glClearDepth and glClear calls in all
projects, we now use Video::SetClearColor, Video::SetClearDepth and
Video::Clear instead, so that the Direct3D equivalents can be called.
|
12 years ago |
rez
|
a886c0d6df
|
calculate the number of items for the current setup menu (avoid selection of empty slot)
|
12 years ago |
rez
|
fe1c6984ad
|
added pageup/pagedown shortcut for setup
|
12 years ago |
rez
|
0463ff8732
|
added TONS of new parameters into the setup menu
|
12 years ago |
rez
|
f345590a7b
|
setup menu: added a lot of parameters and reorganized some
|
12 years ago |
rez
|
03b6e6bf64
|
setup menu bugfix (working now!)
|
12 years ago |
rez
|
e8215916b2
|
setup menu - added Render::UpdateVar(int key) function
|
12 years ago |
rez
|
3429b24cb6
|
setup menu improved, now you can change (some) variable
|
12 years ago |
rez
|
1eba3e7969
|
added items to setup menu (unfinished)
|
12 years ago |
rez
|
d74adf600e
|
setup menu - basic option listing (F1/key_up/key_down)
|
12 years ago |
rez
|
7bc8a0ce96
|
setup menu - basic option listing (F1/key_up/key_down)
|
12 years ago |
rez
|
956e5d5c59
|
added parametrable hue/brightness/contrast to postfx and found a pretty decent scanline scheme
|
12 years ago |
rez
|
88be56504e
|
added delay to key repeat (float timer_key_repeat)
|
12 years ago |
rez
|
6c00476887
|
added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!
|
12 years ago |
rez
|
753f28f88d
|
moved blur after glow, tweaked a lot of parameters
|
12 years ago |
rez
|
31110fb04d
|
postfx optimization
|
12 years ago |
rez
|
3321f8908a
|
updated postfx.lol
|
12 years ago |
rez
|
329ffc79c6
|
modified A LOT postfx, added MOAR controls to all effects, especially for moire/scanline
|
12 years ago |
rez
|
4884c3165c
|
fixed noise / added tons of control vars to postfx
|
12 years ago |
Sam Hocevar
|
c459ba4a5d
|
neercs: disable some non-working code on Win32 so that we at least build properly.
|
12 years ago |
rez
|
1e4b5ca759
|
new font / blur+chromatic aberration boosted on screen corners / various optimization in postfx
|
12 years ago |
Sam Hocevar
|
f4aae2c468
|
neercs: add a way to activate the old neercs code for testing purposes.
|
12 years ago |
rez
|
a4debcd104
|
minor fix on the logo
|
12 years ago |
Sam Hocevar
|
6f3db458a1
|
neercs: be sure to include C headers inside extern "C" in cpp files.
|
12 years ago |
Sam Hocevar
|
e42a4263d6
|
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
|
12 years ago |
rez
|
bcfa593af3
|
remanency buffer now use ONLY ONE buffer / renamed font map, added a new one (dos) / fixed the ASCII logo
|
12 years ago |
Sam Hocevar
|
a513bfce2a
|
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
|
12 years ago |
Sam Hocevar
|
c96a41ca7d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
12 years ago |