rez
|
a4debcd104
|
minor fix on the logo
|
vor 12 Jahren |
Sam Hocevar
|
6f3db458a1
|
neercs: be sure to include C headers inside extern "C" in cpp files.
|
vor 12 Jahren |
Sam Hocevar
|
e42a4263d6
|
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
|
vor 12 Jahren |
rez
|
bcfa593af3
|
remanency buffer now use ONLY ONE buffer / renamed font map, added a new one (dos) / fixed the ASCII logo
|
vor 12 Jahren |
Sam Hocevar
|
a513bfce2a
|
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
|
vor 12 Jahren |
Sam Hocevar
|
c96a41ca7d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
vor 12 Jahren |
rez
|
d1b93d2501
|
remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
|
vor 12 Jahren |
Sam Hocevar
|
4b78bf2a54
|
neercs: disable neercs build on Windows for now.
|
vor 12 Jahren |
Sam Hocevar
|
b4772eed53
|
neercs: import files from the (unfinished) old neercs code.
|
vor 12 Jahren |
Sam Hocevar
|
745e8ddf06
|
neercs: add missing .lolfx file to neercs.vcxproj.
|
vor 12 Jahren |
rez
|
7a8d6f0332
|
remanency lolfx added
|
vor 12 Jahren |
rez
|
e1441b8be0
|
glsl letterbox and round corner & some new fancy animation!
|
vor 12 Jahren |
rez
|
69b7eb3b30
|
glsl letterbox and round corner & some new fancy animation!
|
vor 12 Jahren |
rez
|
466829732a
|
glsl letterbox and round corner & some new fancy animation!
|
vor 12 Jahren |
rez
|
082a30e8ce
|
testing things...
|
vor 12 Jahren |
rez
|
86952bbbc3
|
text resize fix
|
vor 12 Jahren |
Sam Hocevar
|
24a2117c17
|
neercs: handle caca canvas size changes automatically.
|
vor 12 Jahren |
Sam Hocevar
|
8adc981050
|
neercs: always initialise shaders at launch time, so we don’t have to do
it later. AGAIN.
|
vor 12 Jahren |
rez
|
2f70306895
|
updated border autoresize + canvas resize
|
vor 12 Jahren |
Sam Hocevar
|
4f8cc973a2
|
neercs: always initialise shaders at launch time, so we don’t have to do
it later.
|
vor 12 Jahren |
rez
|
4243d73aa8
|
updated window frame, borders and cacanvas size
|
vor 12 Jahren |
rez
|
ab549f1543
|
updated logo (again) + better text canvas size (unfinished)
|
vor 12 Jahren |
rez
|
199b6b818f
|
updated logo + optimized postfx
|
vor 12 Jahren |
rez
|
ed08c18eb9
|
letterbox test
|
vor 12 Jahren |
rez
|
d96bd12df5
|
enhanced test screen
|
vor 12 Jahren |
rez
|
f2781407ea
|
enhanced test screen
|
vor 12 Jahren |
rez
|
7f932ecfb4
|
debug shortcuts added
|
vor 12 Jahren |
rez
|
2daf8f63a5
|
added function key and renamed some variables
|
vor 12 Jahren |
Sam Hocevar
|
0c7094c989
|
neercs: use RGB colours instead of ANSI attributes for some canvas stuff.
|
vor 12 Jahren |
Sam Hocevar
|
08019e487f
|
neercs: do not ignore alpha in the simple shader.
|
vor 12 Jahren |
Sam Hocevar
|
279af8bcb2
|
data: fix a lot of paths to assets.
|
vor 12 Jahren |
Sam Hocevar
|
9b80308cf8
|
build: factor the LolFx compilation rule into configure.ac.
|
vor 12 Jahren |
Sam Hocevar
|
3705f3e660
|
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
|
vor 12 Jahren |
Sam Hocevar
|
0bfdffdd28
|
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
|
vor 12 Jahren |