218 Commits (b2dbc2751a7554a8417f46ed2d79f621ae3f1909)
 

Auteur SHA1 Bericht Datum
  Sam Hocevar b2dbc2751a base: clean up and refactor containers. 9 jaren geleden
  Benjamin ‘Touky’ Huet c5d4432bb0 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 jaren geleden
  Sam Hocevar b7a4ac0170 build: remove dead PS3 code. 10 jaren geleden
  Sam Hocevar 6fcde9ae44 build: reorganise some visual studio shit and comment some files. 10 jaren geleden
  Sam Hocevar c8af09f3b4 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
  Sam Hocevar 3f897ce51a build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar 6fbfecb33e build: move VS solution one directory below and create a VS2014 solution. 10 jaren geleden
  Sam Hocevar ef23ae4bf0 base: get rid of the ssize_t requirement and use ptrdiff_t instead. 10 jaren geleden
  Sam Hocevar 0ccf54847a build: remove empty directories and add proper svn:ignore flags. 10 jaren geleden
  Sam Hocevar d2cb94e057 misc: remove 100% of the "using namespace std;" madness. 10 jaren geleden
  Sam Hocevar b4eb4b1a6f base: huge refactor in vector.h; GCC compilation times down by 50%. 10 jaren geleden
  Sam Hocevar ebbb89f91c base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar a5694a59f0 base: use lol::array in most places. 10 jaren geleden
  Sam Hocevar 70e6a8e570 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar 9bfaa46d54 neercs: refactor the shader system. 10 jaren geleden
  Sam Hocevar 19cca47000 misc: some refactoring in texture handling. 10 jaren geleden
  Sam Hocevar 77c0f255a8 build: various MSVC compilation fixes. 10 jaren geleden
  Sam Hocevar 0f431c4ec3 build: VS2012 solution and project tweaks for exotic platforms. 11 jaren geleden
  Benlitz fbc4e8d8df removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 jaren geleden
  Sam Hocevar 52e8d052d1 misc: fix some coding errors found by Coverity. 11 jaren geleden
  Sam Hocevar 282d9868e4 input: disable keyboard tests the new input system doesn't support yet. 11 jaren geleden
  Lolbot 2ee8a1f55a fixed 8 files out of 2617: 11 jaren geleden
  Benlitz e1839e2c1d gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 jaren geleden
  Sam Hocevar 81b6d454fb neercs: fix typo in render state handling. 11 jaren geleden
  Sam Hocevar 2cc06f00c2 gpu: add SetDepthMask/GetDepthMask to render contexts. 11 jaren geleden
  Sam Hocevar 55ec282a0b ticker: replace linked lists wih dynamic arrays for entity groups. 11 jaren geleden
  Lolbot e320574ed2 fixed 542 files out of 2754: 11 jaren geleden
  Lolbot ea0cb6a208 fixed 542 files out of 2754: 11 jaren geleden
  Sam Hocevar ce71a85f3e build: manually add lollua.vcxproj as a reference in all projects. 11 jaren geleden
  Sam Hocevar 64de01408b ps4: prepare for the fioutaah! 11 jaren geleden
  Sam Hocevar 1ead8498b0 gpu: move Video::Clear to Renderer::Clear. 11 jaren geleden
  Sam Hocevar f58a6615aa gpu: add full support for alpha test in GL and D3D. 11 jaren geleden
  Sam Hocevar a8c77baf42 gpu: implement all depth test functions in the renderer. 11 jaren geleden
  Sam Hocevar 9f780656dc gpu: implement blend function and alpha test in the renderer. 11 jaren geleden
  Sam Hocevar b79214e9ad gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 jaren geleden
  Sam Hocevar 4ed24ab7db gpu: use the RenderContext class in a few friendly places. 11 jaren geleden
  Sam Hocevar ea32511191 build: update .vcxproj files. 11 jaren geleden
  Sam Hocevar a515e4d690 gpu: rename FrameBuffer to Framebuffer. 11 jaren geleden
  Sam Hocevar a133d36dfc base: roll our own constants because it’s always a pain in the ass 11 jaren geleden
  Sam Hocevar bde02398fd build: big Android build system refactor; we now attempt to build 11 jaren geleden
  Sam Hocevar 7b9a8b613e build: reorganise automake build system. 11 jaren geleden
  Sam Hocevar 7b336eeefb core: import pristine lua 5.2.1 in the engine code. 11 jaren geleden
  Sam Hocevar 641cea216d build: re-add liblolcore dependency tracking to all binary objects. 11 jaren geleden
  Sam Hocevar 34b1503ac3 build: fix syntax errors in the Visual Studio projects. 11 jaren geleden
  Sam Hocevar bc01c62de2 build: reorganise AM_CPPFLAGS handling so that we can disable the 11 jaren geleden
  Sam Hocevar 51259cf7a3 build: split the main library into lolcore and lolbullet. 11 jaren geleden
  Sam Hocevar 34d5feaac8 build: fix all vector/scalar type mismatches such as "vec2 * double" 11 jaren geleden
  Sam Hocevar 88075b5aba math: remove coercion rules in the vector classes, they increase the 11 jaren geleden
  Sam Hocevar 7894b2e483 build: hide LolFx external declarations behind macros. 12 jaren geleden
  Sam Hocevar e6931215fb neercs: fix resource path. 12 jaren geleden