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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
master
Benjamin ‘Touky’ Huet
Sam Hocevar
<sam@hocevar.net>
9 years ago
parent
b7a4ac0170
commit
c5d4432bb0
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neercs/video/render.cpp
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neercs/video/render.cpp
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@@ -1464,7 +1464,7 @@ void Render::Draw2D()
glEnable(GL_TEXTURE_2D);
g_renderer
->Clear(ClearMask::Color | ClearMask::Depth);
Renderer::Get()
->Clear(ClearMask::Color | ClearMask::Depth);
m_txt_screen->Blit(border, canvas_size);
if (g_setup)
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