50 次代码提交 (e8215916b2ebe6c3f35015c7ace45ab5c72161cb)
 

作者 SHA1 备注 提交日期
  rez e8215916b2 setup menu - added Render::UpdateVar(int key) function 12 年前
  rez 3429b24cb6 setup menu improved, now you can change (some) variable 12 年前
  rez 1eba3e7969 added items to setup menu (unfinished) 12 年前
  rez d74adf600e setup menu - basic option listing (F1/key_up/key_down) 12 年前
  rez 7bc8a0ce96 setup menu - basic option listing (F1/key_up/key_down) 12 年前
  rez 956e5d5c59 added parametrable hue/brightness/contrast to postfx and found a pretty decent scanline scheme 12 年前
  rez 88be56504e added delay to key repeat (float timer_key_repeat) 12 年前
  rez 6c00476887 added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE! 12 年前
  rez 753f28f88d moved blur after glow, tweaked a lot of parameters 12 年前
  rez 31110fb04d postfx optimization 12 年前
  rez 3321f8908a updated postfx.lol 12 年前
  rez 329ffc79c6 modified A LOT postfx, added MOAR controls to all effects, especially for moire/scanline 12 年前
  rez 4884c3165c fixed noise / added tons of control vars to postfx 12 年前
  Sam Hocevar c459ba4a5d neercs: disable some non-working code on Win32 so that we at least build properly. 12 年前
  rez 1e4b5ca759 new font / blur+chromatic aberration boosted on screen corners / various optimization in postfx 12 年前
  Sam Hocevar f4aae2c468 neercs: add a way to activate the old neercs code for testing purposes. 12 年前
  rez a4debcd104 minor fix on the logo 12 年前
  Sam Hocevar 6f3db458a1 neercs: be sure to include C headers inside extern "C" in cpp files. 12 年前
  Sam Hocevar e42a4263d6 neercs: start porting the old code to Windows; this breaks the Visual Studio 12 年前
  rez bcfa593af3 remanency buffer now use ONLY ONE buffer / renamed font map, added a new one (dos) / fixed the ASCII logo 12 年前
  Sam Hocevar a513bfce2a build: hide the SDL_main.h inclusion in core.h, and only activate it 12 年前
  Sam Hocevar c96a41ca7d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 年前
  rez d1b93d2501 remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6) 12 年前
  Sam Hocevar 4b78bf2a54 neercs: disable neercs build on Windows for now. 12 年前
  Sam Hocevar b4772eed53 neercs: import files from the (unfinished) old neercs code. 12 年前
  Sam Hocevar 745e8ddf06 neercs: add missing .lolfx file to neercs.vcxproj. 12 年前
  rez 7a8d6f0332 remanency lolfx added 12 年前
  rez e1441b8be0 glsl letterbox and round corner & some new fancy animation! 12 年前
  rez 69b7eb3b30 glsl letterbox and round corner & some new fancy animation! 12 年前
  rez 466829732a glsl letterbox and round corner & some new fancy animation! 12 年前
  rez 082a30e8ce testing things... 12 年前
  rez 86952bbbc3 text resize fix 12 年前
  Sam Hocevar 24a2117c17 neercs: handle caca canvas size changes automatically. 12 年前
  Sam Hocevar 8adc981050 neercs: always initialise shaders at launch time, so we don’t have to do 12 年前
  rez 2f70306895 updated border autoresize + canvas resize 12 年前
  Sam Hocevar 4f8cc973a2 neercs: always initialise shaders at launch time, so we don’t have to do 12 年前
  rez 4243d73aa8 updated window frame, borders and cacanvas size 12 年前
  rez ab549f1543 updated logo (again) + better text canvas size (unfinished) 12 年前
  rez 199b6b818f updated logo + optimized postfx 12 年前
  rez ed08c18eb9 letterbox test 12 年前
  rez d96bd12df5 enhanced test screen 12 年前
  rez f2781407ea enhanced test screen 12 年前
  rez 7f932ecfb4 debug shortcuts added 12 年前
  rez 2daf8f63a5 added function key and renamed some variables 12 年前
  Sam Hocevar 0c7094c989 neercs: use RGB colours instead of ANSI attributes for some canvas stuff. 12 年前
  Sam Hocevar 08019e487f neercs: do not ignore alpha in the simple shader. 12 年前
  Sam Hocevar 279af8bcb2 data: fix a lot of paths to assets. 12 年前
  Sam Hocevar 9b80308cf8 build: factor the LolFx compilation rule into configure.ac. 12 年前
  Sam Hocevar 3705f3e660 build: allow to build the PS3 binaries from Visual Studio if the proper 12 年前
  Sam Hocevar 0bfdffdd28 build: move all games to a "games" subdirectory to clean up the root 12 年前