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  • a513bfc build: hide the SDL_main.h inclusion in core.h, and only activate it on Windows if using Visual Studio; if using MinGW, try to stick to the original main() entry point. by Sam Hocevar 2012-07-18 20:27:34 +0000
  • c96a41c core: switch the Win32/x64 binaries to the Windows subsystem so that they do not open a console at startup. by Sam Hocevar 2012-07-18 16:41:08 +0000
  • d1b93d2 remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6) by rez 2012-07-17 22:57:28 +0000
  • 4b78bf2 neercs: disable neercs build on Windows for now. by Sam Hocevar 2012-07-17 22:47:15 +0000
  • b4772ee neercs: import files from the (unfinished) old neercs code. by Sam Hocevar 2012-07-17 21:31:49 +0000
  • 745e8dd neercs: add missing .lolfx file to neercs.vcxproj. by Sam Hocevar 2012-07-17 15:51:48 +0000
  • 7a8d6f0 remanency lolfx added by rez 2012-07-17 15:31:51 +0000
  • e1441b8 glsl letterbox and round corner & some new fancy animation! by rez 2012-07-17 00:29:38 +0000
  • 69b7eb3 glsl letterbox and round corner & some new fancy animation! by rez 2012-07-16 22:56:39 +0000
  • 4668297 glsl letterbox and round corner & some new fancy animation! by rez 2012-07-16 22:54:18 +0000
  • 082a30e testing things... by rez 2012-07-12 23:36:43 +0000
  • 86952bb text resize fix by rez 2012-07-12 14:36:43 +0000
  • 24a2117 neercs: handle caca canvas size changes automatically. by Sam Hocevar 2012-07-11 18:29:22 +0000
  • 8adc981 neercs: always initialise shaders at launch time, so we don’t have to do it later. AGAIN. by Sam Hocevar 2012-07-11 16:42:44 +0000
  • 2f70306 updated border autoresize + canvas resize by rez 2012-07-11 16:28:16 +0000
  • 4f8cc97 neercs: always initialise shaders at launch time, so we don’t have to do it later. by Sam Hocevar 2012-07-11 15:34:16 +0000
  • 4243d73 updated window frame, borders and cacanvas size by rez 2012-07-10 23:40:41 +0000
  • ab549f1 updated logo (again) + better text canvas size (unfinished) by rez 2012-07-10 17:28:24 +0000
  • 199b6b8 updated logo + optimized postfx by rez 2012-07-10 12:25:36 +0000
  • ed08c18 letterbox test by rez 2012-07-09 23:16:04 +0000
  • d96bd12 enhanced test screen by rez 2012-07-08 21:21:16 +0000
  • f278140 enhanced test screen by rez 2012-07-08 20:54:49 +0000
  • 7f932ec debug shortcuts added by rez 2012-07-06 14:24:38 +0000
  • 2daf8f6 added function key and renamed some variables by rez 2012-07-05 23:38:25 +0000
  • 0c7094c neercs: use RGB colours instead of ANSI attributes for some canvas stuff. by Sam Hocevar 2012-07-05 22:07:28 +0000
  • 08019e4 neercs: do not ignore alpha in the simple shader. by Sam Hocevar 2012-07-05 21:47:53 +0000
  • 279af8b data: fix a lot of paths to assets. by Sam Hocevar 2012-07-02 06:54:52 +0000
  • 9b80308 build: factor the LolFx compilation rule into configure.ac. by Sam Hocevar 2012-06-30 14:31:08 +0000
  • 3705f3e build: allow to build the PS3 binaries from Visual Studio if the proper software is installed. by Sam Hocevar 2012-06-28 17:04:34 +0000
  • 0bfdffd build: move all games to a "games" subdirectory to clean up the root directory layout mess. by Sam Hocevar 2012-06-25 14:15:07 +0000
  • 78bc4b8 git: bring engine submodule up to date by Sam Hocevar 2016-09-07 10:26:14 +0200
  • 088e919 build: fix references in roflmao vcxproj by Sam Hocevar 2016-09-06 20:35:03 +0200
  • 75f5e95 build: update Lol Engine submodule to the latest version by Sam Hocevar 2016-09-06 18:52:45 +0200
  • 43b285b build: remove test suite and tutorial from solution by Sam Hocevar 2016-09-06 20:33:23 +0200
  • b3de2f0 build: simplify configure.ac by Sam Hocevar 2016-09-06 11:56:25 +0200
  • bd73503 build: disable doc, samples, tutorials etc. by Sam Hocevar 2016-09-06 08:54:32 +0200
  • 6478d33 build: clean up solution by Sam Hocevar 2016-09-06 00:02:47 +0200
  • f418cb9 build: allow “make test” in addition to “make check” by Sam Hocevar 2016-09-06 00:02:16 +0200
  • 6798695 build: use new LOL_AC_INIT autoconf macro by Sam Hocevar 2016-09-05 23:46:46 +0200
  • 4a1062f build: add a Visual Studio 2015 solution by Sam Hocevar 2016-09-05 22:27:06 +0200
  • 20363ec rotflmao: Fix "git submodule" in README.md by Jean-Yves Lamoureux 2016-09-05 21:05:01 +0200
  • 78d2ea5 doc: add badges for CI services. by Sam Hocevar 2016-09-05 20:56:53 +0200
  • bedc134 roflmao: fucking bullshit in README.md by jylam 2016-09-05 20:38:15 +0200
  • a9915fc doc: update README.md by Sam Hocevar 2016-09-05 19:23:26 +0200
  • 0e9098e build: activate Travis-CI builds by Sam Hocevar 2016-09-05 19:02:13 +0200
  • 51e1900 roflmao: Lol Engine sample project by Sam Hocevar 2016-09-05 16:37:25 +0200