a513bfc
build: hide the SDL_main.h inclusion in core.h, and only activate it on Windows if using Visual Studio; if using MinGW, try to stick to the original main() entry point. by
2012-07-18 20:27:34 +0000
c96a41c
core: switch the Win32/x64 binaries to the Windows subsystem so that they do not open a console at startup. by
2012-07-18 16:41:08 +0000
d1b93d2
remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6) by
2012-07-17 22:57:28 +0000
4b78bf2
neercs: disable neercs build on Windows for now. by
2012-07-17 22:47:15 +0000
b4772ee
neercs: import files from the (unfinished) old neercs code. by
2012-07-17 21:31:49 +0000
745e8dd
neercs: add missing .lolfx file to neercs.vcxproj. by
2012-07-17 15:51:48 +0000
7a8d6f0
remanency lolfx added by
2012-07-17 15:31:51 +0000
e1441b8
glsl letterbox and round corner & some new fancy animation! by
2012-07-17 00:29:38 +0000
69b7eb3
glsl letterbox and round corner & some new fancy animation! by
2012-07-16 22:56:39 +0000
4668297
glsl letterbox and round corner & some new fancy animation! by
2012-07-16 22:54:18 +0000
082a30e
testing things... by
2012-07-12 23:36:43 +0000
86952bb
text resize fix by
2012-07-12 14:36:43 +0000
24a2117
neercs: handle caca canvas size changes automatically. by
2012-07-11 18:29:22 +0000
8adc981
neercs: always initialise shaders at launch time, so we don’t have to do it later. AGAIN. by
2012-07-11 16:42:44 +0000
2f70306
updated border autoresize + canvas resize by
2012-07-11 16:28:16 +0000
4f8cc97
neercs: always initialise shaders at launch time, so we don’t have to do it later. by
2012-07-11 15:34:16 +0000
4243d73
updated window frame, borders and cacanvas size by
2012-07-10 23:40:41 +0000
ab549f1
updated logo (again) + better text canvas size (unfinished) by
2012-07-10 17:28:24 +0000
199b6b8
updated logo + optimized postfx by
2012-07-10 12:25:36 +0000
ed08c18
letterbox test by
2012-07-09 23:16:04 +0000
d96bd12
enhanced test screen by
2012-07-08 21:21:16 +0000
f278140
enhanced test screen by
2012-07-08 20:54:49 +0000
7f932ec
debug shortcuts added by
2012-07-06 14:24:38 +0000
2daf8f6
added function key and renamed some variables by
2012-07-05 23:38:25 +0000
0c7094c
neercs: use RGB colours instead of ANSI attributes for some canvas stuff. by
2012-07-05 22:07:28 +0000
08019e4
neercs: do not ignore alpha in the simple shader. by
2012-07-05 21:47:53 +0000
279af8b
data: fix a lot of paths to assets. by
2012-07-02 06:54:52 +0000
9b80308
build: factor the LolFx compilation rule into configure.ac. by
2012-06-30 14:31:08 +0000
3705f3e
build: allow to build the PS3 binaries from Visual Studio if the proper software is installed. by
2012-06-28 17:04:34 +0000
0bfdffd
build: move all games to a "games" subdirectory to clean up the root directory layout mess. by
2012-06-25 14:15:07 +0000
78bc4b8
git: bring engine submodule up to date by
2016-09-07 10:26:14 +0200
088e919
build: fix references in roflmao vcxproj by
2016-09-06 20:35:03 +0200
75f5e95
build: update Lol Engine submodule to the latest version by
2016-09-06 18:52:45 +0200
43b285b
build: remove test suite and tutorial from solution by
2016-09-06 20:33:23 +0200
b3de2f0
build: simplify configure.ac by
2016-09-06 11:56:25 +0200
bd73503
build: disable doc, samples, tutorials etc. by
2016-09-06 08:54:32 +0200
6478d33
build: clean up solution by
2016-09-06 00:02:47 +0200
f418cb9
build: allow “make test” in addition to “make check” by
2016-09-06 00:02:16 +0200
6798695
build: use new LOL_AC_INIT autoconf macro by
2016-09-05 23:46:46 +0200
4a1062f
build: add a Visual Studio 2015 solution by
2016-09-05 22:27:06 +0200
20363ec
rotflmao: Fix "git submodule" in README.md by
2016-09-05 21:05:01 +0200
78d2ea5
doc: add badges for CI services. by
2016-09-05 20:56:53 +0200
bedc134
roflmao: fucking bullshit in README.md by
2016-09-05 20:38:15 +0200
a9915fc
doc: update README.md by
2016-09-05 19:23:26 +0200
0e9098e
build: activate Travis-CI builds by
2016-09-05 19:02:13 +0200
51e1900
roflmao: Lol Engine sample project by
2016-09-05 16:37:25 +0200