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  • fb92ec6 neercs: better reflection gradient (to finetune again) by rez 2012-10-11 23:51:19 +0000
  • 4ebf04f neercs: MOAR radial blur, less iteration by rez 2012-10-11 08:07:29 +0000
  • 8abcdd4 neercs: added radial blur! FUCK YEAH \:D/ by rez 2012-10-11 01:01:35 +0000
  • 71da6d0 neercs: ESC no longer quits; but closing the shell does. by Sam Hocevar 2012-10-09 19:36:01 +0000
  • 9fdf190 neercs: lowered noise effect by rez 2012-10-09 15:35:55 +0000
  • 01f7b1a neercs: add missing "loldebug.h" include. by Sam Hocevar 2012-10-09 12:44:44 +0000
  • 20b291c neercs: don't show the FPS information unless the setup is open. by Sam Hocevar 2012-10-09 12:26:48 +0000
  • 6dbdf91 neercs: added all mirror side & finetuned default theme by rez 2012-10-09 00:06:41 +0000
  • 944c879 win32: fix working directory code in monsterz and neercs. by Sam Hocevar 2012-10-08 11:05:36 +0000
  • 10108b6 neercs - adding mirror sides (left ok, right no yet) by rez 2012-10-07 22:48:14 +0000
  • 135c259 ps3: refactor elf → self build logic and make make_fself mandatory when building for the PS3 on a Unix system. by Sam Hocevar 2012-10-05 22:42:06 +0000
  • 88e8958 neercs: minors debug (and some bugs added) by rez 2012-10-04 23:59:36 +0000
  • ac7ecd4 neercs: support arrow keys, pgup etc. and don't send keystrokes to the terminal if the setup window is active. by Sam Hocevar 2012-10-04 16:28:42 +0000
  • 69e5fad neercs: fix shader for older GL versions. by Sam Hocevar 2012-10-04 15:21:05 +0000
  • ce6dd27 NEERCS: fixed setup position/size by rez 2012-10-04 00:09:36 +0000
  • 94c83eb NEERCS: added missing remanence.lolfx by rez 2012-10-03 23:41:47 +0000
  • 799cbb7 NEERCS: renamed remanency shader into remanence and fixed setup width/height by rez 2012-10-03 23:30:27 +0000
  • c54a9ad neercs: use remanency when the colour becomes darker, but use instant updates when the colour becomes brighter. by Sam Hocevar 2012-10-03 22:43:12 +0000
  • 31a1fff neercs: minor tweaks for the setup window. by Sam Hocevar 2012-10-03 20:37:08 +0000
  • 7133838 NEERCS: added a new shader (mirror.lolfx), slightly modified the theme by rez 2012-10-02 23:14:21 +0000
  • b35eafe neercs: use two different text rendering objects for the screen and the setup. by Sam Hocevar 2012-10-02 22:40:24 +0000
  • 667324f NEERCS: fixed setup value bar length / fixed copper setup by rez 2012-09-30 23:16:42 +0000
  • 95b215a NEERCS: copper is working again! by rez 2012-09-28 00:15:08 +0000
  • 45e25f4 NEERCS: tried to make copper working by rez 2012-09-26 23:40:50 +0000
  • d4e0792 lolfx: use square brackets to indicate shader sections. by Sam Hocevar 2012-09-19 22:23:59 +0000
  • 52accc9 build: refactor lolfx build rule into common.am. by Sam Hocevar 2012-09-17 12:30:54 +0000
  • 9e0b030 build: add a common.am include file and a "make lolcheck" target that does nothing for now except ensure that every makefile includes common.am. by Sam Hocevar 2012-09-17 12:30:49 +0000
  • 9916952 NEERCS: added copper in setup (not working yet) by rez 2012-09-16 23:44:47 +0000
  • a6e8edf NEERCS: multiple pageup/pagedown now works by rez 2012-09-15 23:56:26 +0000
  • 18b7447 NEERCS: multiple pageup/pagedown now works by rez 2012-09-15 23:44:17 +0000
  • 71c800a NEERCS: fixed values for ghost picture by rez 2012-09-14 13:49:56 +0000
  • be86b07 NEERCS: fixed problems with color by rez 2012-09-13 23:51:33 +0000
  • 079dee1 NEERCS: tweaked color filtering (still lame result) by rez 2012-09-12 22:50:49 +0000
  • 8f53b4f NEERCS: at last, all setup function keys are fixed! by rez 2012-09-12 00:53:58 +0000
  • cb97625 NEERCS: updated theme (more readable screen) by rez 2012-09-10 23:09:35 +0000
  • 8a23f3a fixed 14 files out of 2200: - removed 0 CR characters - removed 12 trailing whitespaces - replaced 245 tabs with spaces by Lolbot 2012-09-10 12:02:03 +0000
  • ec53ffb neercs: move menu drawing to the game tick instead of draw tick. by Sam Hocevar 2012-09-10 11:59:11 +0000
  • 8f31334 neercs: minimalist keyboard support. by Sam Hocevar 2012-09-10 00:58:35 +0000
  • d6b02f1 NEERCS: added corner width in setup->screen by rez 2012-09-09 23:23:42 +0000
  • 8d9153b neercs: add some helper function for future keyboard input. by Sam Hocevar 2012-09-09 21:47:42 +0000
  • 0706f32 neercs: fix two potential crashes, one caused by mismatched delete/delete[] and one caused by a bug in the current version of libcaca. by Sam Hocevar 2012-09-09 14:55:30 +0000
  • f347d58 neercs: fix Windows build. by Sam Hocevar 2012-09-07 16:36:27 +0000
  • 12d7698 neercs: clamp canvas size to ensure we never get to zero. by Sam Hocevar 2012-09-06 19:21:47 +0000
  • cba092f fixed border w/h unit (now equal to one char) by rez 2012-09-05 23:08:24 +0000
  • e2be449 fixed a stupid error by rez 2012-09-05 22:48:55 +0000
  • 27d2ad5 neercs: adapt PTY to canvas size. by Sam Hocevar 2012-09-05 20:08:36 +0000
  • 49cc616 added border x/y in setup by rez 2012-09-04 01:12:25 +0000
  • 4631a47 added char number w/h in setup by rez 2012-09-03 22:25:16 +0000
  • 8c6f141 neercs: fix SetWindowSize parameter handling. by Sam Hocevar 2012-09-03 22:05:15 +0000
  • 0925d56 neercs: remove debug variable. by Sam Hocevar 2012-09-03 13:47:53 +0000
  • a74e596 neercs: minor tweak for rez_ so that cacademo renders properly. by Sam Hocevar 2012-09-03 13:40:52 +0000
  • 65b5b58 neercs: do not crash if the shader system does not support integer attributes, but do not display anything yet (the code is not ready). by Sam Hocevar 2012-09-03 12:41:05 +0000
  • 8989bc3 setup cursor position fixed by rez 2012-09-02 23:37:53 +0000
  • ff8138b neercs: minor syntax fix in copper shader. by Sam Hocevar 2012-09-02 22:57:24 +0000
  • 138666c neercs: buffer unread characters for next frame. by Sam Hocevar 2012-09-02 22:57:11 +0000
  • 929af5c neercs: spawn a shell and read what it tries to print. by Sam Hocevar 2012-09-02 15:37:36 +0000
  • 831211d scrollable option list in setup by rez 2012-09-02 15:35:13 +0000
  • 008bcc1 neercs: Visual Studio cannot have term.c and term.cpp in the same project, so get rid of the former, it’s deprecated anyway. by Sam Hocevar 2012-09-01 18:49:23 +0000
  • 150429f neercs: create new Term and Pty classes that will contain the real stuff. by Sam Hocevar 2012-09-01 17:40:57 +0000
  • 023d318 neercs: fix an illegal construct in the copper shader. by Sam Hocevar 2012-08-30 21:52:05 +0000
  • 1288305 copper.lolfx added by rez 2012-08-30 10:40:30 +0000
  • 8b90645 COPPERBARS FUCK YEAH by rez 2012-08-29 23:41:59 +0000
  • fe73529 added COPPER \:D/ (still buggy btw) by rez 2012-08-28 00:01:51 +0000
  • c8aa4b5 fixed a minor detail by rez 2012-08-27 16:58:19 +0000
  • 9501ce1 moved some code from postfx to a new shader -> color.lolfx by rez 2012-08-27 00:06:44 +0000
  • a95bf9c fixed rand() function by rez 2012-08-24 16:48:42 +0000
  • b5e548f fixed all noise/displacement effects by rez 2012-08-24 12:41:46 +0000
  • 0a3c0dd fixed all noise/displacement effects by rez 2012-08-24 12:36:18 +0000
  • fcad48e moved noise/offset/retrace into a new shader by rez 2012-08-24 01:21:53 +0000
  • 507a086 input: switch all key names to camel case, like our other enums. by Sam Hocevar 2012-08-23 19:31:29 +0000
  • 5d85f97 changed keyboard event manager to use Input::WasReleased(K_LOL) by rez 2012-08-23 17:16:11 +0000
  • 9bf6107 enhanced double ghost picture + add vignetting control in setup by rez 2012-08-22 00:03:39 +0000
  • 18f6635 fixed menu variable bar by rez 2012-08-20 23:35:57 +0000
  • ee34d7d gpu: create the ShaderTexture class, replace Shader::SetTexture with a Shader::SetUniform override, and implement most of the FBO code for the Direct3D backend. by Sam Hocevar 2012-08-18 19:26:03 +0000
  • c588be3 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all projects, we now use Video::SetClearColor, Video::SetClearDepth and Video::Clear instead, so that the Direct3D equivalents can be called. by Sam Hocevar 2012-08-18 15:49:40 +0000
  • a886c0d calculate the number of items for the current setup menu (avoid selection of empty slot) by rez 2012-08-16 15:49:51 +0000
  • fe1c698 added pageup/pagedown shortcut for setup by rez 2012-08-15 23:27:53 +0000
  • 0463ff8 added TONS of new parameters into the setup menu by rez 2012-08-14 00:43:49 +0000
  • f345590 setup menu: added a lot of parameters and reorganized some by rez 2012-08-10 00:52:10 +0000
  • 03b6e6b setup menu bugfix (working now!) by rez 2012-08-08 23:30:11 +0000
  • e821591 setup menu - added Render::UpdateVar(int key) function by rez 2012-08-07 23:56:07 +0000
  • 3429b24 setup menu improved, now you can change (some) variable by rez 2012-08-07 17:11:21 +0000
  • 1eba3e7 added items to setup menu (unfinished) by rez 2012-08-07 00:47:15 +0000
  • d74adf6 setup menu - basic option listing (F1/key_up/key_down) by rez 2012-08-06 00:52:38 +0000
  • 7bc8a0c setup menu - basic option listing (F1/key_up/key_down) by rez 2012-08-06 00:51:36 +0000
  • 956e5d5 added parametrable hue/brightness/contrast to postfx and found a pretty decent scanline scheme by rez 2012-08-05 01:24:54 +0000
  • 88be565 added delay to key repeat (float timer_key_repeat) by rez 2012-07-31 23:57:26 +0000
  • 6c00476 added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE! by rez 2012-07-31 00:59:17 +0000
  • 753f28f moved blur after glow, tweaked a lot of parameters by rez 2012-07-30 00:11:32 +0000
  • 31110fb postfx optimization by rez 2012-07-26 16:38:45 +0000
  • 3321f89 updated postfx.lol by rez 2012-07-25 23:43:39 +0000
  • 329ffc7 modified A LOT postfx, added MOAR controls to all effects, especially for moire/scanline by rez 2012-07-25 00:36:30 +0000
  • 4884c31 fixed noise / added tons of control vars to postfx by rez 2012-07-24 00:53:40 +0000
  • c459ba4 neercs: disable some non-working code on Win32 so that we at least build properly. by Sam Hocevar 2012-07-23 09:38:48 +0000
  • 1e4b5ca new font / blur+chromatic aberration boosted on screen corners / various optimization in postfx by rez 2012-07-22 01:16:07 +0000
  • f4aae2c neercs: add a way to activate the old neercs code for testing purposes. by Sam Hocevar 2012-07-20 22:22:10 +0000
  • a4debcd minor fix on the logo by rez 2012-07-20 16:03:36 +0000
  • 6f3db45 neercs: be sure to include C headers inside extern "C" in cpp files. by Sam Hocevar 2012-07-20 14:26:28 +0000
  • e42a426 neercs: start porting the old code to Windows; this breaks the Visual Studio build until further fixes are made. by Sam Hocevar 2012-07-20 12:36:24 +0000
  • bcfa593 remanency buffer now use ONLY ONE buffer / renamed font map, added a new one (dos) / fixed the ASCII logo by rez 2012-07-19 23:31:05 +0000