Просмотр исходного кода

* Bring the tree back in sync with the new libcaca API.

git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@1057 92316355-f0b4-4df1-b90c-862c8a59935f
master
sam 18 лет назад
Родитель
Сommit
aa700f6caf
17 измененных файлов: 311 добавлений и 243 удалений
  1. +4
    -0
      data/alien.ans
  2. +8
    -0
      data/roflcopter.ans
  3. +3
    -0
      data/ship.ans
  4. +21
    -9
      src/aliens.c
  5. +14
    -8
      src/bonus.c
  6. +20
    -20
      src/box.c
  7. +6
    -4
      src/ceo.c
  8. +3
    -3
      src/common.h
  9. +27
    -21
      src/explosions.c
  10. +34
    -20
      src/intro.c
  11. +16
    -18
      src/main.c
  12. +18
    -18
      src/overlay.c
  13. +8
    -3
      src/player.c
  14. +2
    -2
      src/starfield.c
  15. +6
    -6
      src/ttyvaders.c
  16. +8
    -8
      src/tunnel.c
  17. +113
    -103
      src/weapons.c

+ 4
- 0
data/alien.ans Просмотреть файл

@@ -0,0 +1,4 @@
____
/ \
(|_()|_)
\____/

+ 8
- 0
data/roflcopter.ans Просмотреть файл

@@ -0,0 +1,8 @@
ROFL:ROFL:LOL:ROFL:ROFL
^
L /--------
O === []\
L \ \
\_______ ]
I I
----------/

+ 3
- 0
data/ship.ans Просмотреть файл

@@ -0,0 +1,3 @@
_ rofl|rofl
\\___/v\
\______)

+ 21
- 9
src/aliens.c Просмотреть файл

@@ -26,12 +26,13 @@

#include "common.h"

struct cucul_sprite *foo_sprite;
struct cucul_sprite *bar_sprite;
struct cucul_sprite *baz_sprite;
cucul_canvas_t *foo_sprite;
cucul_canvas_t *bar_sprite;
cucul_canvas_t *baz_sprite;

void init_aliens(game *g, aliens *al)
{
cucul_buffer_t *b;
int i;

for(i = 0; i < ALIENS; i++)
@@ -39,9 +40,17 @@ void init_aliens(game *g, aliens *al)
al->type[i] = ALIEN_NONE;
}

foo_sprite = cucul_load_sprite(g->qq, "data/foofight.txt");
bar_sprite = cucul_load_sprite(g->qq, "data/barfight.txt");
baz_sprite = cucul_load_sprite(g->qq, "data/bazfight.txt");
b = cucul_load_file("data/foofight.caca");
foo_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);

b = cucul_load_file("data/barfight.caca");
bar_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);

b = cucul_load_file("data/bazfight.caca");
baz_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);
}

void draw_aliens(game *g, aliens *al)
@@ -53,13 +62,16 @@ void draw_aliens(game *g, aliens *al)
switch(al->type[i])
{
case ALIEN_FOO:
cucul_draw_sprite(g->qq, al->x[i], al->y[i], foo_sprite, al->img[i] % 5);
cucul_set_canvas_frame(foo_sprite, al->img[i] % 5);
cucul_blit(g->cv, al->x[i], al->y[i], foo_sprite, NULL);
break;
case ALIEN_BAR:
cucul_draw_sprite(g->qq, al->x[i], al->y[i], bar_sprite, al->img[i] % 2);
cucul_set_canvas_frame(bar_sprite, al->img[i] % 2);
cucul_blit(g->cv, al->x[i], al->y[i], bar_sprite, NULL);
break;
case ALIEN_BAZ:
cucul_draw_sprite(g->qq, al->x[i], al->y[i], baz_sprite, al->img[i] % 4);
cucul_set_canvas_frame(baz_sprite, al->img[i] % 4);
cucul_blit(g->cv, al->x[i], al->y[i], baz_sprite, NULL);
break;
case ALIEN_NONE:
break;


+ 14
- 8
src/bonus.c Просмотреть файл

@@ -26,11 +26,12 @@

#include "common.h"

struct cucul_sprite *heart_sprite;
struct cucul_sprite *gem_sprite;
cucul_canvas_t *heart_sprite;
cucul_canvas_t *gem_sprite;

void init_bonus(game *g, bonus *bo)
{
cucul_buffer_t *b;
int i;

for(i = 0; i < BONUS; i++)
@@ -38,8 +39,13 @@ void init_bonus(game *g, bonus *bo)
bo->type[i] = BONUS_NONE;
}

heart_sprite = cucul_load_sprite(g->qq, "data/bonheart.txt");
gem_sprite = cucul_load_sprite(g->qq, "data/bongem.txt");
b = cucul_load_file("data/bonheart.caca");
heart_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);

b = cucul_load_file("data/bongem.caca");
gem_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);
}

void draw_bonus(game *g, bonus *bo)
@@ -51,12 +57,12 @@ void draw_bonus(game *g, bonus *bo)
switch(bo->type[i])
{
case BONUS_GREEN:
cucul_draw_sprite(g->qq, bo->x[i], bo->y[i], gem_sprite,
(bo->n[i]/2 % 3) ? 0 : 1);
cucul_set_canvas_frame(gem_sprite, (bo->n[i]/2 % 3) ? 0 : 1);
cucul_blit(g->cv, bo->x[i], bo->y[i], gem_sprite, NULL);
break;
case BONUS_LIFE:
cucul_draw_sprite(g->qq, bo->x[i], bo->y[i], heart_sprite,
(bo->n[i] % 3) ? 0 : 1);
cucul_set_canvas_frame(heart_sprite, (bo->n[i] % 3) ? 0 : 1);
cucul_blit(g->cv, bo->x[i], bo->y[i], heart_sprite, NULL);
break;
case BONUS_NONE:
break;


+ 20
- 20
src/box.c Просмотреть файл

@@ -45,37 +45,37 @@ void draw_box(game *g, box *b)
{
int j, frame;

cucul_set_color(g->qq, CUCUL_COLOR_YELLOW, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_YELLOW, CUCUL_COLOR_BLACK);

/* Draw the thin horizontal line */
if(b->frame < 8)
{
cucul_draw_line(g->qq, b->x - b->w * b->frame / 16, b->y,
b->x + b->w * b->frame / 16 - 1, b->y, 'X');
cucul_draw_line(g->cv, b->x - b->w * b->frame / 16, b->y,
b->x + b->w * b->frame / 16 - 1, b->y, "X");
return;
}

/* Draw the frame */
frame = b->frame < 12 ? b->frame : 12;

cucul_draw_line(g->qq, b->x - b->w / 2, b->y - b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y - b->h * (frame - 8) / 8, 'X');
cucul_draw_line(g->qq, b->x - b->w / 2, b->y + b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y + b->h * (frame - 8) / 8, 'X');
cucul_draw_line(g->cv, b->x - b->w / 2, b->y - b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y - b->h * (frame - 8) / 8, "X");
cucul_draw_line(g->cv, b->x - b->w / 2, b->y + b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y + b->h * (frame - 8) / 8, "X");

cucul_draw_line(g->qq, b->x - b->w / 2, b->y - b->h * (frame - 8) / 8,
b->x - b->w / 2, b->y + b->h * (frame - 8) / 8 - 1, 'X');
cucul_draw_line(g->qq, b->x + b->w / 2 - 1, b->y - b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y + b->h * (frame - 8) / 8 - 1, 'X');
cucul_draw_line(g->cv, b->x - b->w / 2, b->y - b->h * (frame - 8) / 8,
b->x - b->w / 2, b->y + b->h * (frame - 8) / 8 - 1, "X");
cucul_draw_line(g->cv, b->x + b->w / 2 - 1, b->y - b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y + b->h * (frame - 8) / 8 - 1, "X");

cucul_set_color(g->qq, CUCUL_COLOR_BLACK, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_BLACK, CUCUL_COLOR_BLACK);

for(j = b->y - b->h * (frame - 8) / 8 + 1;
j < b->y + b->h * (frame - 8) / 8;
j++)
{
cucul_draw_line(g->qq, b->x - b->w / 2 + 1, j,
b->x + b->w / 2 - 2, j, 'X');
cucul_draw_line(g->cv, b->x - b->w / 2 + 1, j,
b->x + b->w / 2 - 2, j, "X");
}

if(b->frame < 12)
@@ -84,18 +84,18 @@ void draw_box(game *g, box *b)
}

/* Draw the text inside the frame */
cucul_set_color(g->qq, CUCUL_COLOR_YELLOW, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_YELLOW, CUCUL_COLOR_BLACK);

/* FIXME: use a font */
cucul_putstr(g->qq, b->x - b->w / 2 + 12, b->y - b->h / 2 + 2,
cucul_putstr(g->cv, b->x - b->w / 2 + 12, b->y - b->h / 2 + 2,
"XXXX. .XXXX X X .XXXX .XXXX XXXX.");
cucul_putstr(g->qq, b->x - b->w / 2 + 12, b->y - b->h / 2 + 3,
cucul_putstr(g->cv, b->x - b->w / 2 + 12, b->y - b->h / 2 + 3,
"X `X X' X X X X' X' X `X");
cucul_putstr(g->qq, b->x - b->w / 2 + 12, b->y - b->h / 2 + 4,
cucul_putstr(g->cv, b->x - b->w / 2 + 12, b->y - b->h / 2 + 4,
"XXXX' XXXXX X X `XXX XXXX X X");
cucul_putstr(g->qq, b->x - b->w / 2 + 12, b->y - b->h / 2 + 5,
cucul_putstr(g->cv, b->x - b->w / 2 + 12, b->y - b->h / 2 + 5,
"X' X' `X X. ,X `X X' X ,X");
cucul_putstr(g->qq, b->x - b->w / 2 + 12, b->y - b->h / 2 + 6,
cucul_putstr(g->cv, b->x - b->w / 2 + 12, b->y - b->h / 2 + 6,
"X X X `XXXX XXXX' `XXXX XXXX'");
}



+ 6
- 4
src/ceo.c Просмотреть файл

@@ -33,17 +33,19 @@ void ceo_alert(game *g)

while(!end)
{
cucul_clear(g->qq);
caca_event_t ev;

if(caca_get_event(g->kk, CACA_EVENT_KEY_PRESS)
== (CACA_EVENT_KEY_PRESS | '\t'))
cucul_clear_canvas(g->cv);

if(caca_get_event(g->dp, CACA_EVENT_KEY_PRESS, &ev, 0)
&& ev.data.key.ch == '\t')
{
end = 1;
}

fprintf(stderr, "foo\n");

caca_display(g->qq);
caca_refresh_display(g->cv);

usleep(40000);
}


+ 3
- 3
src/common.h Просмотреть файл

@@ -42,7 +42,7 @@
/*
* Graphics primitives
*/
#include "caca.h"
#include <caca.h>

/*
* Useful macros
@@ -132,8 +132,8 @@ typedef struct
{
int w, h;

cucul_t *qq;
caca_t *kk;
cucul_canvas_t *cv;
caca_display_t *dp;

starfield *sf;
weapons *wp;


+ 27
- 21
src/explosions.c Просмотреть файл

@@ -26,11 +26,12 @@

#include "common.h"

struct cucul_sprite *medium_sprite;
struct cucul_sprite *small_sprite;
cucul_canvas_t *medium_sprite;
cucul_canvas_t *small_sprite;

void init_explosions(game *g, explosions *ex)
{
cucul_buffer_t *b;
int i;

for(i = 0; i < EXPLOSIONS; i++)
@@ -38,8 +39,13 @@ void init_explosions(game *g, explosions *ex)
ex->type[i] = EXPLOSION_NONE;
}

medium_sprite = cucul_load_sprite(g->qq, "data/xplmed.txt");
small_sprite = cucul_load_sprite(g->qq, "data/xplsmall.txt");
b = cucul_load_file("data/xplmed.caca");
medium_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);

b = cucul_load_file("data/xplsmall.caca");
small_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);
}

void add_explosion(game *g, explosions *ex, int x, int y, int vx, int vy, int type)
@@ -76,39 +82,39 @@ void draw_explosions(game *g, explosions *ex)
for(i = 0; i < EXPLOSIONS; i++)
{
#if 0
cucul_set_fg_color(g->qq, CACA_COLOR_GREEN);
cucul_goto(g->qq, ex->x[i] + 3, ex->y[i]);
cucul_set_fg_color(g->cv, CACA_COLOR_GREEN);
cucul_goto(g->cv, ex->x[i] + 3, ex->y[i]);
switch(cucul_rand(0,2))
{
case 0:
cucul_putchar(g->qq, 'p');
cucul_putchar(g->qq, 'i');
cucul_putchar(g->qq, 'f');
cucul_putchar(g->cv, 'p');
cucul_putchar(g->cv, 'i');
cucul_putchar(g->cv, 'f');
break;
case 1:
cucul_putchar(g->qq, 'p');
cucul_putchar(g->qq, 'a');
cucul_putchar(g->qq, 'f');
cucul_putchar(g->cv, 'p');
cucul_putchar(g->cv, 'a');
cucul_putchar(g->cv, 'f');
break;
case 2:
cucul_putchar(g->qq, 'p');
cucul_putchar(g->qq, 'o');
cucul_putchar(g->qq, 'u');
cucul_putchar(g->qq, 'f');
cucul_putchar(g->cv, 'p');
cucul_putchar(g->cv, 'o');
cucul_putchar(g->cv, 'u');
cucul_putchar(g->cv, 'f');
break;
}
cucul_putchar(g->qq, '!');
cucul_putchar(g->cv, '!');
#endif

switch(ex->type[i])
{
case EXPLOSION_MEDIUM:
cucul_draw_sprite(g->qq, ex->x[i], ex->y[i], medium_sprite,
10 - ex->n[i]);
cucul_set_canvas_frame(medium_sprite, 10 - ex->n[i]);
cucul_blit(g->cv, ex->x[i], ex->y[i], medium_sprite, NULL);
break;
case EXPLOSION_SMALL:
cucul_draw_sprite(g->qq, ex->x[i], ex->y[i], small_sprite,
6 - ex->n[i]);
cucul_set_canvas_frame(small_sprite, 6 - ex->n[i]);
cucul_blit(g->cv, ex->x[i], ex->y[i], small_sprite, NULL);
break;
case EXPLOSION_NONE:
break;


+ 34
- 20
src/intro.c Просмотреть файл

@@ -30,27 +30,40 @@

void intro(game *g)
{
struct cucul_sprite *foo_sprite = cucul_load_sprite(g->qq, "data/foofight.txt");
struct cucul_sprite *bar_sprite = cucul_load_sprite(g->qq, "data/barfight.txt");
struct cucul_sprite *baz_sprite = cucul_load_sprite(g->qq, "data/bazfight.txt");

caca_event_t ev;
cucul_canvas_t *foo_sprite;
cucul_canvas_t *bar_sprite;
cucul_canvas_t *baz_sprite;
cucul_buffer_t *b;
int frame = 0;

while(caca_get_event(g->kk, CACA_EVENT_KEY_PRESS) == 0)
b = cucul_load_file("data/foofight.caca");
foo_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);

b = cucul_load_file("data/barfight.caca");
bar_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);

b = cucul_load_file("data/bazfight.caca");
baz_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);

while(caca_get_event(g->dp, CACA_EVENT_KEY_PRESS, &ev, 0) == 0)
{
int i, xo, yo, x[5], y[5];

frame++;

cucul_clear(g->qq);
cucul_clear_canvas(g->cv);

xo = cucul_get_width(g->qq) / 2;
yo = cucul_get_height(g->qq) / 2;
xo = cucul_get_canvas_width(g->cv) / 2;
yo = cucul_get_canvas_height(g->cv) / 2;

cucul_set_color(g->qq, CUCUL_COLOR_RED, CUCUL_COLOR_BLACK);
cucul_fill_ellipse(g->qq, xo, yo, 16, 8, '#');
cucul_set_color(g->qq, CUCUL_COLOR_GREEN, CUCUL_COLOR_BLACK);
cucul_draw_thin_ellipse(g->qq, xo, yo, 16, 8);
cucul_set_color(g->cv, CUCUL_COLOR_RED, CUCUL_COLOR_BLACK);
cucul_fill_ellipse(g->cv, xo, yo, 16, 8, "#");
cucul_set_color(g->cv, CUCUL_COLOR_GREEN, CUCUL_COLOR_BLACK);
cucul_draw_thin_ellipse(g->cv, xo, yo, 16, 8);

for(i = 0; i < 4; i ++)
{
@@ -60,16 +73,17 @@ void intro(game *g)
x[4] = x[0];
y[4] = y[0];

cucul_set_color(g->qq, CUCUL_COLOR_BLACK, CUCUL_COLOR_BLACK);
cucul_fill_triangle(g->qq, x[0], y[0], x[1], y[1], x[2], y[2], ' ');
cucul_fill_triangle(g->qq, x[0], y[0], x[3], y[3], x[2], y[2], ' ');
cucul_draw_line(g->qq, x[0], y[0], x[2], y[2], ' ');
cucul_set_color(g->qq, CUCUL_COLOR_GREEN, CUCUL_COLOR_BLACK);
cucul_draw_thin_polyline(g->qq, x, y, 4);
cucul_set_color(g->cv, CUCUL_COLOR_BLACK, CUCUL_COLOR_BLACK);
cucul_fill_triangle(g->cv, x[0], y[0], x[1], y[1], x[2], y[2], " ");
cucul_fill_triangle(g->cv, x[0], y[0], x[3], y[3], x[2], y[2], " ");
cucul_draw_line(g->cv, x[0], y[0], x[2], y[2], " ");
cucul_set_color(g->cv, CUCUL_COLOR_GREEN, CUCUL_COLOR_BLACK);
cucul_draw_thin_polyline(g->cv, x, y, 4);

cucul_draw_sprite(g->qq, xo, yo, foo_sprite, frame % 5);
cucul_set_canvas_frame(foo_sprite, frame % 5);
cucul_blit(g->cv, xo, yo, foo_sprite, NULL);

caca_display(g->kk);
caca_refresh_display(g->dp);

usleep(40000);
}


+ 16
- 18
src/main.c Просмотреть файл

@@ -33,7 +33,7 @@

static void start_game (game *);

int main (int argc, char **argv)
int _main (int argc, char **argv)
{
game *g = malloc(sizeof(game));
if(g == NULL)
@@ -41,19 +41,19 @@ int main (int argc, char **argv)

srand(time(NULL));

g->qq = cucul_init();
if(!g->qq)
g->cv = cucul_create_canvas(0, 0);
if(!g->cv)
return 1;

g->kk = caca_attach(g->qq);
if(!g->kk)
g->dp = caca_create_display(g->cv);
if(!g->dp)
return 1;

caca_set_delay(g->kk, 40000);
caca_set_display_time(g->dp, 40000);

/* Initialize our program */
g->w = cucul_get_width(g->qq);
g->h = cucul_get_height(g->qq);
g->w = cucul_get_canvas_width(g->cv);
g->h = cucul_get_canvas_height(g->cv);

intro(g);

@@ -61,8 +61,8 @@ intro(g);
start_game(g);

/* Clean up */
caca_detach(g->kk);
cucul_end(g->qq);
caca_free_display(g->dp);
cucul_free_canvas(g->cv);

return 0;
}
@@ -102,13 +102,11 @@ static void start_game (game *g)

while(!quit)
{
int event, key;
caca_event_t ev;

while((event = caca_get_event(g->kk, CACA_EVENT_KEY_PRESS)))
while(caca_get_event(g->dp, CACA_EVENT_KEY_PRESS, &ev, 0))
{
key = event & 0xffffff;

switch(key)
switch(ev.data.key.ch)
{
case 'q':
quit = 1;
@@ -138,7 +136,7 @@ static void start_game (game *g)
break;
}

switch(key)
switch(ev.data.key.ch)
{
case 'h':
g->p->vx = -2;
@@ -237,7 +235,7 @@ static void start_game (game *g)
}

/* Clear screen */
cucul_clear(g->qq);
cucul_clear_canvas(g->cv);

/* Print starfield, tunnel, aliens, player and explosions */
draw_starfield(g, g->sf);
@@ -257,7 +255,7 @@ static void start_game (game *g)
}

/* Refresh */
caca_display(g->kk);
caca_refresh_display(g->dp);

purcompteur++;
}


+ 18
- 18
src/overlay.c Просмотреть файл

@@ -32,50 +32,50 @@ void draw_status(game *g)
static char dashes30[] = "==============================";

/* Draw life jauge */
cucul_set_color(g->qq, CUCUL_COLOR_DARKGRAY, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, 4, 1, dots30);
cucul_set_color(g->cv, CUCUL_COLOR_DARKGRAY, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, 4, 1, dots30);

if(g->p->life > MAX_LIFE * 7 / 10)
{
cucul_set_color(g->qq, CUCUL_COLOR_GREEN, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_GREEN, CUCUL_COLOR_BLACK);
}
else if(g->p->life > MAX_LIFE * 3 / 10)
{
cucul_set_color(g->qq, CUCUL_COLOR_YELLOW, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_YELLOW, CUCUL_COLOR_BLACK);
}
else
{
cucul_set_color(g->qq, CUCUL_COLOR_RED, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_RED, CUCUL_COLOR_BLACK);
}

cucul_putstr(g->qq, 4, 1, dashes30 + (MAX_LIFE - g->p->life) * 30 / MAX_LIFE);
cucul_putstr(g->cv, 4, 1, dashes30 + (MAX_LIFE - g->p->life) * 30 / MAX_LIFE);

cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, 1, 1, "L |");
cucul_putstr(g->qq, 34, 1, "|");
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, 1, 1, "L |");
cucul_putstr(g->cv, 34, 1, "|");

/* Draw weapon jauge */
cucul_set_color(g->qq, CUCUL_COLOR_DARKGRAY, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, 42, 1, dots30 + 10);
cucul_set_color(g->cv, CUCUL_COLOR_DARKGRAY, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, 42, 1, dots30 + 10);

if(g->p->special > MAX_SPECIAL * 9 / 10)
{
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
}
else if(g->p->special > MAX_SPECIAL * 3 / 10)
{
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
}
else
{
cucul_set_color(g->qq, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
}

cucul_putstr(g->qq, 42, 1, dashes30 + 10
cucul_putstr(g->cv, 42, 1, dashes30 + 10
+ (MAX_SPECIAL - g->p->special) * 20 / MAX_SPECIAL);

cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, 39, 1, "S |");
cucul_putstr(g->qq, 62, 1, "|");
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, 39, 1, "S |");
cucul_putstr(g->cv, 62, 1, "|");
}


+ 8
- 3
src/player.c Просмотреть файл

@@ -26,11 +26,13 @@

#include "common.h"

struct cucul_sprite *ship_sprite;
cucul_canvas_t *ship_sprite;

/* Init tunnel */
player * create_player(game *g)
{
cucul_buffer_t *b;

player *p = malloc(sizeof(player));
if(p == NULL)
exit(1);
@@ -44,7 +46,9 @@ player * create_player(game *g)
p->life = MAX_LIFE;
p->dead = 0;

ship_sprite = cucul_load_sprite(g->qq, "data/ship.txt");
b = cucul_load_file("data/ship.caca");
ship_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);

return p;
}
@@ -59,7 +63,8 @@ void draw_player(game *g, player *p)
if(p->dead)
return;

cucul_draw_sprite(g->qq, p->x, p->y, ship_sprite, 0);
cucul_set_canvas_frame(ship_sprite, 0);
cucul_blit(g->cv, p->x, p->y, ship_sprite, NULL);
}

void update_player(game *g, player *p)


+ 2
- 2
src/starfield.c Просмотреть файл

@@ -55,8 +55,8 @@ void draw_starfield(game *g, starfield *s)
{
if(s[i].x >= 0)
{
cucul_set_color(g->qq, s[i].c, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, s[i].x, s[i].y, s[i].ch);
cucul_set_color(g->cv, s[i].c, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, s[i].x, s[i].y, s[i].ch);
}
}
}


+ 6
- 6
src/ttyvaders.c Просмотреть файл

@@ -130,19 +130,19 @@ static void display_ground(void)
/* Draw the ground */
j = h - ground[i];
cucul_set_color(cv, CUCUL_COLOR_BLACK, CUCUL_COLOR_LIGHTBLUE);
if(i >= 4 && ground[i] == ground[i - 3]
&& ground[i] != ground[i - 4])
if(i >= 4 && ground[i] == ground[i - 6]
&& ground[i] != ground[i - 7])
{
cucul_putstr(cv, i - 3, j - 2, "||\\");
cucul_putstr(cv, i - 3, j - 1, "o--o");
cucul_putstr(cv, i - 3, j - 2, "Omm");
cucul_putstr(cv, i - 6, j - 1, "(/)-(/)");
}
cucul_set_color(cv, CUCUL_COLOR_RED, CUCUL_COLOR_GREEN);
if(ground[i + 1] > ground[i])
cucul_putchar(cv, i, j++, 0x259f);
cucul_putchar(cv, i, j++, 0x2588); // UTF-8: 0x259f
else if(ground[i + 1] < ground[i])
{
j++;
cucul_putchar(cv, i, j++, 0x2599);
cucul_putchar(cv, i, j++, 0x2588); // UTF-8: 0x2599
}
else
cucul_putchar(cv, i, j++, 0x2584);


+ 8
- 8
src/tunnel.c Просмотреть файл

@@ -77,7 +77,7 @@ void draw_tunnel(game *g, tunnel *t)
int i, j;
char c;

cucul_set_color(g->qq, CUCUL_COLOR_RED, CUCUL_COLOR_BLACK);
cucul_set_color(g->cv, CUCUL_COLOR_RED, CUCUL_COLOR_BLACK);

/* Left border */
for(i = 0; i < g->h ; i++)
@@ -90,11 +90,11 @@ void draw_tunnel(game *g, tunnel *t)
else
c = (i == 0 || t->left[i] > t->left[i-1]) ? '\\' : '<';

cucul_putchar(g->qq, t->left[i] + 1, i, c);
cucul_putchar(g->cv, t->left[i] + 1, i, c);

if(i + 1 < g->h)
for(j = 1; j < t->left[i+1] - t->left[i]; j++)
cucul_putchar(g->qq, t->left[i] + j + 1, i, '_');
cucul_putchar(g->cv, t->left[i] + j + 1, i, '_');
}

/* Right border */
@@ -110,22 +110,22 @@ void draw_tunnel(game *g, tunnel *t)

if(i + 1 < g->h)
for(j = 1; j < t->right[i] - t->right[i+1]; j++)
cucul_putchar(g->qq, t->right[i+1] + j - 1, i, '_');
cucul_putchar(g->cv, t->right[i+1] + j - 1, i, '_');

cucul_putchar(g->qq, t->right[i] - 1, i, c);
cucul_putchar(g->cv, t->right[i] - 1, i, c);
}

cucul_set_color(g->qq, CUCUL_COLOR_LIGHTRED, CUCUL_COLOR_RED);
cucul_set_color(g->cv, CUCUL_COLOR_LIGHTRED, CUCUL_COLOR_RED);

/* Left concrete */
for(i = 0; i < g->h ; i++)
for(j = 0 ; j <= t->left[i]; j++)
cucul_putchar(g->qq, j, i, '#');
cucul_putchar(g->cv, j, i, '#');

/* Right concrete */
for(i = 0; i < g->h ; i++)
for(j = t->right[i] ; j < g->w ; j++)
cucul_putchar(g->qq, j, i, '#');
cucul_putchar(g->cv, j, i, '#');
}

void update_tunnel(game *g, tunnel *t)


+ 113
- 103
src/weapons.c Просмотреть файл

@@ -23,6 +23,7 @@
#include "config.h"

#include <stdlib.h>
#include <math.h>

#include "common.h"

@@ -31,11 +32,12 @@ static void draw_nuke(game *g, int x, int y, int frame);
static void draw_beam(game *g, int x, int y, int frame);
static void draw_fragbomb(game *g, int x, int y, int frame);

struct cucul_sprite *bomb_sprite;
struct cucul_sprite *fragbomb_sprite;
cucul_canvas_t *bomb_sprite;
cucul_canvas_t *fragbomb_sprite;

void init_weapons(game *g, weapons *wp)
{
cucul_buffer_t *b;
int i;

for(i = 0; i < WEAPONS; i++)
@@ -43,8 +45,13 @@ void init_weapons(game *g, weapons *wp)
wp->type[i] = WEAPON_NONE;
}

bomb_sprite = cucul_load_sprite(g->qq, "data/wpnbomb.txt");
fragbomb_sprite = cucul_load_sprite(g->qq, "data/wpnfrag.txt");
b = cucul_load_file("data/wpnbomb.caca");
bomb_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);

b = cucul_load_file("data/wpnfrag.caca");
bomb_sprite = cucul_import_canvas(b, "");
cucul_free_buffer(b);
}

void draw_weapons(game *g, weapons *wp)
@@ -56,25 +63,25 @@ void draw_weapons(game *g, weapons *wp)
switch(wp->type[i])
{
case WEAPON_LASER:
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, wp->x[i] >> 4, wp->y[i] >> 4, '|');
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, wp->x[i] >> 4, (wp->y[i] >> 4) + 1, '|');
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, wp->x[i] >> 4, wp->y[i] >> 4, '|');
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, wp->x[i] >> 4, (wp->y[i] >> 4) + 1, '|');
break;
case WEAPON_SEEKER:
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, wp->x3[i] >> 4, wp->y3[i] >> 4, '.');
cucul_putchar(g->qq, wp->x2[i] >> 4, wp->y2[i] >> 4, 'o');
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, wp->x[i] >> 4, wp->y[i] >> 4, '@');
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, wp->x3[i] >> 4, wp->y3[i] >> 4, '.');
cucul_putchar(g->cv, wp->x2[i] >> 4, wp->y2[i] >> 4, 'o');
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, wp->x[i] >> 4, wp->y[i] >> 4, '@');
break;
case WEAPON_BOMB:
cucul_set_color(g->qq, CUCUL_COLOR_DARKGRAY, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, (wp->x[i] - wp->vx[i]) >> 4, (wp->y[i] - wp->vy[i]) >> 4, '.');
cucul_putchar(g->qq, (wp->x3[i] - wp->vx[i]) >> 4, (wp->y3[i] - wp->vy[i]) >> 4, '.');
cucul_putchar(g->qq, (wp->x2[i] - wp->vx[i]) >> 4, (wp->y2[i] - wp->vy[i]) >> 4, '.');
cucul_putchar(g->qq, wp->x3[i] >> 4, wp->y3[i] >> 4, '.');
cucul_putchar(g->qq, wp->x2[i] >> 4, wp->y2[i] >> 4, '.');
cucul_set_color(g->cv, CUCUL_COLOR_DARKGRAY, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, (wp->x[i] - wp->vx[i]) >> 4, (wp->y[i] - wp->vy[i]) >> 4, '.');
cucul_putchar(g->cv, (wp->x3[i] - wp->vx[i]) >> 4, (wp->y3[i] - wp->vy[i]) >> 4, '.');
cucul_putchar(g->cv, (wp->x2[i] - wp->vx[i]) >> 4, (wp->y2[i] - wp->vy[i]) >> 4, '.');
cucul_putchar(g->cv, wp->x3[i] >> 4, wp->y3[i] >> 4, '.');
cucul_putchar(g->cv, wp->x2[i] >> 4, wp->y2[i] >> 4, '.');
draw_bomb(g, wp->x[i] >> 4, wp->y[i] >> 4, wp->vx[i], wp->vy[i]);
break;
case WEAPON_FRAGBOMB:
@@ -170,7 +177,7 @@ void update_weapons(game *g, weapons *wp)
/* Normalize direction */
if(dx | dy)
{
unsigned int norm = cucul_sqrt(dx * dx + 4 * dy * dy);
unsigned int norm = (int)sqrt((double)(dx * dx + 4 * dy * dy));
dx = dx * 32 / norm;
dy = dy * 32 / norm;
}
@@ -182,7 +189,7 @@ void update_weapons(game *g, weapons *wp)
/* Normalize speed */
if(dx | dy)
{
unsigned int norm = cucul_sqrt(dx * dx + 4 * dy * dy);
unsigned int norm = (int)sqrt((double)(dx * dx + 4 * dy * dy));
wp->vx[i] = dx * 32 / norm;
wp->vy[i] = dy * 32 / norm;
}
@@ -334,16 +341,19 @@ static void draw_bomb(game *g, int x, int y, int vx, int vy)
}
}

cucul_draw_sprite(g->qq, x, y, bomb_sprite, frame);
cucul_set_canvas_frame(bomb_sprite, frame);
cucul_blit(g->cv, x, y, bomb_sprite, NULL);
}

static void draw_fragbomb(game *g, int x, int y, int frame)
{
/* Draw the head */
cucul_draw_sprite(g->qq, x, y, fragbomb_sprite, frame & 1);
cucul_set_canvas_frame(fragbomb_sprite, frame & 1);
cucul_blit(g->cv, x, y, fragbomb_sprite, NULL);

/* Draw the tail */
cucul_draw_sprite(g->qq, x, y, fragbomb_sprite, 2 + (frame % 4));
cucul_set_canvas_frame(fragbomb_sprite, 2 + (frame % 4));
cucul_blit(g->cv, x, y, fragbomb_sprite, NULL);
}

static void draw_beam(game *g, int x, int y, int frame)
@@ -354,86 +364,86 @@ static void draw_beam(game *g, int x, int y, int frame)
switch(frame)
{
case 24:
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x, y-3, "__");
cucul_putchar(g->qq, x-1, y-2, '\'');
cucul_putchar(g->qq, x+2, y-2, '`');
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x, y-3, "__");
cucul_putchar(g->cv, x-1, y-2, '\'');
cucul_putchar(g->cv, x+2, y-2, '`');
break;
case 23:
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x, y-3, "__");
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x-2, y-2, "-'");
cucul_putstr(g->qq, x+2, y-2, "`-");
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x, y-3, "__");
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x-2, y-2, "-'");
cucul_putstr(g->cv, x+2, y-2, "`-");
break;
case 22:
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x, y-3, "__");
cucul_putchar(g->qq, x-1, y-2, '\'');
cucul_putchar(g->qq, x+2, y-2, '`');
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x-3, y-2, ",-");
cucul_putstr(g->qq, x+3, y-2, "-.");
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x, y-3, "__");
cucul_putchar(g->cv, x-1, y-2, '\'');
cucul_putchar(g->cv, x+2, y-2, '`');
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x-3, y-2, ",-");
cucul_putstr(g->cv, x+3, y-2, "-.");
break;
case 21:
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x-1, y-3, "____");
cucul_putchar(g->qq, x-2, y-2, '\'');
cucul_putchar(g->qq, x+3, y-2, '`');
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x-4, y-2, ",-");
cucul_putstr(g->qq, x+4, y-2, "-.");
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x-1, y-3, "____");
cucul_putchar(g->cv, x-2, y-2, '\'');
cucul_putchar(g->cv, x+3, y-2, '`');
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x-4, y-2, ",-");
cucul_putstr(g->cv, x+4, y-2, "-.");
break;
case 20:
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x, y-3, "%%");
cucul_putchar(g->qq, x-4, y-2, ',');
cucul_putchar(g->qq, x+5, y-2, '.');
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, x-1, y-3, ':');
cucul_putchar(g->qq, x+2, y-3, ':');
cucul_putstr(g->qq, x-3, y-2, "-'");
cucul_putstr(g->qq, x+3, y-2, "`-");
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x, y-3, "%%");
cucul_putchar(g->cv, x-4, y-2, ',');
cucul_putchar(g->cv, x+5, y-2, '.');
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, x-1, y-3, ':');
cucul_putchar(g->cv, x+2, y-3, ':');
cucul_putstr(g->cv, x-3, y-2, "-'");
cucul_putstr(g->cv, x+3, y-2, "`-");
break;
case 19:
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x, y-4, "%%");
cucul_putstr(g->qq, x, y-3, "##");
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, x-1, y-4, ':');
cucul_putchar(g->qq, x+2, y-4, ':');
cucul_putchar(g->qq, x-1, y-3, '%');
cucul_putchar(g->qq, x+2, y-3, '%');
cucul_putstr(g->qq, x-4, y-2, ",-'");
cucul_putstr(g->qq, x+3, y-2, "`-.");
cucul_set_color(g->qq, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, x-2, y-3, ':');
cucul_putchar(g->qq, x+3, y-3, ':');
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x, y-4, "%%");
cucul_putstr(g->cv, x, y-3, "##");
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, x-1, y-4, ':');
cucul_putchar(g->cv, x+2, y-4, ':');
cucul_putchar(g->cv, x-1, y-3, '%');
cucul_putchar(g->cv, x+2, y-3, '%');
cucul_putstr(g->cv, x-4, y-2, ",-'");
cucul_putstr(g->cv, x+3, y-2, "`-.");
cucul_set_color(g->cv, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, x-2, y-3, ':');
cucul_putchar(g->cv, x+3, y-3, ':');
break;
case 18:
default:
r = (18 - frame) * (18 - frame);
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x-1, y-5-r, ":%%:");
cucul_putstr(g->qq, x-1, y-4-r, "%##%");
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, x-2, y-4-r, ':');
cucul_putchar(g->qq, x+3, y-4-r, ':');
cucul_putchar(g->qq, x-2, y-2, '\'');
cucul_putchar(g->qq, x+3, y-2, '`');
cucul_set_color(g->qq, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, x-3, y-2, ':');
cucul_putchar(g->qq, x+4, y-2, ':');
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x-1, y-5-r, ":%%:");
cucul_putstr(g->cv, x-1, y-4-r, "%##%");
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, x-2, y-4-r, ':');
cucul_putchar(g->cv, x+3, y-4-r, ':');
cucul_putchar(g->cv, x-2, y-2, '\'');
cucul_putchar(g->cv, x+3, y-2, '`');
cucul_set_color(g->cv, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, x-3, y-2, ':');
cucul_putchar(g->cv, x+4, y-2, ':');
for(i = 0; i <= r; i++)
{
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->qq, x-1, y-3-i, ((i+frame) % 5) ? "####" : "%%%%");
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, x-2, y-3-i, '%');
cucul_putchar(g->qq, x+3, y-3-i, '%');
cucul_set_color(g->qq, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
cucul_putchar(g->qq, x-3, y-3-i, ':');
cucul_putchar(g->qq, x+4, y-3-i, ':');
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_BLACK);
cucul_putstr(g->cv, x-1, y-3-i, ((i+frame) % 5) ? "####" : "%%%%");
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, x-2, y-3-i, '%');
cucul_putchar(g->cv, x+3, y-3-i, '%');
cucul_set_color(g->cv, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
cucul_putchar(g->cv, x-3, y-3-i, ':');
cucul_putchar(g->cv, x+4, y-3-i, ':');
}
break;
}
@@ -444,20 +454,20 @@ static void draw_nuke(game *g, int x, int y, int frame)
int r = (29 - frame) * (29 - frame) / 8;

/* Lots of duplicate pixels, but we don't care */
cucul_set_color(g->qq, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
cucul_draw_ellipse(g->qq, x, y, r, r / 2, ':');
cucul_set_color(g->qq, CUCUL_COLOR_LIGHTBLUE, CUCUL_COLOR_BLUE);
cucul_draw_ellipse(g->qq, x, y, r + 1, r / 2, '#');
cucul_set_color(g->qq, CUCUL_COLOR_BLUE, CUCUL_COLOR_LIGHTBLUE);
cucul_draw_ellipse(g->qq, x, y, r + 2, r / 2, '#');
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_LIGHTBLUE);
cucul_draw_ellipse(g->qq, x, y, r + 2, r / 2 + 1, '#');
cucul_set_color(g->qq, CUCUL_COLOR_LIGHTBLUE, CUCUL_COLOR_CYAN);
cucul_draw_ellipse(g->qq, x, y, r + 3, r / 2 + 1, '#');
cucul_set_color(g->qq, CUCUL_COLOR_WHITE, CUCUL_COLOR_CYAN);
cucul_draw_ellipse(g->qq, x, y, r + 3, r / 2 + 2, '#');
cucul_set_color(g->qq, CUCUL_COLOR_CYAN, CUCUL_COLOR_WHITE);
cucul_draw_ellipse(g->qq, x, y, r + 4, r / 2 + 2, '#');
cucul_draw_ellipse(g->qq, x, y, r + 4, r / 2 + 3, ' ');
cucul_set_color(g->cv, CUCUL_COLOR_BLUE, CUCUL_COLOR_BLACK);
cucul_draw_ellipse(g->cv, x, y, r, r / 2, ":");
cucul_set_color(g->cv, CUCUL_COLOR_LIGHTBLUE, CUCUL_COLOR_BLUE);
cucul_draw_ellipse(g->cv, x, y, r + 1, r / 2, "#");
cucul_set_color(g->cv, CUCUL_COLOR_BLUE, CUCUL_COLOR_LIGHTBLUE);
cucul_draw_ellipse(g->cv, x, y, r + 2, r / 2, "#");
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_LIGHTBLUE);
cucul_draw_ellipse(g->cv, x, y, r + 2, r / 2 + 1, "#");
cucul_set_color(g->cv, CUCUL_COLOR_LIGHTBLUE, CUCUL_COLOR_CYAN);
cucul_draw_ellipse(g->cv, x, y, r + 3, r / 2 + 1, "#");
cucul_set_color(g->cv, CUCUL_COLOR_WHITE, CUCUL_COLOR_CYAN);
cucul_draw_ellipse(g->cv, x, y, r + 3, r / 2 + 2, "#");
cucul_set_color(g->cv, CUCUL_COLOR_CYAN, CUCUL_COLOR_WHITE);
cucul_draw_ellipse(g->cv, x, y, r + 4, r / 2 + 2, "#");
cucul_draw_ellipse(g->cv, x, y, r + 4, r / 2 + 3, " ");
}


Загрузка…
Отмена
Сохранить