+ Renamed ee_color() to ee_set_color(), wrote ee_get_color().
* libee/line.c:
+ Implemented draw_polyline() and draw_thin_polyline().
* libee/sprite.c:
+ Removed the f member of struct ee_sprite.
+ Implemented ee_get_sprite_{width|height|dx|dy}().
+ Restore the color fater ee_draw_sprite() is called.
* libee/box.c:
+ Fixed a bug causing improper box clipping at the right and the bottom.
* data/foo_fighter:
+ Fixed bugs in the sprite.
* src/intro.c:
+ Test effects for the future game's intro.
* test/spritedit.c:
+ Added stuff to the sprite editor. We can now navigate through frames.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@154 92316355-f0b4-4df1-b90c-862c8a59935f
+ Wrote ee_draw_triangle() and ee_draw_thin_triangle().
* libee/box.c:
+ Wrote ee_draw_box(), ee_draw_thin_box() and ee_fill_box().
* libee/conic.c:
+ Wrote ee_fill_ellipse().
+ First attempt at ee_draw_thin_ellipse(), to be reworked.
* test/demo.c:
+ Merged demo_lines() and demo_thin_lines().
+ Merged demo_triangles() and demo_outlined_triangles().
+ Wrote demo_box().
+ Use ee_fill_ellipse() in demo_all().
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@152 92316355-f0b4-4df1-b90c-862c8a59935f
+ Use ee_draw_ellipse() instead of ee_draw_circle() to draw the nuke.
* src/player.c:
+ Use ee_draw_sprite() to draw our ship.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@150 92316355-f0b4-4df1-b90c-862c8a59935f
+ Moved ee_putstr() and ee_putchar() in here.
* libee/ee.h:
+ Got rid of ee_goto().
+ Moved <slang.h> or <curses.h> into libee.
* Replaced ee_goto()/ee_putstr() pairs with ee_putstr().
* Ditto for ee_putchar().
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@148 92316355-f0b4-4df1-b90c-862c8a59935f
+ Placeholder for our upcoming sprite editor.
* src/Makefile.am data/Makefile.am:
+ Use AM_CPPFLAGS, not target_CPPFLAGS, so that automake-1.5 can be used.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@146 92316355-f0b4-4df1-b90c-862c8a59935f
+ Drew the fragbomb sprite.
+ Use the fragbomb in src/weapons.c.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@144 92316355-f0b4-4df1-b90c-862c8a59935f
+ New bomb sprite.
* src/weapons.c:
+ Switched the bomb drawing to use ee_draw_sprite().
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@142 92316355-f0b4-4df1-b90c-862c8a59935f
+ Made sprite loading more robust.
* src/explosions.c:
+ No longer use ee_putchar etc. to draw our sprites, but use
ee_draw_sprite().
* data/:
+ Drew explosion_medium and explosion_small sprites.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@140 92316355-f0b4-4df1-b90c-862c8a59935f
+ Wrote a little sprite demo.
* data/:
+ Added bar_fighter (from ttyvaders) and bar_boss (from shapes.txt).
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@118 92316355-f0b4-4df1-b90c-862c8a59935f
+ Beginning of sprite handling within the library.
+ Added support to load files.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@116 92316355-f0b4-4df1-b90c-862c8a59935f
+ Disabled the pyramid demo and wrote a simple triangles demo.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@108 92316355-f0b4-4df1-b90c-862c8a59935f
+ Moved ee_get_key() here.
* libee/math.c:
+ Moved r00t() here and renamed it to ee_sqrt().
+ Moved GET_RAND() here and renamed it to ee_rand().
* src/math.c:
+ Removed this deprecated file.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@90 92316355-f0b4-4df1-b90c-862c8a59935f
+ First file in libee, from src/graphics.c.
+ Disable cursor upon initialisation.
+ Added delay code for constant framerate.
* src/common.h:
+ Minor compilation fix for latest ncurses.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@76 92316355-f0b4-4df1-b90c-862c8a59935f
* replaced '�' with ':' in the fragbomb tail because it's not ASCII.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@66 92316355-f0b4-4df1-b90c-862c8a59935f
* lots of sanity checks in collide.c.
* moved usleep() to graphics.c.
* added random key generator in the dummy driver.
* cosmetic changes in the energy bars.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@64 92316355-f0b4-4df1-b90c-862c8a59935f
* the bomb is now part of the standard fire button effect.
* overlay for life and special weapon jauges.
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