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- <importedScene>
- <version name="1.2" /> <smiley code=":-)" />
- <node>
- <name />
- <transformation type="matrix4x4" />
-
- <mesh refid="0" />
- <!--More mesh definitions-->
- <mesh />
-
- <childnode />
- <childnode />
- </node>
-
- <cameras>
- <camera up="0,1,0" lookat="0,0,1" fov="45"/>
- </cameras>
-
- <lights>
- <light diffuse="black" type="spot" phi="5" theta="15"/>
- </lights>
-
- <meshes>
- <mesh id="0">
- <meshheader type="MatID, Vertexcount, Facecount, a.s.o." />
- <vertices>
- <vertex type="xyz" />
-
- <!-- More vertex definitions -->
- <vertex />
- </vertices>
- <texturecoords index="0">
- <texturecoord type="uv" />
- <texturecoord />
- </texturecoords>
- <texturecoords index="..." />
- <vertexcolors index="0">
- <color type="rgba" />
- <color />
- </vertexcolors>
- <vertexcolors index="..." />
- <normals>
- <normal type="xyz" />
-
- <!-- More normal definitions -->
- <normal />
- </normals>
- <tangents>
- <tangent type="xyz" />
-
- <!-- More tangent definitions -->
- <tangent />
- </tangents>
- <bitangents>
- <bitangent type="xyz" />
-
- <!-- More bitanget defiitions... -->
- <bitangent />
- </bitangents>
- <faces>
- <face numIndices="3" indices="p1, p2, p3" />
-
- <!-- More faces -->
- <face />
- </faces>
- <bones>
- <bone>
- <name />
- <offset type="matrix4x4" />
- <weights>
- <weight type="v, w" />
-
- <!-- More weights -->
- <weight />
- </weights>
- </bone>
-
- <!-- More bones -->
- <bone />
- </bones>
- </mesh>
- <!-- More meshes -->
- <mesh id="x" />
- </meshes>
- <anims>
- <anim name="rudern" duration="4500" ticksPerSecond="50">
- <animbone nameOfAnimatedNode="bla">
- <rotation>
- <rotkey time="0" rot="xyzw" />
- <rotkey time="100" rot="xyzw" />
-
- </rotation>
- <translation>
- <transkey time="0" trans="xyz" />
- <transkey time="100" trans="xyz" />
-
- </translation>
- <scaling>
- <scalekey time="0" scale="xyz" />
- <scalekey time="100" scale="xyz" />
-
- </scaling>
- </animbone>
- <animbone nameOfAnimatedNode="blubb">
-
- </animbone>
- </anim>
- <anim />
- </anims>
- <materials>
- <material>
- <param>
- <name/>
- <value/>
- </param>
- </material>
-
- <!-- More material definitions-->
- <material />
- </materials>
- <textures>
- <texture type="width, height, formatHint">
- <data />
- </texture>
- <texture />
- </textures>
- </importedScene>
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