Non puoi selezionare più di 25 argomenti Gli argomenti devono iniziare con una lettera o un numero, possono includere trattini ('-') e possono essere lunghi fino a 35 caratteri.

lolcore.vcxproj 11 KiB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Xbox 360">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Xbox 360</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Xbox 360">
  17. <Configuration>Release</Configuration>
  18. <Platform>Xbox 360</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid>
  23. <Keyword>Win32Proj</Keyword>
  24. <RootNamespace>lolcore</RootNamespace>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  28. <ConfigurationType>StaticLibrary</ConfigurationType>
  29. <UseDebugLibraries>true</UseDebugLibraries>
  30. <CharacterSet>Unicode</CharacterSet>
  31. </PropertyGroup>
  32. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
  33. <ConfigurationType>StaticLibrary</ConfigurationType>
  34. <UseDebugLibraries>true</UseDebugLibraries>
  35. <CharacterSet>Unicode</CharacterSet>
  36. </PropertyGroup>
  37. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  38. <ConfigurationType>StaticLibrary</ConfigurationType>
  39. <UseDebugLibraries>false</UseDebugLibraries>
  40. <WholeProgramOptimization>true</WholeProgramOptimization>
  41. <CharacterSet>Unicode</CharacterSet>
  42. </PropertyGroup>
  43. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
  44. <ConfigurationType>StaticLibrary</ConfigurationType>
  45. <UseDebugLibraries>false</UseDebugLibraries>
  46. <WholeProgramOptimization>true</WholeProgramOptimization>
  47. <CharacterSet>Unicode</CharacterSet>
  48. </PropertyGroup>
  49. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  50. <ImportGroup Label="ExtensionSettings">
  51. </ImportGroup>
  52. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  53. <Import Project="Contribs.props" />
  54. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  55. </ImportGroup>
  56. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
  57. <Import Project="Contribs.props" />
  58. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  59. </ImportGroup>
  60. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  61. <Import Project="Contribs.props" />
  62. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  63. </ImportGroup>
  64. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
  65. <Import Project="Contribs.props" />
  66. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  67. </ImportGroup>
  68. <PropertyGroup Label="UserMacros" />
  69. <PropertyGroup />
  70. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  71. <ClCompile>
  72. <PrecompiledHeader>
  73. </PrecompiledHeader>
  74. <WarningLevel>Level3</WarningLevel>
  75. <Optimization>Disabled</Optimization>
  76. <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  77. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  78. <FloatingPointModel>Fast</FloatingPointModel>
  79. </ClCompile>
  80. <Link>
  81. <SubSystem>Windows</SubSystem>
  82. <GenerateDebugInformation>true</GenerateDebugInformation>
  83. </Link>
  84. </ItemDefinitionGroup>
  85. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  86. <ClCompile>
  87. <PrecompiledHeader>
  88. </PrecompiledHeader>
  89. <WarningLevel>Level3</WarningLevel>
  90. <Optimization>Disabled</Optimization>
  91. <PreprocessorDefinitions>_XBOX;_DEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  92. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  93. <FloatingPointModel>Fast</FloatingPointModel>
  94. </ClCompile>
  95. <Link>
  96. <SubSystem>Windows</SubSystem>
  97. <GenerateDebugInformation>true</GenerateDebugInformation>
  98. </Link>
  99. </ItemDefinitionGroup>
  100. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  101. <ClCompile>
  102. <WarningLevel>Level3</WarningLevel>
  103. <PrecompiledHeader>
  104. </PrecompiledHeader>
  105. <Optimization>MaxSpeed</Optimization>
  106. <FunctionLevelLinking>true</FunctionLevelLinking>
  107. <IntrinsicFunctions>true</IntrinsicFunctions>
  108. <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  109. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  110. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  111. <FloatingPointModel>Fast</FloatingPointModel>
  112. </ClCompile>
  113. <Link>
  114. <SubSystem>Windows</SubSystem>
  115. <GenerateDebugInformation>true</GenerateDebugInformation>
  116. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  117. <OptimizeReferences>true</OptimizeReferences>
  118. </Link>
  119. </ItemDefinitionGroup>
  120. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  121. <ClCompile>
  122. <WarningLevel>Level3</WarningLevel>
  123. <PrecompiledHeader>
  124. </PrecompiledHeader>
  125. <Optimization>MaxSpeed</Optimization>
  126. <FunctionLevelLinking>true</FunctionLevelLinking>
  127. <IntrinsicFunctions>true</IntrinsicFunctions>
  128. <PreprocessorDefinitions>_XBOX;NDEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  129. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  130. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  131. <FloatingPointModel>Fast</FloatingPointModel>
  132. </ClCompile>
  133. <Link>
  134. <SubSystem>Windows</SubSystem>
  135. <GenerateDebugInformation>true</GenerateDebugInformation>
  136. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  137. <OptimizeReferences>true</OptimizeReferences>
  138. </Link>
  139. </ItemDefinitionGroup>
  140. <ItemGroup>
  141. <ClCompile Include="..\src\audio.cpp" />
  142. <ClCompile Include="..\src\debug\fps.cpp" />
  143. <ClCompile Include="..\src\debug\quad.cpp" />
  144. <ClCompile Include="..\src\debug\record.cpp" />
  145. <ClCompile Include="..\src\debug\sphere.cpp" />
  146. <ClCompile Include="..\src\debug\stats.cpp" />
  147. <ClCompile Include="..\src\dict.cpp" />
  148. <ClCompile Include="..\src\eglapp.cpp" />
  149. <ClCompile Include="..\src\emitter.cpp" />
  150. <ClCompile Include="..\src\entity.cpp" />
  151. <ClCompile Include="..\src\font.cpp" />
  152. <ClCompile Include="..\src\forge.cpp" />
  153. <ClCompile Include="..\src\gradient.cpp" />
  154. <ClCompile Include="..\src\half.cpp" />
  155. <ClCompile Include="..\src\hash.cpp" />
  156. <ClCompile Include="..\src\image\image.cpp" />
  157. <ClCompile Include="..\src\input.cpp" />
  158. <ClCompile Include="..\src\layer.cpp" />
  159. <ClCompile Include="..\src\log.cpp" />
  160. <ClCompile Include="..\src\map.cpp" />
  161. <ClCompile Include="..\src\matrix.cpp" />
  162. <ClCompile Include="..\src\platform.cpp" />
  163. <ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
  164. <ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
  165. <ClCompile Include="..\src\profiler.cpp" />
  166. <ClCompile Include="..\src\real.cpp" />
  167. <ClCompile Include="..\src\sample.cpp" />
  168. <ClCompile Include="..\src\sampler.cpp" />
  169. <ClCompile Include="..\src\scene.cpp" />
  170. <ClCompile Include="..\src\shader\shader.cpp" />
  171. <ClCompile Include="..\src\sprite.cpp" />
  172. <ClCompile Include="..\src\text.cpp" />
  173. <ClCompile Include="..\src\ticker.cpp" />
  174. <ClCompile Include="..\src\tiler.cpp" />
  175. <ClCompile Include="..\src\tileset.cpp" />
  176. <ClCompile Include="..\src\timer.cpp" />
  177. <ClCompile Include="..\src\trig.cpp" />
  178. <ClCompile Include="..\src\video.cpp" />
  179. <ClCompile Include="..\src\world.cpp" />
  180. <ClCompile Include="..\src\worldentity.cpp" />
  181. </ItemGroup>
  182. <ItemGroup>
  183. <ClInclude Include="..\src\audio.h" />
  184. <ClInclude Include="..\src\bitfield.h" />
  185. <ClInclude Include="..\src\core.h" />
  186. <ClInclude Include="..\src\debug\fps.h" />
  187. <ClInclude Include="..\src\debug\quad.h" />
  188. <ClInclude Include="..\src\debug\record.h" />
  189. <ClInclude Include="..\src\debug\sphere.h" />
  190. <ClInclude Include="..\src\debug\stats.h" />
  191. <ClInclude Include="..\src\dict.h" />
  192. <ClInclude Include="..\src\eglapp.h" />
  193. <ClInclude Include="..\src\emitter.h" />
  194. <ClInclude Include="..\src\entity.h" />
  195. <ClInclude Include="..\src\font.h" />
  196. <ClInclude Include="..\src\forge.h" />
  197. <ClInclude Include="..\src\gradient.h" />
  198. <ClInclude Include="..\src\half.h" />
  199. <ClInclude Include="..\src\hash.h" />
  200. <ClInclude Include="..\src\image\image.h" />
  201. <ClInclude Include="..\src\input.h" />
  202. <ClInclude Include="..\src\layer.h" />
  203. <ClInclude Include="..\src\log.h" />
  204. <ClInclude Include="..\src\loldebug.h" />
  205. <ClInclude Include="..\src\lolgl.h" />
  206. <ClInclude Include="..\src\map.h" />
  207. <ClInclude Include="..\src\matrix.h" />
  208. <ClInclude Include="..\src\numeric.h" />
  209. <ClInclude Include="..\src\platform.h" />
  210. <ClInclude Include="..\src\platform\sdl\sdlapp.h" />
  211. <ClInclude Include="..\src\platform\sdl\sdlinput.h" />
  212. <ClInclude Include="..\src\profiler.h" />
  213. <ClInclude Include="..\src\real.h" />
  214. <ClInclude Include="..\src\sample.h" />
  215. <ClInclude Include="..\src\sampler.h" />
  216. <ClInclude Include="..\src\scene.h" />
  217. <ClInclude Include="..\src\shader\shader.h" />
  218. <ClInclude Include="..\src\simd.h" />
  219. <ClInclude Include="..\src\sprite.h" />
  220. <ClInclude Include="..\src\text.h" />
  221. <ClInclude Include="..\src\ticker.h" />
  222. <ClInclude Include="..\src\tiler.h" />
  223. <ClInclude Include="..\src\tileset.h" />
  224. <ClInclude Include="..\src\timer.h" />
  225. <ClInclude Include="..\src\trig.h" />
  226. <ClInclude Include="..\src\video.h" />
  227. <ClInclude Include="..\src\world.h" />
  228. <ClInclude Include="..\src\worldentity.h" />
  229. </ItemGroup>
  230. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  231. <ImportGroup Label="ExtensionTargets">
  232. </ImportGroup>
  233. </Project>