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- //
- // Lol Engine
- //
- // Copyright: (c) 2012-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
- // (c) 2012-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- //
- // Various basic convenience functions
- // ------------------
- //
-
- #if !defined __LOL_UTILS_H__
- #define __LOL_UTILS_H__
-
- #include <lol/base/string.h>
-
- namespace lol
- {
-
- //Swaps two given values.
- template< class T > inline void Swap( T& A, T& B )
- {
- const T Temp = A;
- A = B;
- B = Temp;
- }
-
- //TODO: random struct
- //Gets a random Element from the given array<T>, considering you have implemented what follows :
- //NEEDS : float T::m_weight; //if m_weight is 0, it automatically assumes that this step is ignored.
- template< class T > inline int GetRandom(array<T> src)
- {
- float r_total = 0.f;
- float r_alpha = rand(1.f);
- float r_value = 0.f;
- int r_j = 0;
-
- int i = 0;
- for (; i < src.Count(); ++i)
- {
- T& tmp = src[i];
- if (tmp.m_weight > .0f)
- {
- r_total += tmp.m_weight;
- float r_tmp = r_alpha * r_total;
- while (r_tmp > r_value + src[r_j].m_weight && r_j < i)
- {
- r_value += src[r_j].m_weight;
- r_j++;
- }
- }
- }
-
- return (r_total > .0f)?(r_j):(-1);
- }
-
- // Gets the value for the given LOL_SAFE_ENUM type.
- template<class T> inline T FindValue(const char* name)
- {
- String n = name;
- n.ToLower();
- for (int i = 0; i < T::Max; ++i)
- {
- String s = T(i).ToString().ToLower();
- if (s == n)
- return T(i);
- }
- return T::Max;
- }
-
- } /* namespace lol */
-
- #endif /* __LOL_UTILS_H__ */
-
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