- //
- // Lol Engine
- //
- // Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net>
- //
- // This library is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #include <cstdlib>
-
- namespace lol
- {
-
- /*
- * Public Entity class
- */
-
- Entity::Entity() :
- m_initstate(InitState::Ready),
- m_ref(0),
- m_destroy(0)
- {
- #if !LOL_BUILD_RELEASE
- m_tickstate = STATE_IDLE;
- #endif
- m_gamegroup = GAMEGROUP_ENTITY;
- m_drawgroup = DRAWGROUP_ENTITY;
- Ticker::Register(this);
- }
-
- Entity::~Entity()
- {
- #if !LOL_BUILD_RELEASE
- if (!m_destroy)
- msg::error("entity destructor called directly\n");
- #endif
- }
-
- char const *Entity::GetName()
- {
- return "<entity>";
- }
-
- void Entity::InitGame()
- {
- }
-
- void Entity::InitDraw()
- {
- }
-
- void Entity::TickGame(float seconds)
- {
- UNUSED(seconds);
- #if !LOL_BUILD_RELEASE
- if (m_tickstate != STATE_PRETICK_GAME)
- msg::error("invalid entity game tick\n");
- m_tickstate = STATE_POSTTICK_GAME;
- #endif
- }
-
- void Entity::TickDraw(float seconds, Scene &scene)
- {
- (void)seconds;
- #if !LOL_BUILD_RELEASE
- if (m_tickstate != STATE_PRETICK_DRAW)
- msg::error("invalid entity draw tick\n");
- m_tickstate = STATE_POSTTICK_DRAW;
- #endif
- }
-
- void Entity::SetState(uint32_t state)
- {
- Ticker::SetState(this, state);
- }
-
- void Entity::SetStateWhenMatch(uint32_t state,
- Entity *other_entity, uint32_t other_state)
- {
- Ticker::SetStateWhenMatch(this, state, other_entity, other_state);
- }
-
- } /* namespace lol */
-
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