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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- //
- // The World class
- // ---------------
- //
-
- #if !defined __LOL_WORLD_H__
- #define __LOL_WORLD_H__
-
- #include "entity.h"
-
- namespace lol
- {
-
- class WorldData;
-
- class World : public Entity
- {
- public:
- World();
- virtual ~World();
-
- protected:
- /* Inherited from Entity */
- virtual char const *GetName();
- virtual void TickGame(float deltams);
- virtual void TickDraw(float deltams);
-
- public:
- /* New methods */
- int GetWidth();
- int GetHeight();
-
- private:
- WorldData *data;
- };
-
- } /* namespace lol */
-
- #endif // __LOL_WORLD_H__
-
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