You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

benchsuite.vcxproj 10 KiB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Xbox 360">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Xbox 360</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Xbox 360">
  17. <Configuration>Release</Configuration>
  18. <Platform>Xbox 360</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <ItemGroup>
  22. <ClCompile Include="..\test\benchmark\half.cpp" />
  23. <ClCompile Include="..\test\benchmark\matrix.cpp" />
  24. <ClCompile Include="..\test\benchmark\trig.cpp" />
  25. <ClCompile Include="..\test\benchsuite.cpp" />
  26. </ItemGroup>
  27. <PropertyGroup Label="Globals">
  28. <ProjectGuid>{B1E10086-A1DA-401A-834D-969C9DBB5CC1}</ProjectGuid>
  29. <Keyword>Win32Proj</Keyword>
  30. <RootNamespace>testmap</RootNamespace>
  31. </PropertyGroup>
  32. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  33. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  34. <ConfigurationType>Application</ConfigurationType>
  35. <UseDebugLibraries>true</UseDebugLibraries>
  36. <CharacterSet>Unicode</CharacterSet>
  37. <UseOfMfc>Dynamic</UseOfMfc>
  38. </PropertyGroup>
  39. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
  40. <ConfigurationType>Application</ConfigurationType>
  41. <UseDebugLibraries>true</UseDebugLibraries>
  42. <CharacterSet>Unicode</CharacterSet>
  43. <UseOfMfc>Dynamic</UseOfMfc>
  44. </PropertyGroup>
  45. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  46. <ConfigurationType>Application</ConfigurationType>
  47. <UseDebugLibraries>false</UseDebugLibraries>
  48. <WholeProgramOptimization>true</WholeProgramOptimization>
  49. <CharacterSet>Unicode</CharacterSet>
  50. <UseOfMfc>Dynamic</UseOfMfc>
  51. </PropertyGroup>
  52. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
  53. <ConfigurationType>Application</ConfigurationType>
  54. <UseDebugLibraries>false</UseDebugLibraries>
  55. <WholeProgramOptimization>true</WholeProgramOptimization>
  56. <CharacterSet>Unicode</CharacterSet>
  57. <UseOfMfc>Dynamic</UseOfMfc>
  58. </PropertyGroup>
  59. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  60. <ImportGroup Label="ExtensionSettings">
  61. </ImportGroup>
  62. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  63. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  64. <Import Project="Contribs.props" />
  65. </ImportGroup>
  66. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
  67. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  68. <Import Project="Contribs.props" />
  69. </ImportGroup>
  70. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  71. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  72. <Import Project="Contribs.props" />
  73. </ImportGroup>
  74. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
  75. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  76. <Import Project="Contribs.props" />
  77. </ImportGroup>
  78. <PropertyGroup Label="UserMacros" />
  79. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  80. <IntDir>Debug\$(ProjectName)\</IntDir>
  81. <LinkIncremental>true</LinkIncremental>
  82. </PropertyGroup>
  83. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  84. <IntDir>Debug\$(ProjectName)\</IntDir>
  85. <LinkIncremental>true</LinkIncremental>
  86. </PropertyGroup>
  87. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  88. <IntDir>Release\$(ProjectName)\</IntDir>
  89. <LinkIncremental>false</LinkIncremental>
  90. </PropertyGroup>
  91. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  92. <IntDir>Release\$(ProjectName)\</IntDir>
  93. <LinkIncremental>false</LinkIncremental>
  94. </PropertyGroup>
  95. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  96. <ClCompile>
  97. <PrecompiledHeader>
  98. </PrecompiledHeader>
  99. <WarningLevel>Level3</WarningLevel>
  100. <Optimization>Disabled</Optimization>
  101. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  102. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  103. <FloatingPointModel>Fast</FloatingPointModel>
  104. </ClCompile>
  105. <Link>
  106. <SubSystem>Console</SubSystem>
  107. <GenerateDebugInformation>true</GenerateDebugInformation>
  108. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  109. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  110. </Link>
  111. <PostBuildEvent>
  112. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  113. </PostBuildEvent>
  114. </ItemDefinitionGroup>
  115. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  116. <ClCompile>
  117. <PrecompiledHeader>
  118. </PrecompiledHeader>
  119. <WarningLevel>Level3</WarningLevel>
  120. <Optimization>Disabled</Optimization>
  121. <PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  122. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  123. <FloatingPointModel>Fast</FloatingPointModel>
  124. </ClCompile>
  125. <Link>
  126. <SubSystem>Console</SubSystem>
  127. <GenerateDebugInformation>true</GenerateDebugInformation>
  128. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  129. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  130. </Link>
  131. <PostBuildEvent>
  132. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  133. </PostBuildEvent>
  134. </ItemDefinitionGroup>
  135. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  136. <ClCompile>
  137. <WarningLevel>Level3</WarningLevel>
  138. <PrecompiledHeader>
  139. </PrecompiledHeader>
  140. <Optimization>MaxSpeed</Optimization>
  141. <FunctionLevelLinking>true</FunctionLevelLinking>
  142. <IntrinsicFunctions>true</IntrinsicFunctions>
  143. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  144. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  145. <FloatingPointModel>Fast</FloatingPointModel>
  146. </ClCompile>
  147. <Link>
  148. <SubSystem>Console</SubSystem>
  149. <GenerateDebugInformation>true</GenerateDebugInformation>
  150. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  151. <OptimizeReferences>true</OptimizeReferences>
  152. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  153. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  154. </Link>
  155. <PostBuildEvent>
  156. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  157. </PostBuildEvent>
  158. </ItemDefinitionGroup>
  159. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  160. <ClCompile>
  161. <WarningLevel>Level3</WarningLevel>
  162. <PrecompiledHeader>
  163. </PrecompiledHeader>
  164. <Optimization>MaxSpeed</Optimization>
  165. <FunctionLevelLinking>true</FunctionLevelLinking>
  166. <IntrinsicFunctions>true</IntrinsicFunctions>
  167. <PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  168. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  169. <FloatingPointModel>Fast</FloatingPointModel>
  170. </ClCompile>
  171. <Link>
  172. <SubSystem>Console</SubSystem>
  173. <GenerateDebugInformation>true</GenerateDebugInformation>
  174. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  175. <OptimizeReferences>true</OptimizeReferences>
  176. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  177. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  178. </Link>
  179. <PostBuildEvent>
  180. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  181. </PostBuildEvent>
  182. </ItemDefinitionGroup>
  183. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  184. <ImportGroup Label="ExtensionTargets">
  185. </ImportGroup>
  186. </Project>