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poly.cpp 4.1 KiB

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  1. //
  2. // Lol Engine - Sample math program: chek trigonometric functions
  3. //
  4. // Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include <cstdio>
  14. #include "core.h"
  15. using namespace lol;
  16. using namespace std;
  17. float adjustf(float f, int i) __attribute__((noinline));
  18. float adjustf(float f, int i)
  19. {
  20. union { float f; uint32_t x; } u = { f };
  21. u.x += i;
  22. return u.f;
  23. }
  24. double adjust(double f, int i) __attribute__((noinline));
  25. double adjust(double f, int i)
  26. {
  27. union { double f; uint64_t x; } u = { f };
  28. u.x += i;
  29. return u.f;
  30. }
  31. static void inspect(float f)
  32. {
  33. union { float f; uint32_t x; } u = { f };
  34. printf("%08x %14.12g -- ", u.x, u.f);
  35. int i = (u.x & 0x7fffffu) | 0x800000u;
  36. int j = 23 - ((u.x >> 23) & 0xff) + ((1 << 7) - 1);
  37. if (u.f <= 0)
  38. i = -i;
  39. printf("%i / 2^%i = %14.12g\n", i, j, (float)i / (1LLu << j));
  40. }
  41. //#define float double
  42. #if 1
  43. static float const a0 = 1.0;
  44. static float const a1 = -0.1666666666663036;
  45. static float const a2 = 0.008333333325075758;
  46. static float const a3 = -0.0001984126372689299;
  47. static float const a4 = 2.755533925906394e-06;
  48. static float const a5 = -2.476042626296988e-08;
  49. static float const a6 = 0.0;
  50. #elif 0
  51. static float const a0 = adjust(0.9999999999999376, 0);
  52. static float const a1 = adjust(-0.1666666666643236, 0);
  53. static float const a2 = adjust(0.008333333318766562, 0);
  54. static float const a3 = adjust(-0.0001984126641174625, 0);
  55. static float const a4 = adjust(2.755693193297308e-006, 0);
  56. static float const a5 = adjust(-2.502951900290311e-008, 0);
  57. static float const a6 = adjust(1.540117123154927e-010, 0);
  58. #elif 0
  59. static float const a0 = adjust(1.0, 0);
  60. static float const a1 = adjust(-0.1666666666372165, 0);
  61. static float const a2 = adjust(0.008333332748323419, 0);
  62. static float const a3 = adjust(-0.0001984108245332497, 0);
  63. static float const a4 = adjust(2.753619853326498e-06, 0);
  64. static float const a5 = adjust(-2.407483949485896e-08, 0);
  65. static float const a6 = 0.0;
  66. #else
  67. static float const a0 = adjust(0.9999999946887117, 0);
  68. static float const a1 = adjust(-0.1666665668590824, 0);
  69. static float const a2 = adjust(0.008333025160523476, 0);
  70. static float const a3 = adjust(-0.0001980741944205014, 0);
  71. static float const a4 = adjust(2.60190356966559e-06, 0); // -900 in floats
  72. static float const a5 = 0.0;
  73. static float const a6 = 0.0;
  74. #endif
  75. static float floatsin(float f)
  76. {
  77. return lol_sin(f);
  78. //static float const k = (float)real::R_2_PI();
  79. //f *= k;
  80. float f2 = f * f;
  81. float f4 = f2 * f2;
  82. return f * (a0 + f4 * (a2 + f4 * (a4 + f4 * a6)) + f2 * (a1 + f4 * (a3 + f4 * a5)));
  83. //return f * (a0 + f2 * (a1 + f2 * (a2 + f2 * (a3 + f2 * (a4 + f2 * (a5 + f2 * a6))))));
  84. //return f * (a0 + a1 * f2 + a2 * f2 * f2 + a3 * f2 * f2 * f2 + a4 * f2 * f2 * f2 * f2 + a5 * f2 * f2 * f2 * f2 * f2 + a6 * f2 * f2 * f2 * f2 * f2 * f2);
  85. #undef float
  86. }
  87. int main(int argc, char **argv)
  88. {
  89. UNUSED(argc, argv);
  90. typedef union { float f; uint32_t x; } flint;
  91. int error[5] = { 0 };
  92. inspect(a0);
  93. inspect(a1);
  94. inspect(a2);
  95. inspect(a3);
  96. inspect(a4);
  97. inspect(a5);
  98. for (flint u = { (float)real::R_PI_2() }; u.f > 1e-30; u.x -= 1)
  99. {
  100. union { float f; uint32_t x; } s1 = { sinf(adjustf(u.f, 0)) };
  101. union { float f; uint32_t x; } s2 = { floatsin(adjustf(u.f, 0)) };
  102. int e = lol::abs((int)(s1.x - s2.x));
  103. switch (e)
  104. {
  105. case 3:
  106. case 2:
  107. case 1:
  108. if (lol::abs((double)s1.f - (double)s2.f) > 1e-10 * lol::abs(s1.f))
  109. printf("%15.13g %08x: %15.13g %15.13g %08x %08x\n", u.f, u.x, s1.f, s2.f, s1.x, s2.x);
  110. case 0:
  111. error[e]++;
  112. break;
  113. default:
  114. error[4]++;
  115. break;
  116. }
  117. }
  118. printf("exact: %i off by 1: %i by 2: %i by 3: %i error: %i\n",
  119. error[0], error[1], error[2], error[3], error[4]);
  120. return EXIT_SUCCESS;
  121. }