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// |
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// Lol Engine - Sample math program: chek trigonometric functions |
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// |
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// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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// This program is free software; you can redistribute it and/or |
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// modify it under the terms of the Do What The Fuck You Want To |
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// Public License, Version 2, as published by Sam Hocevar. See |
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// http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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// |
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#if defined HAVE_CONFIG_H |
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# include "config.h" |
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#endif |
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#include <cstdio> |
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#include "core.h" |
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using namespace lol; |
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using namespace std; |
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static float adjust(float f, int i) |
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{ |
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union { float f; uint32_t x; } u = { f }; |
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u.x += i; |
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return u.f; |
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} |
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static void inspect(float f) |
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{ |
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union { float f; uint32_t x; } u = { f }; |
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printf("%08x %g -- ", u.x, u.f); |
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int i = (u.x & 0x7fffffu) | 0x800000u; |
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int j = 23 - ((u.x >> 23) & 0xff) + ((1 << 7) - 1); |
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if (u.f <= 0) |
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i = -i; |
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printf("%i / 2^%i = %g\n", i, j, (float)i / (1LLu << j)); |
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} |
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static float const a0 = adjust(1.0, 0); |
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static float const a1 = adjust(-0.1666666666372165, 0); |
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static float const a2 = adjust(0.008333332748323419, 0); |
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static float const a3 = adjust(-0.0001984108245332497, 0); |
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static float const a4 = adjust(2.753619853326498e-06, 0); |
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static float const a5 = adjust(-2.407483949485896e-08, 0); |
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static float floatsin(float f) |
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{ |
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//return lol_sin(f); |
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//#define float double |
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//static float const k = (float)real::R_2_PI; |
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//f *= k; |
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float f2 = f * f; |
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float f4 = f2 * f2; |
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//return f * (a0 + f4 * (a2 + f4 * a4) + f2 * (a1 + f4 * (a3 + f4 * a5))); |
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//return f * (a0 + f2 * (a1 + f2 * (a2 + f2 * (a3 + f2 * (a4 + f2 * a5))))); |
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return f * (a0 + a1 * f2 + a2 * f2 * f2 + a3 * f2 * f2 * f2 + a4 * f2 * f2 * f2 * f2 + a5 * f2 * f2 * f2 * f2 * f2); |
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#undef float |
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} |
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int main(void) |
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{ |
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int error[5] = { 0 }; |
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inspect(a0); |
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inspect(a1); |
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inspect(a2); |
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inspect(a3); |
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inspect(a4); |
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inspect(a5); |
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for (float f = (float)real::R_PI_2; f > 1e-30; f = adjust(f, -1)) |
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{ |
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union { float f; uint32_t x; } s1 = { sinf(f) }; |
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union { float f; uint32_t x; } s2 = { floatsin(f) }; |
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int e = abs((int)(s1.x - s2.x)); |
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switch (e) |
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{ |
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case 0: |
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case 1: |
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case 2: |
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case 3: |
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error[e]++; |
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break; |
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default: |
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if (fabs((double)s1.f - (double)s2.f) > 1e-10 * fabs(s1.f)) |
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printf("%16.14g: %16.14g %16.14g %08x %08x\n", f, s1.f, s2.f, s1.x, s2.x); |
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error[4]++; |
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break; |
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} |
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} |
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printf("exact: %i off by 1: %i by 2: %i by 3: %i error: %i\n", |
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error[0], error[1], error[2], error[3], error[4]); |
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return EXIT_SUCCESS; |
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} |
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