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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- //
- // The main header
- // ---------------
- //
-
- #if !defined __LOL_CORE_H__
- #define __LOL_CORE_H__
-
- // CPU features
- #undef LOL_FEATURE_CHEAP_BRANCHES
- #undef LOL_FEATURE_VERY_CHEAP_BRANCHES
-
- #if !defined __CELLOS_LV2__
- # define LOL_FEATURE_CHEAP_BRANCHES
- #endif
-
- // Optimisation helpers
- #if defined __GNUC__
- # define __likely(x) __builtin_expect(!!(x), 1)
- # define __unlikely(x) __builtin_expect(!!(x), 0)
- # define INLINEATTR __attribute__((always_inline))
- # if defined __CELLOS_LV2__ && !defined __SNC__
- # define FP_USE(x) __asm__("" : "+f" (x))
- # elif defined __x86_64__
- # define FP_USE(x) __asm__("" : "+x" (x))
- # elif defined __i386__ /* FIXME: this isn't good */
- # define FP_USE(x) __asm__("" : "+m" (x))
- # else
- # define FP_USE(x) (void)(x)
- # endif
- #else
- # define __likely(x) x
- # define __unlikely(x) x
- # define INLINEATTR
- # define FP_USE(x) (void)(x)
- #endif
-
- /* Ensure isnan() is present even on systems that don't define it, or
- * when -ffast-math is being used. */
- #include <cmath>
- #if defined __FAST_MATH__
- # undef isnan
- #endif
- #if !defined isnan
- # define isnan isnan
- # include <stdint.h>
- static inline int isnan(float f)
- {
- union { float f; uint32_t x; } u = { f };
- return (u.x << 1) > 0xff000000u;
- }
- #endif
-
- /* External declaration for LolFx files. */
- #define LOLFX_RESOURCE_DECLARE(name) \
- extern "C" char const *LOLFX_RESOURCE_NAME(name)
- #define LOLFX_RESOURCE_NAME(name) lolfx_resource_##name
-
- /* If using NaCl or Android, override main() with our version */
- #if defined __native_client__
- # define main lol_nacl_main
- #elif defined __ANDROID__
- # define main lol_android_main
- #endif
-
- /* If using SDL on Windows or OS X, let it override main() */
- #if defined USE_SDL && (defined _WIN32 || defined __APPLE__)
- # include <SDL_main.h>
- #endif
-
- // Base types
- #include <lol/base/base.h>
- #include <lol/math/math.h>
- #include <lol/sys/sys.h>
- #include <lol/image/image.h>
- #include <lol/gpu/gpu.h>
-
- #include "numeric.h"
-
- // Static classes
- #include "platform.h"
- #include "video.h"
- #include "audio.h"
- #include "scene.h"
- #include "input/input.h"
- #include "input/keyboard.h"
- #include "input/stick.h"
- #include "profiler.h"
-
- // Entities
- #include "entity.h"
- #include "worldentity.h"
-
- #include "camera.h"
- #include "light.h"
- #include "emitter.h"
- #include "font.h"
- #include "gradient.h"
- #include "sample.h"
- #include "sprite.h"
- #include "text.h"
- #include "tileset.h"
- #include "world.h"
-
- // Other objects
- #include "dict.h"
- #include "map.h"
- #include "layer.h"
- #include "mesh/mesh.h"
- #include "image/image.h"
- #include "application/application.h"
- #include "easymesh/csgbsp.h"
- #include "easymesh/easymesh.h"
-
- // Managers
- #include "ticker.h"
- #include "forge.h"
- #include "tiler.h"
- #include "sampler.h"
-
- #endif // __LOL_CORE_H__
-
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