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deushax.vcxproj.filters 5.9 KiB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup>
  4. <Filter Include="lolengine">
  5. <UniqueIdentifier>{61e63000-6bd2-43ea-ba80-b84c7afae0ae}</UniqueIdentifier>
  6. </Filter>
  7. </ItemGroup>
  8. <ItemGroup>
  9. <ClInclude Include="..\src\bitfield.h">
  10. <Filter>lolengine</Filter>
  11. </ClInclude>
  12. <ClInclude Include="..\src\core.h">
  13. <Filter>lolengine</Filter>
  14. </ClInclude>
  15. <ClInclude Include="..\src\debugfps.h">
  16. <Filter>lolengine</Filter>
  17. </ClInclude>
  18. <ClInclude Include="..\src\debugrecord.h">
  19. <Filter>lolengine</Filter>
  20. </ClInclude>
  21. <ClInclude Include="..\src\debugsphere.h">
  22. <Filter>lolengine</Filter>
  23. </ClInclude>
  24. <ClInclude Include="..\src\debugstats.h">
  25. <Filter>lolengine</Filter>
  26. </ClInclude>
  27. <ClInclude Include="..\src\dict.h">
  28. <Filter>lolengine</Filter>
  29. </ClInclude>
  30. <ClInclude Include="..\src\emitter.h">
  31. <Filter>lolengine</Filter>
  32. </ClInclude>
  33. <ClInclude Include="..\src\entity.h">
  34. <Filter>lolengine</Filter>
  35. </ClInclude>
  36. <ClInclude Include="..\src\font.h">
  37. <Filter>lolengine</Filter>
  38. </ClInclude>
  39. <ClInclude Include="..\src\forge.h">
  40. <Filter>lolengine</Filter>
  41. </ClInclude>
  42. <ClInclude Include="..\src\input.h">
  43. <Filter>lolengine</Filter>
  44. </ClInclude>
  45. <ClInclude Include="..\src\layer.h">
  46. <Filter>lolengine</Filter>
  47. </ClInclude>
  48. <ClInclude Include="..\src\map.h">
  49. <Filter>lolengine</Filter>
  50. </ClInclude>
  51. <ClInclude Include="..\src\matrix.h">
  52. <Filter>lolengine</Filter>
  53. </ClInclude>
  54. <ClInclude Include="..\src\numeric.h">
  55. <Filter>lolengine</Filter>
  56. </ClInclude>
  57. <ClInclude Include="..\src\profiler.h">
  58. <Filter>lolengine</Filter>
  59. </ClInclude>
  60. <ClInclude Include="..\src\scene.h">
  61. <Filter>lolengine</Filter>
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  63. <ClInclude Include="..\src\sdlinput.h">
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  66. <ClInclude Include="..\src\text.h">
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  68. </ClInclude>
  69. <ClInclude Include="..\src\ticker.h">
  70. <Filter>lolengine</Filter>
  71. </ClInclude>
  72. <ClInclude Include="..\src\tiler.h">
  73. <Filter>lolengine</Filter>
  74. </ClInclude>
  75. <ClInclude Include="..\src\tileset.h">
  76. <Filter>lolengine</Filter>
  77. </ClInclude>
  78. <ClInclude Include="..\src\timer.h">
  79. <Filter>lolengine</Filter>
  80. </ClInclude>
  81. <ClInclude Include="..\src\video.h">
  82. <Filter>lolengine</Filter>
  83. </ClInclude>
  84. <ClInclude Include="..\src\worldentity.h">
  85. <Filter>lolengine</Filter>
  86. </ClInclude>
  87. <ClInclude Include="..\src\world.h">
  88. <Filter>lolengine</Filter>
  89. </ClInclude>
  90. <ClInclude Include="..\deushax\debugsprite.h" />
  91. <ClInclude Include="..\deushax\game.h" />
  92. <ClInclude Include="..\src\sampler.h">
  93. <Filter>lolengine</Filter>
  94. </ClInclude>
  95. <ClInclude Include="..\src\sample.h">
  96. <Filter>lolengine</Filter>
  97. </ClInclude>
  98. <ClInclude Include="..\src\audio.h">
  99. <Filter>lolengine</Filter>
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  102. <ItemGroup>
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  104. <Filter>lolengine</Filter>
  105. </ClCompile>
  106. <ClCompile Include="..\src\debugrecord.cpp">
  107. <Filter>lolengine</Filter>
  108. </ClCompile>
  109. <ClCompile Include="..\src\debugsphere.cpp">
  110. <Filter>lolengine</Filter>
  111. </ClCompile>
  112. <ClCompile Include="..\src\debugstats.cpp">
  113. <Filter>lolengine</Filter>
  114. </ClCompile>
  115. <ClCompile Include="..\src\dict.cpp">
  116. <Filter>lolengine</Filter>
  117. </ClCompile>
  118. <ClCompile Include="..\src\emitter.cpp">
  119. <Filter>lolengine</Filter>
  120. </ClCompile>
  121. <ClCompile Include="..\src\entity.cpp">
  122. <Filter>lolengine</Filter>
  123. </ClCompile>
  124. <ClCompile Include="..\src\font.cpp">
  125. <Filter>lolengine</Filter>
  126. </ClCompile>
  127. <ClCompile Include="..\src\forge.cpp">
  128. <Filter>lolengine</Filter>
  129. </ClCompile>
  130. <ClCompile Include="..\src\input.cpp">
  131. <Filter>lolengine</Filter>
  132. </ClCompile>
  133. <ClCompile Include="..\src\layer.cpp">
  134. <Filter>lolengine</Filter>
  135. </ClCompile>
  136. <ClCompile Include="..\src\map.cpp">
  137. <Filter>lolengine</Filter>
  138. </ClCompile>
  139. <ClCompile Include="..\src\profiler.cpp">
  140. <Filter>lolengine</Filter>
  141. </ClCompile>
  142. <ClCompile Include="..\src\scene.cpp">
  143. <Filter>lolengine</Filter>
  144. </ClCompile>
  145. <ClCompile Include="..\src\sdlinput.cpp">
  146. <Filter>lolengine</Filter>
  147. </ClCompile>
  148. <ClCompile Include="..\src\text.cpp">
  149. <Filter>lolengine</Filter>
  150. </ClCompile>
  151. <ClCompile Include="..\src\ticker.cpp">
  152. <Filter>lolengine</Filter>
  153. </ClCompile>
  154. <ClCompile Include="..\src\tiler.cpp">
  155. <Filter>lolengine</Filter>
  156. </ClCompile>
  157. <ClCompile Include="..\src\tileset.cpp">
  158. <Filter>lolengine</Filter>
  159. </ClCompile>
  160. <ClCompile Include="..\src\timer.cpp">
  161. <Filter>lolengine</Filter>
  162. </ClCompile>
  163. <ClCompile Include="..\src\video.cpp">
  164. <Filter>lolengine</Filter>
  165. </ClCompile>
  166. <ClCompile Include="..\src\world.cpp">
  167. <Filter>lolengine</Filter>
  168. </ClCompile>
  169. <ClCompile Include="..\src\worldentity.cpp">
  170. <Filter>lolengine</Filter>
  171. </ClCompile>
  172. <ClCompile Include="..\deushax\debugsprite.cpp" />
  173. <ClCompile Include="..\deushax\deushax.cpp" />
  174. <ClCompile Include="..\deushax\game.cpp" />
  175. <ClCompile Include="..\src\sample.cpp">
  176. <Filter>lolengine</Filter>
  177. </ClCompile>
  178. <ClCompile Include="..\src\sampler.cpp">
  179. <Filter>lolengine</Filter>
  180. </ClCompile>
  181. <ClCompile Include="..\src\audio.cpp">
  182. <Filter>lolengine</Filter>
  183. </ClCompile>
  184. </ItemGroup>
  185. </Project>