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Store .vcxproj.filters files in SVN.

legacy
Sam Hocevar sam 14 years ago
parent
commit
aec3ebe446
2 changed files with 333 additions and 0 deletions
  1. +164
    -0
      win32/deushax.vcxproj.filters
  2. +169
    -0
      win32/monsterz.vcxproj.filters

+ 164
- 0
win32/deushax.vcxproj.filters View File

@@ -0,0 +1,164 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="lolengine">
<UniqueIdentifier>{61e63000-6bd2-43ea-ba80-b84c7afae0ae}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\bitfield.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\core.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugfps.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugrecord.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugsphere.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugstats.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\dict.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\entity.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\font.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\forge.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\input.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\layer.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\map.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\matrix.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\profiler.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\scene.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\sdlinput.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\ticker.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\tiler.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\tileset.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\timer.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\video.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\world.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\deushax\debugsprite.h" />
<ClInclude Include="..\deushax\game.h" />
<ClInclude Include="..\src\sampler.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\sample.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\audio.h">
<Filter>lolengine</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\debugfps.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\debugrecord.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\debugsphere.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\debugstats.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\dict.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\entity.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\font.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\forge.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\input.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\layer.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\map.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\profiler.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\scene.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\sdlinput.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\ticker.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\tiler.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\tileset.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\timer.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\video.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\world.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\deushax\debugsprite.cpp" />
<ClCompile Include="..\deushax\deushax.cpp" />
<ClCompile Include="..\deushax\game.cpp" />
<ClCompile Include="..\src\sample.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\sampler.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\audio.cpp">
<Filter>lolengine</Filter>
</ClCompile>
</ItemGroup>
</Project>

+ 169
- 0
win32/monsterz.vcxproj.filters View File

@@ -0,0 +1,169 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="lolengine">
<UniqueIdentifier>{9f9afde1-6605-49cb-b4f4-9b73eb8d8f4d}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\bitfield.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\core.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugfps.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugrecord.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugsphere.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugstats.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\dict.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\entity.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\font.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\forge.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\input.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\layer.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\map.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\matrix.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\profiler.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\scene.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\sdlinput.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\ticker.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\tiler.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\tileset.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\timer.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\video.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\world.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\monsterz\board.h" />
<ClInclude Include="..\monsterz\game.h" />
<ClInclude Include="..\monsterz\piece.h" />
<ClInclude Include="..\src\sampler.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\sample.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\monsterz\mash.h" />
<ClInclude Include="..\monsterz\monsterz.h" />
<ClInclude Include="..\src\audio.h">
<Filter>lolengine</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\debugfps.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\debugrecord.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\debugsphere.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\debugstats.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\dict.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\entity.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\font.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\forge.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\input.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\layer.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\map.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\profiler.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\scene.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\sdlinput.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\ticker.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\tiler.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\tileset.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\timer.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\video.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\world.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\monsterz\board.cpp" />
<ClCompile Include="..\monsterz\game.cpp" />
<ClCompile Include="..\monsterz\monsterz.cpp" />
<ClCompile Include="..\monsterz\piece.cpp" />
<ClCompile Include="..\src\sampler.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\sample.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\monsterz\mash.cpp" />
<ClCompile Include="..\src\audio.cpp">
<Filter>lolengine</Filter>
</ClCompile>
</ItemGroup>
</Project>

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