Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

deushax.vcxproj 7.8 KiB

vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
vor 14 Jahren
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClInclude Include="..\deushax\debugsprite.h" />
  15. <ClInclude Include="..\deushax\game.h" />
  16. <ClInclude Include="..\src\audio.h" />
  17. <ClInclude Include="..\src\bitfield.h" />
  18. <ClInclude Include="..\src\core.h" />
  19. <ClInclude Include="..\src\debugfps.h" />
  20. <ClInclude Include="..\src\debugrecord.h" />
  21. <ClInclude Include="..\src\debugsphere.h" />
  22. <ClInclude Include="..\src\debugstats.h" />
  23. <ClInclude Include="..\src\dict.h" />
  24. <ClInclude Include="..\src\emitter.h" />
  25. <ClInclude Include="..\src\entity.h" />
  26. <ClInclude Include="..\src\font.h" />
  27. <ClInclude Include="..\src\forge.h" />
  28. <ClInclude Include="..\src\input.h" />
  29. <ClInclude Include="..\src\layer.h" />
  30. <ClInclude Include="..\src\map.h" />
  31. <ClInclude Include="..\src\matrix.h" />
  32. <ClInclude Include="..\src\numeric.h" />
  33. <ClInclude Include="..\src\profiler.h" />
  34. <ClInclude Include="..\src\sample.h" />
  35. <ClInclude Include="..\src\sampler.h" />
  36. <ClInclude Include="..\src\scene.h" />
  37. <ClInclude Include="..\src\sdlinput.h" />
  38. <ClInclude Include="..\src\text.h" />
  39. <ClInclude Include="..\src\ticker.h" />
  40. <ClInclude Include="..\src\tiler.h" />
  41. <ClInclude Include="..\src\tileset.h" />
  42. <ClInclude Include="..\src\timer.h" />
  43. <ClInclude Include="..\src\video.h" />
  44. <ClInclude Include="..\src\worldentity.h" />
  45. <ClInclude Include="..\src\world.h" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <ClCompile Include="..\deushax\debugsprite.cpp" />
  49. <ClCompile Include="..\deushax\deushax.cpp" />
  50. <ClCompile Include="..\deushax\game.cpp" />
  51. <ClCompile Include="..\src\audio.cpp" />
  52. <ClCompile Include="..\src\debugfps.cpp" />
  53. <ClCompile Include="..\src\debugrecord.cpp" />
  54. <ClCompile Include="..\src\debugsphere.cpp" />
  55. <ClCompile Include="..\src\debugstats.cpp" />
  56. <ClCompile Include="..\src\dict.cpp" />
  57. <ClCompile Include="..\src\emitter.cpp" />
  58. <ClCompile Include="..\src\entity.cpp" />
  59. <ClCompile Include="..\src\font.cpp" />
  60. <ClCompile Include="..\src\forge.cpp" />
  61. <ClCompile Include="..\src\input.cpp" />
  62. <ClCompile Include="..\src\layer.cpp" />
  63. <ClCompile Include="..\src\map.cpp" />
  64. <ClCompile Include="..\src\profiler.cpp" />
  65. <ClCompile Include="..\src\sample.cpp" />
  66. <ClCompile Include="..\src\sampler.cpp" />
  67. <ClCompile Include="..\src\scene.cpp" />
  68. <ClCompile Include="..\src\sdlinput.cpp" />
  69. <ClCompile Include="..\src\text.cpp" />
  70. <ClCompile Include="..\src\ticker.cpp" />
  71. <ClCompile Include="..\src\tiler.cpp" />
  72. <ClCompile Include="..\src\tileset.cpp" />
  73. <ClCompile Include="..\src\timer.cpp" />
  74. <ClCompile Include="..\src\video.cpp" />
  75. <ClCompile Include="..\src\world.cpp" />
  76. <ClCompile Include="..\src\worldentity.cpp" />
  77. </ItemGroup>
  78. <PropertyGroup Label="Globals">
  79. <ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid>
  80. <Keyword>Win32Proj</Keyword>
  81. <RootNamespace>testmap</RootNamespace>
  82. </PropertyGroup>
  83. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  84. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  85. <ConfigurationType>Application</ConfigurationType>
  86. <UseDebugLibraries>true</UseDebugLibraries>
  87. <CharacterSet>Unicode</CharacterSet>
  88. <UseOfMfc>Dynamic</UseOfMfc>
  89. </PropertyGroup>
  90. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  91. <ConfigurationType>Application</ConfigurationType>
  92. <UseDebugLibraries>false</UseDebugLibraries>
  93. <WholeProgramOptimization>true</WholeProgramOptimization>
  94. <CharacterSet>Unicode</CharacterSet>
  95. <UseOfMfc>Dynamic</UseOfMfc>
  96. </PropertyGroup>
  97. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  98. <ImportGroup Label="ExtensionSettings">
  99. </ImportGroup>
  100. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  101. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  102. <Import Project="Contribs.props" />
  103. </ImportGroup>
  104. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  105. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  106. <Import Project="Contribs.props" />
  107. </ImportGroup>
  108. <PropertyGroup Label="UserMacros" />
  109. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  110. <IntDir>Debug\$(ProjectName)\</IntDir>
  111. <LinkIncremental>true</LinkIncremental>
  112. </PropertyGroup>
  113. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  114. <IntDir>Release\$(ProjectName)\</IntDir>
  115. <LinkIncremental>false</LinkIncremental>
  116. </PropertyGroup>
  117. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  118. <ClCompile>
  119. <PrecompiledHeader>
  120. </PrecompiledHeader>
  121. <WarningLevel>Level3</WarningLevel>
  122. <Optimization>Disabled</Optimization>
  123. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  124. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  125. </ClCompile>
  126. <Link>
  127. <SubSystem>Console</SubSystem>
  128. <GenerateDebugInformation>true</GenerateDebugInformation>
  129. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
  130. <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  131. </Link>
  132. </ItemDefinitionGroup>
  133. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  134. <ClCompile>
  135. <WarningLevel>Level3</WarningLevel>
  136. <PrecompiledHeader>
  137. </PrecompiledHeader>
  138. <Optimization>MaxSpeed</Optimization>
  139. <FunctionLevelLinking>true</FunctionLevelLinking>
  140. <IntrinsicFunctions>true</IntrinsicFunctions>
  141. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  142. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  143. </ClCompile>
  144. <Link>
  145. <SubSystem>Console</SubSystem>
  146. <GenerateDebugInformation>true</GenerateDebugInformation>
  147. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  148. <OptimizeReferences>true</OptimizeReferences>
  149. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
  150. <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  151. </Link>
  152. </ItemDefinitionGroup>
  153. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  154. <ImportGroup Label="ExtensionTargets">
  155. </ImportGroup>
  156. </Project>