25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.

deushax.vcxproj 7.8 KiB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
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  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClInclude Include="..\deushax\debugsprite.h" />
  15. <ClInclude Include="..\deushax\game.h" />
  16. <ClInclude Include="..\src\audio.h" />
  17. <ClInclude Include="..\src\bitfield.h" />
  18. <ClInclude Include="..\src\core.h" />
  19. <ClInclude Include="..\src\debugfps.h" />
  20. <ClInclude Include="..\src\debugrecord.h" />
  21. <ClInclude Include="..\src\debugsphere.h" />
  22. <ClInclude Include="..\src\debugstats.h" />
  23. <ClInclude Include="..\src\dict.h" />
  24. <ClInclude Include="..\src\emitter.h" />
  25. <ClInclude Include="..\src\entity.h" />
  26. <ClInclude Include="..\src\font.h" />
  27. <ClInclude Include="..\src\forge.h" />
  28. <ClInclude Include="..\src\input.h" />
  29. <ClInclude Include="..\src\layer.h" />
  30. <ClInclude Include="..\src\map.h" />
  31. <ClInclude Include="..\src\matrix.h" />
  32. <ClInclude Include="..\src\numeric.h" />
  33. <ClInclude Include="..\src\profiler.h" />
  34. <ClInclude Include="..\src\sample.h" />
  35. <ClInclude Include="..\src\sampler.h" />
  36. <ClInclude Include="..\src\scene.h" />
  37. <ClInclude Include="..\src\sdlinput.h" />
  38. <ClInclude Include="..\src\text.h" />
  39. <ClInclude Include="..\src\ticker.h" />
  40. <ClInclude Include="..\src\tiler.h" />
  41. <ClInclude Include="..\src\tileset.h" />
  42. <ClInclude Include="..\src\timer.h" />
  43. <ClInclude Include="..\src\video.h" />
  44. <ClInclude Include="..\src\worldentity.h" />
  45. <ClInclude Include="..\src\world.h" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <ClCompile Include="..\deushax\debugsprite.cpp" />
  49. <ClCompile Include="..\deushax\deushax.cpp" />
  50. <ClCompile Include="..\deushax\game.cpp" />
  51. <ClCompile Include="..\src\audio.cpp" />
  52. <ClCompile Include="..\src\debugfps.cpp" />
  53. <ClCompile Include="..\src\debugrecord.cpp" />
  54. <ClCompile Include="..\src\debugsphere.cpp" />
  55. <ClCompile Include="..\src\debugstats.cpp" />
  56. <ClCompile Include="..\src\dict.cpp" />
  57. <ClCompile Include="..\src\emitter.cpp" />
  58. <ClCompile Include="..\src\entity.cpp" />
  59. <ClCompile Include="..\src\font.cpp" />
  60. <ClCompile Include="..\src\forge.cpp" />
  61. <ClCompile Include="..\src\input.cpp" />
  62. <ClCompile Include="..\src\layer.cpp" />
  63. <ClCompile Include="..\src\map.cpp" />
  64. <ClCompile Include="..\src\profiler.cpp" />
  65. <ClCompile Include="..\src\sample.cpp" />
  66. <ClCompile Include="..\src\sampler.cpp" />
  67. <ClCompile Include="..\src\scene.cpp" />
  68. <ClCompile Include="..\src\sdlinput.cpp" />
  69. <ClCompile Include="..\src\text.cpp" />
  70. <ClCompile Include="..\src\ticker.cpp" />
  71. <ClCompile Include="..\src\tiler.cpp" />
  72. <ClCompile Include="..\src\tileset.cpp" />
  73. <ClCompile Include="..\src\timer.cpp" />
  74. <ClCompile Include="..\src\video.cpp" />
  75. <ClCompile Include="..\src\world.cpp" />
  76. <ClCompile Include="..\src\worldentity.cpp" />
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  80. <Keyword>Win32Proj</Keyword>
  81. <RootNamespace>testmap</RootNamespace>
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  83. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  84. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  85. <ConfigurationType>Application</ConfigurationType>
  86. <UseDebugLibraries>true</UseDebugLibraries>
  87. <CharacterSet>Unicode</CharacterSet>
  88. <UseOfMfc>Dynamic</UseOfMfc>
  89. </PropertyGroup>
  90. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  91. <ConfigurationType>Application</ConfigurationType>
  92. <UseDebugLibraries>false</UseDebugLibraries>
  93. <WholeProgramOptimization>true</WholeProgramOptimization>
  94. <CharacterSet>Unicode</CharacterSet>
  95. <UseOfMfc>Dynamic</UseOfMfc>
  96. </PropertyGroup>
  97. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  98. <ImportGroup Label="ExtensionSettings">
  99. </ImportGroup>
  100. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  101. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  107. </ImportGroup>
  108. <PropertyGroup Label="UserMacros" />
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  110. <IntDir>Debug\$(ProjectName)\</IntDir>
  111. <LinkIncremental>true</LinkIncremental>
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  114. <IntDir>Release\$(ProjectName)\</IntDir>
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  122. <Optimization>Disabled</Optimization>
  123. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  124. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  125. </ClCompile>
  126. <Link>
  127. <SubSystem>Console</SubSystem>
  128. <GenerateDebugInformation>true</GenerateDebugInformation>
  129. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
  130. <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  131. </Link>
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  133. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  134. <ClCompile>
  135. <WarningLevel>Level3</WarningLevel>
  136. <PrecompiledHeader>
  137. </PrecompiledHeader>
  138. <Optimization>MaxSpeed</Optimization>
  139. <FunctionLevelLinking>true</FunctionLevelLinking>
  140. <IntrinsicFunctions>true</IntrinsicFunctions>
  141. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  142. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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  144. <Link>
  145. <SubSystem>Console</SubSystem>
  146. <GenerateDebugInformation>true</GenerateDebugInformation>
  147. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  148. <OptimizeReferences>true</OptimizeReferences>
  149. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
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  152. </ItemDefinitionGroup>
  153. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  154. <ImportGroup Label="ExtensionTargets">
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  156. </Project>