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ps3: support for texture coordinates on the PS3.

legacy
Sam Hocevar sam 13 年前
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004d21a4c4
共有 1 个文件被更改,包括 4 次插入0 次删除
  1. +4
    -0
      src/gpu/vertexbuffer.cpp

+ 4
- 0
src/gpu/vertexbuffer.cpp 查看文件

@@ -426,6 +426,10 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1,
glVertexPointer(tlut[type_index].size, tlut[type_index].type,
stride, (GLvoid const *)(uintptr_t)offset);
break;
case VertexUsage::TexCoord:
glTexCoordPointer(tlut[type_index].size, tlut[type_index].type,
stride, (GLvoid const *)(uintptr_t)offset);
break;
case VertexUsage::Normal:
glNormalPointer(tlut[type_index].type,
stride, (GLvoid const *)(uintptr_t)offset);


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