Просмотр исходного кода

12_voronoi : Added death round.

legacy
Benjamin ‘Touky’ Huet touky 11 лет назад
Родитель
Сommit
07a8a174ae
1 измененных файлов: 44 добавлений и 13 удалений
  1. +44
    -13
      tutorial/12_voronoi.cpp

+ 44
- 13
tutorial/12_voronoi.cpp Просмотреть файл

@@ -12,6 +12,19 @@
# include "config.h"
#endif

#if defined _XBOX
# define _USE_MATH_DEFINES /* for M_PI */
# include <xtl.h>
# undef near /* Fuck Microsoft */
# undef far /* Fuck Microsoft again */
#elif defined _WIN32
# define _USE_MATH_DEFINES /* for M_PI */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# undef near /* Fuck Microsoft */
# undef far /* Fuck Microsoft again */
#endif

#include "core.h"
#include "loldebug.h"

@@ -48,6 +61,7 @@ public:
m_ready = false;
m_cur_fbo = 0;
m_timer = -1.0f;
mode = 0;
}

virtual void TickGame(float seconds)
@@ -136,19 +150,6 @@ public:
/* FIXME: this object never cleans up */

//SRC SETUP
int i = 4;
while (i-- > 0)
{
voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f),
vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f)));
}
//voronoi_points.Push(vec3(511.f, 511.f, .0f), vec2(-128.f));
//voronoi_points.Push(vec3(256.f, 256.f, .0f), vec2( 128.f));
//voronoi_points.Push(vec3(128.f, 128.f, .0f), vec2(-128.f));
//voronoi_points.Push(vec3(128.f, 400.f, .0f), vec2( 128.f));
//voronoi_points.Push(vec3(400.f, 24.f, .0f), vec2(-128.f));

m_cur_fbo = VoronoiFbo;
}

@@ -163,8 +164,37 @@ public:
m_cur_fbo = SrcVoronoiFbo;
else if (Input::WasReleased(Key::F2))
m_cur_fbo = VoronoiFbo;
else if (Input::WasReleased(Key::F3))
{
voronoi_points.Empty();
if (mode == 0)
{
int i = 4;
while (i-- > 0)
voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f),
vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f)));
mode = 1;
}
else
{
mode = 0;
}
}
}

if (mode == 0)
{
voronoi_points.Empty();
int maxi = 6;
for (int i = 0; i < maxi; ++i)
{
voronoi_points.Push(vec3(256.f) + 196.f * vec3((float)lol::cos(m_time + (double)i * 2.0 * M_PI / (double)maxi), (float)lol::sin(m_time + (double)i * 2.0 * M_PI / (double)maxi), .0f), vec2(.0f));
voronoi_points.Push(vec3(256.f) + 128.f * vec3((float)lol::cos(-m_time + (double)i * 2.0 * M_PI / (double)maxi), (float)lol::sin(-m_time + (double)i * 2.0 * M_PI / (double)maxi), .0f), vec2(.0f));
voronoi_points.Push(vec3(256.f) + 64.f * vec3((float)lol::cos(m_time + (double)i * 2.0 * M_PI / (double)maxi), (float)lol::sin(m_time + (double)i * 2.0 * M_PI / (double)maxi), .0f), vec2(.0f));
voronoi_points.Push(vec3(256.f) + 32.f * vec3((float)lol::cos(-m_time + (double)i * 2.0 * M_PI / (double)maxi), (float)lol::sin(-m_time + (double)i * 2.0 * M_PI / (double)maxi), .0f), vec2(.0f));
}
voronoi_points.Push(vec3(256.f), vec2(.0f));
}

temp_buffer->Bind();
Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f));
@@ -347,6 +377,7 @@ private:
Array<FrameBuffer *, Shader *, Array<ShaderUniform>, Array<ShaderAttrib> > m_fbos;
FrameBuffer *temp_buffer;

int mode;
int m_cur_fbo;
double m_time;
vec3 m_hotspot, m_color;


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