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@@ -12,6 +12,19 @@ |
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# include "config.h" |
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# include "config.h" |
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#endif |
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#endif |
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#if defined _XBOX |
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# define _USE_MATH_DEFINES /* for M_PI */ |
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# include <xtl.h> |
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# undef near /* Fuck Microsoft */ |
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# undef far /* Fuck Microsoft again */ |
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#elif defined _WIN32 |
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# define _USE_MATH_DEFINES /* for M_PI */ |
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# define WIN32_LEAN_AND_MEAN |
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# include <windows.h> |
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# undef near /* Fuck Microsoft */ |
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# undef far /* Fuck Microsoft again */ |
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#endif |
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#include "core.h" |
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#include "core.h" |
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#include "loldebug.h" |
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#include "loldebug.h" |
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@@ -48,6 +61,7 @@ public: |
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m_ready = false; |
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m_ready = false; |
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m_cur_fbo = 0; |
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m_cur_fbo = 0; |
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m_timer = -1.0f; |
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m_timer = -1.0f; |
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mode = 0; |
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} |
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} |
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virtual void TickGame(float seconds) |
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virtual void TickGame(float seconds) |
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@@ -136,19 +150,6 @@ public: |
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/* FIXME: this object never cleans up */ |
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/* FIXME: this object never cleans up */ |
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//SRC SETUP |
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//SRC SETUP |
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int i = 4; |
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while (i-- > 0) |
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{ |
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voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), |
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vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); |
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} |
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//voronoi_points.Push(vec3(511.f, 511.f, .0f), vec2(-128.f)); |
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//voronoi_points.Push(vec3(256.f, 256.f, .0f), vec2( 128.f)); |
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//voronoi_points.Push(vec3(128.f, 128.f, .0f), vec2(-128.f)); |
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//voronoi_points.Push(vec3(128.f, 400.f, .0f), vec2( 128.f)); |
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//voronoi_points.Push(vec3(400.f, 24.f, .0f), vec2(-128.f)); |
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m_cur_fbo = VoronoiFbo; |
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m_cur_fbo = VoronoiFbo; |
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} |
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} |
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@@ -163,8 +164,37 @@ public: |
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m_cur_fbo = SrcVoronoiFbo; |
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m_cur_fbo = SrcVoronoiFbo; |
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else if (Input::WasReleased(Key::F2)) |
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else if (Input::WasReleased(Key::F2)) |
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m_cur_fbo = VoronoiFbo; |
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m_cur_fbo = VoronoiFbo; |
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else if (Input::WasReleased(Key::F3)) |
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{ |
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voronoi_points.Empty(); |
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if (mode == 0) |
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{ |
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int i = 4; |
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while (i-- > 0) |
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voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), |
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vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); |
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mode = 1; |
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} |
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else |
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{ |
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mode = 0; |
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} |
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} |
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} |
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} |
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if (mode == 0) |
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{ |
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voronoi_points.Empty(); |
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int maxi = 6; |
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for (int i = 0; i < maxi; ++i) |
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{ |
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voronoi_points.Push(vec3(256.f) + 196.f * vec3((float)lol::cos(m_time + (double)i * 2.0 * M_PI / (double)maxi), (float)lol::sin(m_time + (double)i * 2.0 * M_PI / (double)maxi), .0f), vec2(.0f)); |
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voronoi_points.Push(vec3(256.f) + 128.f * vec3((float)lol::cos(-m_time + (double)i * 2.0 * M_PI / (double)maxi), (float)lol::sin(-m_time + (double)i * 2.0 * M_PI / (double)maxi), .0f), vec2(.0f)); |
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voronoi_points.Push(vec3(256.f) + 64.f * vec3((float)lol::cos(m_time + (double)i * 2.0 * M_PI / (double)maxi), (float)lol::sin(m_time + (double)i * 2.0 * M_PI / (double)maxi), .0f), vec2(.0f)); |
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voronoi_points.Push(vec3(256.f) + 32.f * vec3((float)lol::cos(-m_time + (double)i * 2.0 * M_PI / (double)maxi), (float)lol::sin(-m_time + (double)i * 2.0 * M_PI / (double)maxi), .0f), vec2(.0f)); |
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} |
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voronoi_points.Push(vec3(256.f), vec2(.0f)); |
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} |
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temp_buffer->Bind(); |
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temp_buffer->Bind(); |
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Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); |
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Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); |
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@@ -347,6 +377,7 @@ private: |
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Array<FrameBuffer *, Shader *, Array<ShaderUniform>, Array<ShaderAttrib> > m_fbos; |
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Array<FrameBuffer *, Shader *, Array<ShaderUniform>, Array<ShaderAttrib> > m_fbos; |
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FrameBuffer *temp_buffer; |
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FrameBuffer *temp_buffer; |
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int mode; |
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int m_cur_fbo; |
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int m_cur_fbo; |
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double m_time; |
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double m_time; |
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vec3 m_hotspot, m_color; |
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vec3 m_hotspot, m_color; |
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