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SDL: remove dead code.

legacy
Sam Hocevar 6 years ago
parent
commit
08cd8435da
1 changed files with 0 additions and 22 deletions
  1. +0
    -22
      src/platform/sdl/sdlapp.cpp

+ 0
- 22
src/platform/sdl/sdlapp.cpp View File

@@ -84,28 +84,6 @@ SdlAppDisplay::SdlAppDisplay(char const *title, ivec2 res)
SDL_GetWindowSize(data->m_window, &res.x, &res.y);

data->m_glcontext = SDL_GL_CreateContext(data->m_window);
#else
const SDL_VideoInfo* vidinfo = SDL_GetVideoInfo();
screen_size = ivec2(vidinfo->current_w, vidinfo->current_h);

SDL_WM_SetCaption(title, nullptr);

SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);

// TODO: when implementing fullscreen, be sure to overwrite screen_w
// and screen_h with the value of vidinfo after the call to
// SDL_SetVideoMode.
data->m_window = SDL_SetVideoMode(res.x, res.y, 0, SDL_OPENGL);

if (!data->m_window)
{
msg::error("cannot create rendering window: %s\n", SDL_GetError());
SDL_Quit();
exit(EXIT_FAILURE);
}

res = ivec2(data->m_window->w, data->m_window->h);
#endif

/* Initialise everything */


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