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easymesh : an ASSERT was not properly setup.

legacy
Benjamin ‘Touky’ Huet touky 11 anos atrás
pai
commit
0abe5573e5
1 arquivos alterados com 2 adições e 2 exclusões
  1. +2
    -2
      src/easymesh/easymesh.cpp

+ 2
- 2
src/easymesh/easymesh.cpp Ver arquivo

@@ -271,7 +271,7 @@ void GpuEasyMeshData::SetupVertexData(uint16_t vflags, EasyMesh* src_mesh)
BUILD_VFLAG_COUNT(has_color, VertexUsage::Color, saveflags, flagnb);
BUILD_VFLAG_COUNT(has_texcoord, VertexUsage::TexCoord, saveflags, flagnb);
BUILD_VFLAG_COUNT(has_texcoordExt,VertexUsage::TexCoordExt, saveflags, flagnb);
ASSERT(!vflags, "Vertex Declaration setup is not implemented for %s, feel free to do so.",
ASSERT(!saveflags, "Vertex Declaration setup is not implemented for %s, feel free to do so.",
VertexUsage::GetNameList(vflags).C());

if (has_position && has_normal && has_color && has_texcoord && has_texcoordExt && flagnb == 5)
@@ -398,7 +398,7 @@ void GpuEasyMeshData::RenderMeshData(mat4 const &model)
BUILD_VFLAG(has_color, VertexUsage::Color, vflags);
BUILD_VFLAG(has_texcoord, VertexUsage::TexCoord, vflags);
BUILD_VFLAG_OR(has_texcoord,VertexUsage::TexCoordExt, vflags);
ASSERT(!vflags, "Vertex Streamsetup is not implemented for %s, feel free to do so.",
ASSERT(!vflags, "Vertex Stream setup is not implemented for %s, feel free to do so.",
VertexUsage::GetNameList(vflags).C());

int idx = 0;


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