@@ -206,7 +206,7 @@ void BtPhysTest::InitApp() | |||
} | |||
#endif //USE_WALL | |||
PhysicsObject* BasePhyobj = NULL; | |||
PhysicsObject* BasePhyobj = nullptr; | |||
#if USE_PLATFORM | |||
{ | |||
quat NewRotation = quat::fromeuler_xyz(0.f, 0.f, 0.f); | |||
@@ -617,7 +617,7 @@ void BtPhysTest::TickGame(float seconds) | |||
if (m_simulation->RayHits(HitResult, ERT_Closest, Character->GetTransform()[3].xyz, (Character->GetTransform()[3].xyz + vec3(.0f, -1.f, .0f)), Character)) | |||
Character->AttachTo(HitResult.m_collider_list[0], true, true); | |||
else | |||
Character->AttachTo(NULL); | |||
Character->AttachTo(nullptr); | |||
} | |||
} | |||
#endif //USE_CHARACTER | |||
@@ -690,7 +690,7 @@ void BtPhysTest::TickDraw(float seconds, Scene &scene) | |||
m_cat_sdata->m_tex_uniform = m_cat_texture->GetTexture()->GetTextureUniform(); | |||
m_cat_sdata->m_sprite_flip = ((rand(2) == 1)?(1.f):(0.f)) / (float)(NB_SPRITE * PARTICLE_SIZE); | |||
PhysObj->SetCustomShaderData(m_cat_sdata); | |||
m_cat_sdata = NULL; | |||
m_cat_sdata = nullptr; | |||
} | |||
#endif //USE_BODIES | |||
#endif //CAT_MODE | |||
@@ -1,12 +1,14 @@ | |||
// | |||
// Lol Engine | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||
// (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://www.wtfpl.net/ for more details. | |||
// Copyright © 2009—2015 Benjamin “Touky” Huet <huet.benjamin@gmail.com> | |||
// © 2010—2015 Sam Hocevar <sam@hocevar.net> | |||
// | |||
// This library is free software. It comes without any warranty, to | |||
// the extent permitted by applicable law. You can redistribute it | |||
// and/or modify it under the terms of the Do What the Fuck You Want | |||
// to Public License, Version 2, as published by the WTFPL Task Force. | |||
// See http://www.wtfpl.net/ for more details. | |||
// | |||
#pragma once | |||
@@ -40,8 +42,8 @@ class EasyCharacterController : public EasyPhysic, | |||
public: | |||
EasyCharacterController(WorldEntity* NewOwnerEntity) : | |||
EasyPhysic(NewOwnerEntity), | |||
m_pair_caching_object(NULL), | |||
m_character(NULL), | |||
m_pair_caching_object(nullptr), | |||
m_character(nullptr), | |||
m_step_height(.0f), | |||
m_base_is_updating(false), | |||
m_base_cached_movement(vec3(0.f)), | |||
@@ -36,15 +36,15 @@ class EasyConstraint | |||
public: | |||
EasyConstraint() : | |||
m_typed_constraint(NULL), | |||
m_p2p_constraint(NULL), | |||
m_hinge_constraint(NULL), | |||
m_slider_constraint(NULL), | |||
m_cone_twist_constraint(NULL), | |||
m_6dof_constraint(NULL), | |||
m_owner_simulation(NULL), | |||
m_a_physobj(NULL), | |||
m_b_physobj(NULL), | |||
m_typed_constraint(nullptr), | |||
m_p2p_constraint(nullptr), | |||
m_hinge_constraint(nullptr), | |||
m_slider_constraint(nullptr), | |||
m_cone_twist_constraint(nullptr), | |||
m_6dof_constraint(nullptr), | |||
m_owner_simulation(nullptr), | |||
m_a_physobj(nullptr), | |||
m_b_physobj(nullptr), | |||
m_a_transform(lol::mat4(1.f)), | |||
m_b_transform(lol::mat4(1.f)), | |||
m_using_ref_a(false), | |||
@@ -55,11 +55,11 @@ public: | |||
~EasyConstraint() | |||
{ | |||
delete m_typed_constraint; | |||
m_p2p_constraint = NULL; | |||
m_hinge_constraint = NULL; | |||
m_slider_constraint = NULL; | |||
m_cone_twist_constraint = NULL; | |||
m_6dof_constraint = NULL; | |||
m_p2p_constraint = nullptr; | |||
m_hinge_constraint = nullptr; | |||
m_slider_constraint = nullptr; | |||
m_cone_twist_constraint = nullptr; | |||
m_6dof_constraint = nullptr; | |||
} | |||
void AddToSimulation(class Simulation* current_simulation); | |||
@@ -30,26 +30,26 @@ namespace phys | |||
//-- | |||
EasyPhysic::EasyPhysic(WorldEntity* NewOwnerEntity) : | |||
m_collision_object(NULL), | |||
m_ghost_object(NULL), | |||
m_rigid_body(NULL), | |||
m_collision_object(nullptr), | |||
m_ghost_object(nullptr), | |||
m_rigid_body(nullptr), | |||
m_local_inertia(btVector3(.0f, .0f, .0f)), | |||
m_collision_shape(NULL), | |||
m_convex_shape(NULL), | |||
m_motion_state(NULL), | |||
m_collision_shape(nullptr), | |||
m_convex_shape(nullptr), | |||
m_motion_state(nullptr), | |||
m_mass(.0f), | |||
m_hit_restitution(.0f), | |||
m_collision_group(1), | |||
m_collision_mask(1), | |||
m_owner_entity(NewOwnerEntity), | |||
m_owner_simulation(NULL), | |||
m_base_physic(NULL) | |||
m_owner_simulation(nullptr), | |||
m_base_physic(nullptr) | |||
{ | |||
} | |||
EasyPhysic::~EasyPhysic() | |||
{ | |||
m_rigid_body = NULL; | |||
m_rigid_body = nullptr; | |||
delete m_collision_object; | |||
delete m_collision_shape; | |||
delete m_motion_state; | |||
@@ -46,7 +46,7 @@ public: | |||
virtual void SetShapeToCylinder(lol::vec3& cyl_size); | |||
virtual void SetShapeToCapsule(float radius, float height); | |||
virtual bool CanChangeCollisionChannel() { return (m_rigid_body == NULL); } | |||
virtual bool CanChangeCollisionChannel() { return (m_rigid_body == nullptr); } | |||
virtual mat4 GetTransform(); | |||
virtual void SetTransform(const vec3& base_location, const quat& base_rotation = quat(mat3(1.0f))); | |||
protected: | |||
@@ -130,7 +130,7 @@ public: | |||
for (int i = 0; i < m_base_physic->m_based_physic_list.count(); ++i) | |||
if (m_base_physic->m_based_physic_list[i] == this) | |||
m_base_physic->m_based_physic_list.remove(i--); | |||
m_base_physic = NULL; | |||
m_base_physic = nullptr; | |||
} | |||
} | |||
@@ -1,8 +1,14 @@ | |||
// | |||
// LolPhysics | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||
// (c) 2012 Sam Hocevar <sam@hocevar.net> | |||
// Copyright © 2012—2015 Sam Hocevar <sam@hocevar.net> | |||
// © 2009—2013 Benjamin “Touky” Huet <huet.benjamin@gmail.com> | |||
// | |||
// This library is free software. It comes without any warranty, to | |||
// the extent permitted by applicable law. You can redistribute it | |||
// and/or modify it under the terms of the Do What the Fuck You Want | |||
// to Public License, Version 2, as published by the WTFPL Task Force. | |||
// See http://www.wtfpl.net/ for more details. | |||
// | |||
#pragma once | |||
@@ -154,11 +160,11 @@ public: | |||
}; | |||
//Returns true when hitting something. If SourceCaster is set, it will be ignored by Raycast. | |||
bool RayHits(RayCastResult& HitResult, eRaycastType RaycastType, const vec3& RayFrom, const vec3& RayTo, EasyPhysic* SourceCaster=NULL) | |||
bool RayHits(RayCastResult& HitResult, eRaycastType RaycastType, const vec3& RayFrom, const vec3& RayTo, EasyPhysic* SourceCaster = nullptr) | |||
{ | |||
bool bResult = false; | |||
btCollisionWorld::RayResultCallback* BtRayResult = NULL; | |||
btCollisionWorld::RayResultCallback* BtRayResult = nullptr; | |||
btCollisionWorld::ClosestRayResultCallback* BtRayResult_Closest; | |||
btCollisionWorld::AllHitsRayResultCallback* BtRayResult_AllHits; | |||
@@ -334,7 +340,7 @@ private: | |||
//Adds the given EasyPhysic to the correct list. | |||
void ObjectRegistration(bool AddObject, EasyPhysic* NewEP, eEasyPhysicType CurType) | |||
{ | |||
array<EasyPhysic*>* SearchList = NULL; | |||
array<EasyPhysic*>* SearchList = nullptr; | |||
switch(CurType) | |||
{ | |||
case EEPT_Dynamic: | |||
@@ -375,13 +381,13 @@ private: | |||
} | |||
else | |||
{ | |||
NewEP->m_owner_simulation = NULL; | |||
NewEP->m_owner_simulation = nullptr; | |||
SearchList->remove_item(NewEP); | |||
} | |||
} | |||
void ObjectRegistration(bool AddObject, EasyConstraint* NewEC) | |||
{ | |||
array<EasyConstraint*>* SearchList = NULL; | |||
array<EasyConstraint*>* SearchList = nullptr; | |||
SearchList = &m_constraint_list; | |||
if (AddObject) | |||
@@ -391,7 +397,7 @@ private: | |||
} | |||
else | |||
{ | |||
NewEC->m_owner_simulation = NULL; | |||
NewEC->m_owner_simulation = nullptr; | |||
SearchList->remove_item(NewEC); | |||
} | |||
} | |||
@@ -106,15 +106,15 @@ public: | |||
} | |||
#if !defined __native_client__ | |||
m_centertext = new Text(NULL, "data/font/ascii.png"); | |||
m_centertext = new Text(nullptr, "data/font/ascii.png"); | |||
m_centertext->SetPos(vec3(5, (float)m_window_size.y - 15, 1)); | |||
Ticker::Ref(m_centertext); | |||
m_mousetext = new Text(NULL, "data/font/ascii.png"); | |||
m_mousetext = new Text(nullptr, "data/font/ascii.png"); | |||
m_mousetext->SetPos(vec3(5, (float)m_window_size.y - 29, 1)); | |||
Ticker::Ref(m_mousetext); | |||
m_zoomtext = new Text(NULL, "data/font/ascii.png"); | |||
m_zoomtext = new Text(nullptr, "data/font/ascii.png"); | |||
m_zoomtext->SetPos(vec3(5, (float)m_window_size.y - 43, 1)); | |||
Ticker::Ref(m_zoomtext); | |||
#endif | |||
@@ -1,7 +1,7 @@ | |||
// | |||
// MY CLASS TYPE | |||
// | |||
// Copyright © 2009-2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||
// Copyright © 2009-2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||
// | |||
// This program is free software. It comes without any warranty, to | |||
// the extent permitted by applicable law. You can redistribute it | |||
@@ -252,7 +252,7 @@ class PortalRoom | |||
friend class PortalDoor<TE>; | |||
public: | |||
PortalRoom(TE* element=nullptr) | |||
PortalRoom(TE* element = nullptr) | |||
{ | |||
m_element = element; | |||
} | |||
@@ -1,12 +1,14 @@ | |||
// | |||
// Lol Engine | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||
// (c) 2010-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://www.wtfpl.net/ for more details. | |||
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net> | |||
// © 2010—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||
// | |||
// This library is free software. It comes without any warranty, to | |||
// the extent permitted by applicable law. You can redistribute it | |||
// and/or modify it under the terms of the Do What the Fuck You Want | |||
// to Public License, Version 2, as published by the WTFPL Task Force. | |||
// See http://www.wtfpl.net/ for more details. | |||
// | |||
#pragma once | |||
@@ -277,7 +279,7 @@ typedef SafeEnum<RayIntersectBase> RayIntersect; | |||
int TestRayVsRay(vec3 const &ray_p00, vec3 const &ray_p01, | |||
vec3 const &ray_p10, vec3 const &ray_p11, | |||
vec3 &isec_p); | |||
bool TestPointVsFrustum(const vec3& point, const mat4& frustum, vec3* result_point=nullptr); | |||
bool TestPointVsFrustum(const vec3& point, const mat4& frustum, vec3* result_point = nullptr); | |||
//Ray/Plane : Normal must be given normalized. returns 1 if succeeded. | |||
template <typename TV> | |||