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math: remove coercion rules in the vector classes, they increase the

compilation time for very little benefit and maybe even confusion.
legacy
Sam Hocevar sam преди 11 години
родител
ревизия
16d53895fa
променени са 5 файла, в които са добавени 78 реда и са изтрити 268 реда
  1. +6
    -0
      src/lol/math/real.h
  2. +58
    -264
      src/lol/math/vector.h
  3. +10
    -0
      src/math/real.cpp
  4. +3
    -3
      src/math/vector.cpp
  5. +1
    -1
      tutorial/11_fractal.cpp

+ 6
- 0
src/lol/math/real.h Целия файл

@@ -122,6 +122,10 @@ public:
template<int M> friend Real<M> round(Real<M> const &x);
template<int M> friend Real<M> fmod(Real<M> const &x, Real<N> const &y);

/* Functions inherited from GLSL */
template<int M> friend Real<M> abs(Real<M> const &x);
template<int M> friend Real<M> fract(Real<M> const &x);

void hexprint() const;
void print(int ndigits = 150) const;
void sprintf(char *str, int ndigits = 150) const;
@@ -269,6 +273,8 @@ template<> real floor(real const &x);
template<> real fabs(real const &x);
template<> real round(real const &x);
template<> real fmod(real const &x, real const &y);
template<> real abs(real const &x);
template<> real fract(real const &x);

template<> void real::hexprint() const;
template<> void real::print(int ndigits) const;


+ 58
- 264
src/lol/math/vector.h Целия файл

@@ -1040,12 +1040,12 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *(vec, vec)
* vec /(vec, vec)
*/
#define LOL_VECTOR_VECTOR_COERCE_OP(tname, op, tprefix, t1, t2, tf) \
#define LOL_VECTOR_VECTOR_OP(tname, op, tprefix, type) \
tprefix \
inline tname<tf> operator op(tname<t1> const &a, tname<t2> const &b) \
inline tname<type> operator op(tname<type> const &a, tname<type> const &b) \
{ \
tname<tf> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
tname<type> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret[n] = a[n] op b[n]; \
return ret; \
}
@@ -1056,7 +1056,7 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *=(vec, vec)
* vec /=(vec, vec)
*/
#define LOL_VECTOR_VECTOR_OP(tname, op, tprefix, type) \
#define LOL_VECTOR_VECTOR_NONCONST_OP(tname, op, tprefix, type) \
tprefix \
inline tname<type> operator op##=(tname<type> &a, tname<type> const &b) \
{ \
@@ -1161,11 +1161,11 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* bool >(vec, vec)
* bool <(vec, vec)
*/
#define LOL_VECTOR_VECTOR_BOOL_OP(tname, op, op2, ret, tprefix, t1, t2) \
#define LOL_VECTOR_VECTOR_BOOL_OP(tname, op, op2, ret, tprefix, type) \
tprefix \
inline bool operator op(tname<t1> const &a, tname<t2> const &b) \
inline bool operator op(tname<type> const &a, tname<type> const &b) \
{ \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
if (!(a[n] op2 b[n])) \
return !ret; \
return ret; \
@@ -1175,12 +1175,12 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *(vec, scalar) (also complex & quaternion)
* vec /(vec, scalar) (also complex & quaternion)
*/
#define LOL_VECTOR_SCALAR_COERCE_OP(tname, op, tprefix, t1, t2, tf) \
#define LOL_VECTOR_SCALAR_OP(tname, op, tprefix, type) \
tprefix \
inline tname<tf> operator op(tname<t1> const &a, t2 const &val) \
inline tname<type> operator op(tname<type> const &a, type const &val) \
{ \
tname<tf> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
tname<type> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret[n] = a[n] op val; \
return ret; \
}
@@ -1189,12 +1189,12 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *(scalar, vec) (also complex & quaternion)
* vec /(scalar, vec) (NOT for complex & quaternion!)
*/
#define LOL_SCALAR_VECTOR_COERCE_OP(tname, op, tprefix, t1, t2, tf) \
#define LOL_SCALAR_VECTOR_OP(tname, op, tprefix, type) \
tprefix \
inline tname<tf> operator op(t1 const &val, tname<t2> const &a) \
inline tname<type> operator op(type const &val, tname<type> const &a) \
{ \
tname<tf> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(t2); n++) \
tname<type> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret[n] = a[n] op val; \
return ret; \
}
@@ -1203,7 +1203,7 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *=(vec, scalar) (also complex & quaternion)
* vec /=(vec, scalar) (also complex & quaternion)
*/
#define LOL_VECTOR_SCALAR_OP(tname, op, tprefix, type) \
#define LOL_VECTOR_SCALAR_NONCONST_OP(tname, op, tprefix, type) \
tprefix \
inline tname<type> operator op##=(tname<type> &a, type const &val) \
{ \
@@ -1261,83 +1261,71 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
return ret; \
}

#define LOL_BINARY_NONVECTOR_COERCE_OPS(tname, tprefix, t1, t2, tf) \
LOL_VECTOR_VECTOR_COERCE_OP(tname, -, tprefix, t1, t2, tf) \
LOL_VECTOR_VECTOR_COERCE_OP(tname, +, tprefix, t1, t2, tf) \
\
LOL_VECTOR_SCALAR_COERCE_OP(tname, *, tprefix, t1, t2, tf) \
LOL_VECTOR_SCALAR_COERCE_OP(tname, /, tprefix, t1, t2, tf) \
LOL_SCALAR_VECTOR_COERCE_OP(tname, *, tprefix, t1, t2, tf) \
\
LOL_VECTOR_VECTOR_BOOL_OP(tname, ==, ==, true, tprefix, t1, t2) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, !=, ==, false, tprefix, t1, t2)

#define LOL_BINARY_NONVECTOR_COERCE_FUNS(tname, tprefix, t1, t2, tf) \
#define LOL_BINARY_NONVECTOR_FUNS(tname, tprefix, type) \
tprefix \
inline tf dot(tname<t1> const &a, tname<t2> const &b) \
inline type dot(tname<type> const &a, tname<type> const &b) \
{ \
tf ret = 0; \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
type ret = 0; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret += a[n] * b[n]; \
return ret; \
} \
\
tprefix \
inline tname<tf> lerp(tname<t1> const &a, tname<t2> const &b, tf x) \
inline tname<type> lerp(tname<type> const &a, \
tname<type> const &b, type x) \
{ \
tname<tf> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
tname<type> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret[n] = a[n] + (b[n] - a[n]) * x; \
return ret; \
}

#define LOL_BINARY_VECTOR_COERCE_OPS(tname, tprefix, t1, t2, tf) \
LOL_SCALAR_VECTOR_COERCE_OP(tname, /, tprefix, t1, t2, tf)

#define LOL_VEC_3_COERCE_FUNS(tname, tprefix, t1, t2, tf) \
#define LOL_VEC_3_FUNS(tname, tprefix, type) \
tprefix \
inline tname<tf> cross(tname<t1> const &a, tname<t2> const &b) \
inline tname<type> cross(tname<type> const &a, tname<type> const &b) \
{ \
return tname<tf>((tf)(a.y * b.z) - (tf)(a.z * b.y), \
(tf)(a.z * b.x) - (tf)(a.x * b.z), \
(tf)(a.x * b.y) - (tf)(a.y * b.x)); \
return tname<type>((type)(a.y * b.z - a.z * b.y), \
(type)(a.z * b.x - a.x * b.z), \
(type)(a.x * b.y - a.y * b.x)); \
}

#define LOL_BINARY_NONVECTOR_OPS(tname, tprefix, type) \
LOL_BINARY_NONVECTOR_COERCE_OPS(tname, tprefix, type, type, type) \
\
LOL_VECTOR_VECTOR_OP(tname, -, tprefix, type) \
LOL_VECTOR_VECTOR_OP(tname, +, tprefix, type) \
\
LOL_VECTOR_SCALAR_OP(tname, *, tprefix, type) \
LOL_VECTOR_SCALAR_OP(tname, /, tprefix, type)

#define LOL_BINARY_NONVECTOR_FUNS(tname, tprefix, type) \
LOL_BINARY_NONVECTOR_COERCE_FUNS(tname, tprefix, type, type, type) \
LOL_VECTOR_SCALAR_OP(tname, /, tprefix, type) \
LOL_SCALAR_VECTOR_OP(tname, *, tprefix, type) \
\
LOL_VECTOR_VECTOR_NONCONST_OP(tname, -, tprefix, type) \
LOL_VECTOR_VECTOR_NONCONST_OP(tname, +, tprefix, type) \
LOL_VECTOR_SCALAR_NONCONST_OP(tname, *, tprefix, type) \
LOL_VECTOR_SCALAR_NONCONST_OP(tname, /, tprefix, type) \
\
LOL_VECTOR_VECTOR_BOOL_OP(tname, ==, ==, true, tprefix, type) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, !=, ==, false, tprefix, type)

#define LOL_BINARY_VECTOR_OPS(tname, tprefix, type) \
LOL_BINARY_VECTOR_COERCE_OPS(tname, tprefix, type, type, type)
LOL_SCALAR_VECTOR_OP(tname, /, tprefix, type)

#define LOL_BINARY_VECTOR_FUNS(tname, tprefix, type) \
LOL_VECTOR_MINMAX_FUN(tname, min, tprefix, type) \
LOL_VECTOR_MINMAX_FUN(tname, max, tprefix, type) \
LOL_VECTOR_MINMAX_FUN(tname, fmod, tprefix, type) \
LOL_VECTOR_CLAMP_FUN(tname, tprefix, type) \
LOL_VECTOR_MIX_FUN(tname, tprefix, type)

#define LOL_VECTOR_COERCE_OPS(tname, tprefix, t1, t2, tf) \
LOL_VECTOR_VECTOR_COERCE_OP(tname, *, tprefix, t1, t2, tf) \
LOL_VECTOR_VECTOR_COERCE_OP(tname, /, tprefix, t1, t2, tf) \
LOL_VECTOR_MIX_FUN(tname, tprefix, type) \
\
LOL_VECTOR_VECTOR_BOOL_OP(tname, <=, <=, true, tprefix, t1, t2) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, >=, >=, true, tprefix, t1, t2) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, <, <, true, tprefix, t1, t2) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, >, >, true, tprefix, t1, t2)
LOL_VECTOR_VECTOR_BOOL_OP(tname, <=, <=, true, tprefix, type) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, >=, >=, true, tprefix, type) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, <, <, true, tprefix, type) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, >, >, true, tprefix, type)

#define LOL_VECTOR_OPS(tname, tprefix, type) \
LOL_VECTOR_COERCE_OPS(tname, static, type, type, type) \
\
LOL_VECTOR_VECTOR_OP(tname, *, tprefix, type) \
LOL_VECTOR_VECTOR_OP(tname, /, tprefix, type)
LOL_VECTOR_VECTOR_OP(tname, /, tprefix, type) \
\
LOL_VECTOR_VECTOR_NONCONST_OP(tname, *, tprefix, type) \
LOL_VECTOR_VECTOR_NONCONST_OP(tname, /, tprefix, type)

#define LOL_ALL_NONVECTOR_OPS_AND_FUNS(tname) \
LOL_BINARY_NONVECTOR_OPS(tname, template<typename T> static, T) \
@@ -1367,33 +1355,7 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
LOL_ALL_VECTOR_FUNS_INNER(Vec2, type) \
LOL_ALL_VECTOR_FUNS_INNER(Vec3, type) \
LOL_ALL_VECTOR_FUNS_INNER(Vec4, type) \
LOL_VEC_3_COERCE_FUNS(Vec3, static, type, type, type)

#define LOL_VEC_ANY_COERCE_OPS(tname, tlow, thigh) \
LOL_BINARY_NONVECTOR_COERCE_OPS(tname, static, tlow, thigh, thigh) \
LOL_BINARY_NONVECTOR_COERCE_OPS(tname, static, thigh, tlow, thigh) \
LOL_BINARY_VECTOR_COERCE_OPS(tname, static, tlow, thigh, thigh) \
LOL_BINARY_VECTOR_COERCE_OPS(tname, static, thigh, tlow, thigh) \
\
LOL_VECTOR_COERCE_OPS(tname, static, tlow, thigh, thigh) \
LOL_VECTOR_COERCE_OPS(tname, static, thigh, tlow, thigh)

#define LOL_VEC_ANY_COERCE_FUNS(tname, tlow, thigh) \
LOL_BINARY_NONVECTOR_COERCE_FUNS(tname, static, tlow, thigh, thigh) \
LOL_BINARY_NONVECTOR_COERCE_FUNS(tname, static, thigh, tlow, thigh)

#define LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(tlow, thigh) \
namespace x##tlow##thigh \
{ \
LOL_VEC_ANY_COERCE_OPS(Vec2, tlow, thigh) \
LOL_VEC_ANY_COERCE_OPS(Vec3, tlow, thigh) \
LOL_VEC_ANY_COERCE_OPS(Vec4, tlow, thigh) \
} \
LOL_VEC_ANY_COERCE_FUNS(Vec2, tlow, thigh) \
LOL_VEC_ANY_COERCE_FUNS(Vec3, tlow, thigh) \
LOL_VEC_ANY_COERCE_FUNS(Vec4, tlow, thigh) \
LOL_VEC_3_COERCE_FUNS(Vec3, static, tlow, thigh, thigh) \
LOL_VEC_3_COERCE_FUNS(Vec3, static, thigh, tlow, thigh)
LOL_VEC_3_FUNS(Vec3, static, type)

LOL_ALL_NONVECTOR_OPS_AND_FUNS(Cmplx)
LOL_ALL_NONVECTOR_OPS_AND_FUNS(Quat)
@@ -1417,185 +1379,24 @@ LOL_ALL_VECTOR_OPS_AND_FUNS(uint32_t)
LOL_ALL_VECTOR_OPS_AND_FUNS(int64_t)
LOL_ALL_VECTOR_OPS_AND_FUNS(uint64_t)

#if defined _MSC_VER
# pragma warning(pop)
#endif

/* Disable warnings in the >= > etc. operators about comparing signed and
* unsigned. Ideally we would like to get these warnings only when the
* inlined operators are actually used, but they seem to be triggered at
* the code parsing step, so the compiler does not yet know whether they
* will be used.
* Also we do this for the whole block of declarations, because GCC prior
* to 4.6.3 does not appear to support _Pragma() inside a macro. */
#if defined __GNUC__ && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wsign-compare"
#elif defined _MSC_VER
# pragma warning(push)
# pragma warning(disable: 4018)
#endif

/* Apply the same coercion rules as in the C++ standard. However, instead
* of always promoting smaller types to int, we allow int8_t op int16_t to
* return an int16_t. */
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, uint8_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, int16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, uint16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, int32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, int16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, uint16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, int32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, uint16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, int32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, int32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(float, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(float, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(double, ldouble)

/* FIXME: vectors of "half" are deactivated for now, because they
* induce extremely long compilation times (about 17 seconds per TU). */

#if 0
/* All integer types are promoted to half; all floating point types
* cause half to be promoted. */
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, half)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(half, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(half, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(half, ldouble)
#endif

/* FIXME: vectors of "real" are deactivated for now, because we do
* not implement all combinations of operators for these types yet. */
LOL_ALL_VECTOR_OPS_AND_FUNS(real)

#if 0
/* All types are promoted to real */
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(half, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(float, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(double, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(ldouble, real)
#endif

/* Activate all the namespaces that we created. Delaying this activation
* reduces compilation times significantly. */
#define ACTIVATE_COERCE_NAMESPACES_INNER(tlow, thigh) \
namespace x##tlow##thigh {} \
using namespace x##tlow##thigh;

#define ACTIVATE_COERCE_NAMESPACES(tlow) \
namespace x##tlow {} \
using namespace x##tlow; \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, int8_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, uint8_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, int16_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, uint16_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, int32_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, uint32_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, int64_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, uint64_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, half) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, float) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, double) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, ldouble) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, real)

ACTIVATE_COERCE_NAMESPACES(int8_t)
ACTIVATE_COERCE_NAMESPACES(uint8_t)
ACTIVATE_COERCE_NAMESPACES(int16_t)
ACTIVATE_COERCE_NAMESPACES(uint16_t)
ACTIVATE_COERCE_NAMESPACES(int32_t)
ACTIVATE_COERCE_NAMESPACES(uint32_t)
ACTIVATE_COERCE_NAMESPACES(int64_t)
ACTIVATE_COERCE_NAMESPACES(uint64_t)
ACTIVATE_COERCE_NAMESPACES(half)
ACTIVATE_COERCE_NAMESPACES(float)
ACTIVATE_COERCE_NAMESPACES(double)
ACTIVATE_COERCE_NAMESPACES(ldouble)
ACTIVATE_COERCE_NAMESPACES(real)

#if defined __GNUC__ && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))
# pragma GCC diagnostic pop
#elif defined _MSC_VER
#if defined _MSC_VER
# pragma warning(pop)
#endif

#undef LOL_MEMBER_OPS

#undef LOL_VECTOR_VECTOR_COERCE_OP
#undef LOL_VECTOR_VECTOR_OP
#undef LOL_VECTOR_VECTOR_NONCONST_OP
#undef LOL_VECTOR_MINMAX_FUN
#undef LOL_VECTOR_CLAMP_FUN
#undef LOL_VECTOR_MIX_FUN
#undef LOL_VECTOR_VECTOR_BOOL_OP
#undef LOL_VECTOR_SCALAR_COERCE_OP
#undef LOL_SCALAR_VECTOR_COERCE_OP
#undef LOL_VECTOR_SCALAR_OP
#undef LOL_SCALAR_VECTOR_OP
#undef LOL_VECTOR_SCALAR_OP

#undef LOL_BINARY_VECTOR_OPS
@@ -1604,20 +1405,13 @@ ACTIVATE_COERCE_NAMESPACES(real)
#undef LOL_BINARY_NONVECTOR_FUNS
#undef LOL_UNARY_OPS
#undef LOL_UNARY_FUNS
#undef LOL_BINARY_NONVECTOR_COERCE_OPS
#undef LOL_BINARY_NONVECTOR_COERCE_FUNS
#undef LOL_BINARY_VECTOR_COERCE_OPS
#undef LOL_VECTOR_COERCE_OPS
#undef LOL_VEC_3_COERCE_FUNS
#undef LOL_VEC_ANY_COERCE_OPS
#undef LOL_VEC_ANY_COERCE_FUNS
#undef LOL_VEC_3_FUNS
#undef LOL_VECTOR_OPS

#undef LOL_ALL_NONVECTOR_OPS_AND_FUNS
#undef LOL_ALL_VECTOR_OPS_INNER
#undef LOL_ALL_VECTOR_FUNS_INNER
#undef LOL_ALL_VECTOR_OPS_AND_FUNS
#undef LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS

/*
* Definition of additional functions requiring vector functions


+ 10
- 0
src/math/real.cpp Целия файл

@@ -823,6 +823,16 @@ template<> real fabs(real const &x)
return ret;
}

template<> real abs(real const &x)
{
return fabs(x);
}

template<> real fract(real const &x)
{
return x - floor(x);
}

static real fast_log(real const &x)
{
/* This fast log method is tuned to work on the [1..2] range and


+ 3
- 3
src/math/vector.cpp Целия файл

@@ -531,14 +531,14 @@ template<> vec3 vec3::toeuler(quat const &q)
atan2(2.f * (q.w * q.z + q.y * q.x),
1.f - 2.f * (q.z * q.z + q.y * q.y)));

return (180.0f / M_PI / n) * ret;
return (float)(180.0f / M_PI / n) * ret;
}

static inline mat3 mat3_fromeuler_generic(vec3 const &v, int i, int j, int k)
{
mat3 ret;

vec3 radians = (M_PI / 180.0f) * v;
vec3 radians = (float)(M_PI / 180.0f) * v;
float s0 = sin(radians[0]), c0 = cos(radians[0]);
float s1 = sin(radians[1]), c1 = cos(radians[1]);
float s2 = sin(radians[2]), c2 = cos(radians[2]);
@@ -604,7 +604,7 @@ static inline mat3 mat3_fromeuler_generic(vec3 const &v, int i, int j, int k)

static inline quat quat_fromeuler_generic(vec3 const &v, int i, int j, int k)
{
vec3 half_angles = (M_PI / 360.0f) * v;
vec3 half_angles = (float)(M_PI / 360.0f) * v;
float s0 = sin(half_angles[0]), c0 = cos(half_angles[0]);
float s1 = sin(half_angles[1]), c1 = cos(half_angles[1]);
float s2 = sin(half_angles[2]), c2 = cos(half_angles[2]);


+ 1
- 1
tutorial/11_fractal.cpp Целия файл

@@ -48,7 +48,7 @@ public:
m_window2world = 0.5 / m_window_size.y;
else
m_window2world = 0.5 / m_window_size.x;
m_texel2world = (vec2)m_window_size / m_size * m_window2world;
m_texel2world = (dvec2)m_window_size / (dvec2)m_size * m_window2world;

m_oldmouse = ivec2(0, 0);



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