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math: remove coercion rules in the vector classes, they increase the

compilation time for very little benefit and maybe even confusion.
legacy
Sam Hocevar sam il y a 11 ans
Parent
révision
16d53895fa
5 fichiers modifiés avec 78 ajouts et 268 suppressions
  1. +6
    -0
      src/lol/math/real.h
  2. +58
    -264
      src/lol/math/vector.h
  3. +10
    -0
      src/math/real.cpp
  4. +3
    -3
      src/math/vector.cpp
  5. +1
    -1
      tutorial/11_fractal.cpp

+ 6
- 0
src/lol/math/real.h Voir le fichier

@@ -122,6 +122,10 @@ public:
template<int M> friend Real<M> round(Real<M> const &x);
template<int M> friend Real<M> fmod(Real<M> const &x, Real<N> const &y);

/* Functions inherited from GLSL */
template<int M> friend Real<M> abs(Real<M> const &x);
template<int M> friend Real<M> fract(Real<M> const &x);

void hexprint() const;
void print(int ndigits = 150) const;
void sprintf(char *str, int ndigits = 150) const;
@@ -269,6 +273,8 @@ template<> real floor(real const &x);
template<> real fabs(real const &x);
template<> real round(real const &x);
template<> real fmod(real const &x, real const &y);
template<> real abs(real const &x);
template<> real fract(real const &x);

template<> void real::hexprint() const;
template<> void real::print(int ndigits) const;


+ 58
- 264
src/lol/math/vector.h Voir le fichier

@@ -1040,12 +1040,12 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *(vec, vec)
* vec /(vec, vec)
*/
#define LOL_VECTOR_VECTOR_COERCE_OP(tname, op, tprefix, t1, t2, tf) \
#define LOL_VECTOR_VECTOR_OP(tname, op, tprefix, type) \
tprefix \
inline tname<tf> operator op(tname<t1> const &a, tname<t2> const &b) \
inline tname<type> operator op(tname<type> const &a, tname<type> const &b) \
{ \
tname<tf> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
tname<type> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret[n] = a[n] op b[n]; \
return ret; \
}
@@ -1056,7 +1056,7 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *=(vec, vec)
* vec /=(vec, vec)
*/
#define LOL_VECTOR_VECTOR_OP(tname, op, tprefix, type) \
#define LOL_VECTOR_VECTOR_NONCONST_OP(tname, op, tprefix, type) \
tprefix \
inline tname<type> operator op##=(tname<type> &a, tname<type> const &b) \
{ \
@@ -1161,11 +1161,11 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* bool >(vec, vec)
* bool <(vec, vec)
*/
#define LOL_VECTOR_VECTOR_BOOL_OP(tname, op, op2, ret, tprefix, t1, t2) \
#define LOL_VECTOR_VECTOR_BOOL_OP(tname, op, op2, ret, tprefix, type) \
tprefix \
inline bool operator op(tname<t1> const &a, tname<t2> const &b) \
inline bool operator op(tname<type> const &a, tname<type> const &b) \
{ \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
if (!(a[n] op2 b[n])) \
return !ret; \
return ret; \
@@ -1175,12 +1175,12 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *(vec, scalar) (also complex & quaternion)
* vec /(vec, scalar) (also complex & quaternion)
*/
#define LOL_VECTOR_SCALAR_COERCE_OP(tname, op, tprefix, t1, t2, tf) \
#define LOL_VECTOR_SCALAR_OP(tname, op, tprefix, type) \
tprefix \
inline tname<tf> operator op(tname<t1> const &a, t2 const &val) \
inline tname<type> operator op(tname<type> const &a, type const &val) \
{ \
tname<tf> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
tname<type> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret[n] = a[n] op val; \
return ret; \
}
@@ -1189,12 +1189,12 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *(scalar, vec) (also complex & quaternion)
* vec /(scalar, vec) (NOT for complex & quaternion!)
*/
#define LOL_SCALAR_VECTOR_COERCE_OP(tname, op, tprefix, t1, t2, tf) \
#define LOL_SCALAR_VECTOR_OP(tname, op, tprefix, type) \
tprefix \
inline tname<tf> operator op(t1 const &val, tname<t2> const &a) \
inline tname<type> operator op(type const &val, tname<type> const &a) \
{ \
tname<tf> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(t2); n++) \
tname<type> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret[n] = a[n] op val; \
return ret; \
}
@@ -1203,7 +1203,7 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
* vec *=(vec, scalar) (also complex & quaternion)
* vec /=(vec, scalar) (also complex & quaternion)
*/
#define LOL_VECTOR_SCALAR_OP(tname, op, tprefix, type) \
#define LOL_VECTOR_SCALAR_NONCONST_OP(tname, op, tprefix, type) \
tprefix \
inline tname<type> operator op##=(tname<type> &a, type const &val) \
{ \
@@ -1261,83 +1261,71 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
return ret; \
}

#define LOL_BINARY_NONVECTOR_COERCE_OPS(tname, tprefix, t1, t2, tf) \
LOL_VECTOR_VECTOR_COERCE_OP(tname, -, tprefix, t1, t2, tf) \
LOL_VECTOR_VECTOR_COERCE_OP(tname, +, tprefix, t1, t2, tf) \
\
LOL_VECTOR_SCALAR_COERCE_OP(tname, *, tprefix, t1, t2, tf) \
LOL_VECTOR_SCALAR_COERCE_OP(tname, /, tprefix, t1, t2, tf) \
LOL_SCALAR_VECTOR_COERCE_OP(tname, *, tprefix, t1, t2, tf) \
\
LOL_VECTOR_VECTOR_BOOL_OP(tname, ==, ==, true, tprefix, t1, t2) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, !=, ==, false, tprefix, t1, t2)

#define LOL_BINARY_NONVECTOR_COERCE_FUNS(tname, tprefix, t1, t2, tf) \
#define LOL_BINARY_NONVECTOR_FUNS(tname, tprefix, type) \
tprefix \
inline tf dot(tname<t1> const &a, tname<t2> const &b) \
inline type dot(tname<type> const &a, tname<type> const &b) \
{ \
tf ret = 0; \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
type ret = 0; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret += a[n] * b[n]; \
return ret; \
} \
\
tprefix \
inline tname<tf> lerp(tname<t1> const &a, tname<t2> const &b, tf x) \
inline tname<type> lerp(tname<type> const &a, \
tname<type> const &b, type x) \
{ \
tname<tf> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(t1); n++) \
tname<type> ret; \
for (size_t n = 0; n < sizeof(a) / sizeof(type); n++) \
ret[n] = a[n] + (b[n] - a[n]) * x; \
return ret; \
}

#define LOL_BINARY_VECTOR_COERCE_OPS(tname, tprefix, t1, t2, tf) \
LOL_SCALAR_VECTOR_COERCE_OP(tname, /, tprefix, t1, t2, tf)

#define LOL_VEC_3_COERCE_FUNS(tname, tprefix, t1, t2, tf) \
#define LOL_VEC_3_FUNS(tname, tprefix, type) \
tprefix \
inline tname<tf> cross(tname<t1> const &a, tname<t2> const &b) \
inline tname<type> cross(tname<type> const &a, tname<type> const &b) \
{ \
return tname<tf>((tf)(a.y * b.z) - (tf)(a.z * b.y), \
(tf)(a.z * b.x) - (tf)(a.x * b.z), \
(tf)(a.x * b.y) - (tf)(a.y * b.x)); \
return tname<type>((type)(a.y * b.z - a.z * b.y), \
(type)(a.z * b.x - a.x * b.z), \
(type)(a.x * b.y - a.y * b.x)); \
}

#define LOL_BINARY_NONVECTOR_OPS(tname, tprefix, type) \
LOL_BINARY_NONVECTOR_COERCE_OPS(tname, tprefix, type, type, type) \
\
LOL_VECTOR_VECTOR_OP(tname, -, tprefix, type) \
LOL_VECTOR_VECTOR_OP(tname, +, tprefix, type) \
\
LOL_VECTOR_SCALAR_OP(tname, *, tprefix, type) \
LOL_VECTOR_SCALAR_OP(tname, /, tprefix, type)

#define LOL_BINARY_NONVECTOR_FUNS(tname, tprefix, type) \
LOL_BINARY_NONVECTOR_COERCE_FUNS(tname, tprefix, type, type, type) \
LOL_VECTOR_SCALAR_OP(tname, /, tprefix, type) \
LOL_SCALAR_VECTOR_OP(tname, *, tprefix, type) \
\
LOL_VECTOR_VECTOR_NONCONST_OP(tname, -, tprefix, type) \
LOL_VECTOR_VECTOR_NONCONST_OP(tname, +, tprefix, type) \
LOL_VECTOR_SCALAR_NONCONST_OP(tname, *, tprefix, type) \
LOL_VECTOR_SCALAR_NONCONST_OP(tname, /, tprefix, type) \
\
LOL_VECTOR_VECTOR_BOOL_OP(tname, ==, ==, true, tprefix, type) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, !=, ==, false, tprefix, type)

#define LOL_BINARY_VECTOR_OPS(tname, tprefix, type) \
LOL_BINARY_VECTOR_COERCE_OPS(tname, tprefix, type, type, type)
LOL_SCALAR_VECTOR_OP(tname, /, tprefix, type)

#define LOL_BINARY_VECTOR_FUNS(tname, tprefix, type) \
LOL_VECTOR_MINMAX_FUN(tname, min, tprefix, type) \
LOL_VECTOR_MINMAX_FUN(tname, max, tprefix, type) \
LOL_VECTOR_MINMAX_FUN(tname, fmod, tprefix, type) \
LOL_VECTOR_CLAMP_FUN(tname, tprefix, type) \
LOL_VECTOR_MIX_FUN(tname, tprefix, type)

#define LOL_VECTOR_COERCE_OPS(tname, tprefix, t1, t2, tf) \
LOL_VECTOR_VECTOR_COERCE_OP(tname, *, tprefix, t1, t2, tf) \
LOL_VECTOR_VECTOR_COERCE_OP(tname, /, tprefix, t1, t2, tf) \
LOL_VECTOR_MIX_FUN(tname, tprefix, type) \
\
LOL_VECTOR_VECTOR_BOOL_OP(tname, <=, <=, true, tprefix, t1, t2) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, >=, >=, true, tprefix, t1, t2) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, <, <, true, tprefix, t1, t2) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, >, >, true, tprefix, t1, t2)
LOL_VECTOR_VECTOR_BOOL_OP(tname, <=, <=, true, tprefix, type) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, >=, >=, true, tprefix, type) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, <, <, true, tprefix, type) \
LOL_VECTOR_VECTOR_BOOL_OP(tname, >, >, true, tprefix, type)

#define LOL_VECTOR_OPS(tname, tprefix, type) \
LOL_VECTOR_COERCE_OPS(tname, static, type, type, type) \
\
LOL_VECTOR_VECTOR_OP(tname, *, tprefix, type) \
LOL_VECTOR_VECTOR_OP(tname, /, tprefix, type)
LOL_VECTOR_VECTOR_OP(tname, /, tprefix, type) \
\
LOL_VECTOR_VECTOR_NONCONST_OP(tname, *, tprefix, type) \
LOL_VECTOR_VECTOR_NONCONST_OP(tname, /, tprefix, type)

#define LOL_ALL_NONVECTOR_OPS_AND_FUNS(tname) \
LOL_BINARY_NONVECTOR_OPS(tname, template<typename T> static, T) \
@@ -1367,33 +1355,7 @@ extern Quat<T> slerp(Quat<T> const &qa, Quat<T> const &qb, T f);
LOL_ALL_VECTOR_FUNS_INNER(Vec2, type) \
LOL_ALL_VECTOR_FUNS_INNER(Vec3, type) \
LOL_ALL_VECTOR_FUNS_INNER(Vec4, type) \
LOL_VEC_3_COERCE_FUNS(Vec3, static, type, type, type)

#define LOL_VEC_ANY_COERCE_OPS(tname, tlow, thigh) \
LOL_BINARY_NONVECTOR_COERCE_OPS(tname, static, tlow, thigh, thigh) \
LOL_BINARY_NONVECTOR_COERCE_OPS(tname, static, thigh, tlow, thigh) \
LOL_BINARY_VECTOR_COERCE_OPS(tname, static, tlow, thigh, thigh) \
LOL_BINARY_VECTOR_COERCE_OPS(tname, static, thigh, tlow, thigh) \
\
LOL_VECTOR_COERCE_OPS(tname, static, tlow, thigh, thigh) \
LOL_VECTOR_COERCE_OPS(tname, static, thigh, tlow, thigh)

#define LOL_VEC_ANY_COERCE_FUNS(tname, tlow, thigh) \
LOL_BINARY_NONVECTOR_COERCE_FUNS(tname, static, tlow, thigh, thigh) \
LOL_BINARY_NONVECTOR_COERCE_FUNS(tname, static, thigh, tlow, thigh)

#define LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(tlow, thigh) \
namespace x##tlow##thigh \
{ \
LOL_VEC_ANY_COERCE_OPS(Vec2, tlow, thigh) \
LOL_VEC_ANY_COERCE_OPS(Vec3, tlow, thigh) \
LOL_VEC_ANY_COERCE_OPS(Vec4, tlow, thigh) \
} \
LOL_VEC_ANY_COERCE_FUNS(Vec2, tlow, thigh) \
LOL_VEC_ANY_COERCE_FUNS(Vec3, tlow, thigh) \
LOL_VEC_ANY_COERCE_FUNS(Vec4, tlow, thigh) \
LOL_VEC_3_COERCE_FUNS(Vec3, static, tlow, thigh, thigh) \
LOL_VEC_3_COERCE_FUNS(Vec3, static, thigh, tlow, thigh)
LOL_VEC_3_FUNS(Vec3, static, type)

LOL_ALL_NONVECTOR_OPS_AND_FUNS(Cmplx)
LOL_ALL_NONVECTOR_OPS_AND_FUNS(Quat)
@@ -1417,185 +1379,24 @@ LOL_ALL_VECTOR_OPS_AND_FUNS(uint32_t)
LOL_ALL_VECTOR_OPS_AND_FUNS(int64_t)
LOL_ALL_VECTOR_OPS_AND_FUNS(uint64_t)

#if defined _MSC_VER
# pragma warning(pop)
#endif

/* Disable warnings in the >= > etc. operators about comparing signed and
* unsigned. Ideally we would like to get these warnings only when the
* inlined operators are actually used, but they seem to be triggered at
* the code parsing step, so the compiler does not yet know whether they
* will be used.
* Also we do this for the whole block of declarations, because GCC prior
* to 4.6.3 does not appear to support _Pragma() inside a macro. */
#if defined __GNUC__ && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wsign-compare"
#elif defined _MSC_VER
# pragma warning(push)
# pragma warning(disable: 4018)
#endif

/* Apply the same coercion rules as in the C++ standard. However, instead
* of always promoting smaller types to int, we allow int8_t op int16_t to
* return an int16_t. */
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, uint8_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, int16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, uint16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, int32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, int16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, uint16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, int32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, uint16_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, int32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, int32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, uint32_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, int64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, uint64_t)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(float, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(float, ldouble)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(double, ldouble)

/* FIXME: vectors of "half" are deactivated for now, because they
* induce extremely long compilation times (about 17 seconds per TU). */

#if 0
/* All integer types are promoted to half; all floating point types
* cause half to be promoted. */
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, half)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, half)

LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(half, float)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(half, double)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(half, ldouble)
#endif

/* FIXME: vectors of "real" are deactivated for now, because we do
* not implement all combinations of operators for these types yet. */
LOL_ALL_VECTOR_OPS_AND_FUNS(real)

#if 0
/* All types are promoted to real */
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int8_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint8_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int16_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint16_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int32_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint32_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(int64_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(uint64_t, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(half, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(float, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(double, real)
LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS(ldouble, real)
#endif

/* Activate all the namespaces that we created. Delaying this activation
* reduces compilation times significantly. */
#define ACTIVATE_COERCE_NAMESPACES_INNER(tlow, thigh) \
namespace x##tlow##thigh {} \
using namespace x##tlow##thigh;

#define ACTIVATE_COERCE_NAMESPACES(tlow) \
namespace x##tlow {} \
using namespace x##tlow; \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, int8_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, uint8_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, int16_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, uint16_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, int32_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, uint32_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, int64_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, uint64_t) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, half) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, float) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, double) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, ldouble) \
ACTIVATE_COERCE_NAMESPACES_INNER(tlow, real)

ACTIVATE_COERCE_NAMESPACES(int8_t)
ACTIVATE_COERCE_NAMESPACES(uint8_t)
ACTIVATE_COERCE_NAMESPACES(int16_t)
ACTIVATE_COERCE_NAMESPACES(uint16_t)
ACTIVATE_COERCE_NAMESPACES(int32_t)
ACTIVATE_COERCE_NAMESPACES(uint32_t)
ACTIVATE_COERCE_NAMESPACES(int64_t)
ACTIVATE_COERCE_NAMESPACES(uint64_t)
ACTIVATE_COERCE_NAMESPACES(half)
ACTIVATE_COERCE_NAMESPACES(float)
ACTIVATE_COERCE_NAMESPACES(double)
ACTIVATE_COERCE_NAMESPACES(ldouble)
ACTIVATE_COERCE_NAMESPACES(real)

#if defined __GNUC__ && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))
# pragma GCC diagnostic pop
#elif defined _MSC_VER
#if defined _MSC_VER
# pragma warning(pop)
#endif

#undef LOL_MEMBER_OPS

#undef LOL_VECTOR_VECTOR_COERCE_OP
#undef LOL_VECTOR_VECTOR_OP
#undef LOL_VECTOR_VECTOR_NONCONST_OP
#undef LOL_VECTOR_MINMAX_FUN
#undef LOL_VECTOR_CLAMP_FUN
#undef LOL_VECTOR_MIX_FUN
#undef LOL_VECTOR_VECTOR_BOOL_OP
#undef LOL_VECTOR_SCALAR_COERCE_OP
#undef LOL_SCALAR_VECTOR_COERCE_OP
#undef LOL_VECTOR_SCALAR_OP
#undef LOL_SCALAR_VECTOR_OP
#undef LOL_VECTOR_SCALAR_OP

#undef LOL_BINARY_VECTOR_OPS
@@ -1604,20 +1405,13 @@ ACTIVATE_COERCE_NAMESPACES(real)
#undef LOL_BINARY_NONVECTOR_FUNS
#undef LOL_UNARY_OPS
#undef LOL_UNARY_FUNS
#undef LOL_BINARY_NONVECTOR_COERCE_OPS
#undef LOL_BINARY_NONVECTOR_COERCE_FUNS
#undef LOL_BINARY_VECTOR_COERCE_OPS
#undef LOL_VECTOR_COERCE_OPS
#undef LOL_VEC_3_COERCE_FUNS
#undef LOL_VEC_ANY_COERCE_OPS
#undef LOL_VEC_ANY_COERCE_FUNS
#undef LOL_VEC_3_FUNS
#undef LOL_VECTOR_OPS

#undef LOL_ALL_NONVECTOR_OPS_AND_FUNS
#undef LOL_ALL_VECTOR_OPS_INNER
#undef LOL_ALL_VECTOR_FUNS_INNER
#undef LOL_ALL_VECTOR_OPS_AND_FUNS
#undef LOL_ALL_VECTOR_COERCE_OPS_AND_FUNS

/*
* Definition of additional functions requiring vector functions


+ 10
- 0
src/math/real.cpp Voir le fichier

@@ -823,6 +823,16 @@ template<> real fabs(real const &x)
return ret;
}

template<> real abs(real const &x)
{
return fabs(x);
}

template<> real fract(real const &x)
{
return x - floor(x);
}

static real fast_log(real const &x)
{
/* This fast log method is tuned to work on the [1..2] range and


+ 3
- 3
src/math/vector.cpp Voir le fichier

@@ -531,14 +531,14 @@ template<> vec3 vec3::toeuler(quat const &q)
atan2(2.f * (q.w * q.z + q.y * q.x),
1.f - 2.f * (q.z * q.z + q.y * q.y)));

return (180.0f / M_PI / n) * ret;
return (float)(180.0f / M_PI / n) * ret;
}

static inline mat3 mat3_fromeuler_generic(vec3 const &v, int i, int j, int k)
{
mat3 ret;

vec3 radians = (M_PI / 180.0f) * v;
vec3 radians = (float)(M_PI / 180.0f) * v;
float s0 = sin(radians[0]), c0 = cos(radians[0]);
float s1 = sin(radians[1]), c1 = cos(radians[1]);
float s2 = sin(radians[2]), c2 = cos(radians[2]);
@@ -604,7 +604,7 @@ static inline mat3 mat3_fromeuler_generic(vec3 const &v, int i, int j, int k)

static inline quat quat_fromeuler_generic(vec3 const &v, int i, int j, int k)
{
vec3 half_angles = (M_PI / 360.0f) * v;
vec3 half_angles = (float)(M_PI / 360.0f) * v;
float s0 = sin(half_angles[0]), c0 = cos(half_angles[0]);
float s1 = sin(half_angles[1]), c1 = cos(half_angles[1]);
float s2 = sin(half_angles[2]), c2 = cos(half_angles[2]);


+ 1
- 1
tutorial/11_fractal.cpp Voir le fichier

@@ -48,7 +48,7 @@ public:
m_window2world = 0.5 / m_window_size.y;
else
m_window2world = 0.5 / m_window_size.x;
m_texel2world = (vec2)m_window_size / m_size * m_window2world;
m_texel2world = (dvec2)m_window_size / (dvec2)m_size * m_window2world;

m_oldmouse = ivec2(0, 0);



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